## Config File `Config.jsonc` should be present in executable folder. The available settings follow: - `graphics_shaders_dump_path` *(string)* Dump shaders in local directory (e.g. `C:\ShaderDumps`) - `logging_enable_debug` *(bool)* Enable the Debug Logging. - `logging_enable_stub` *(bool)* Enable the Trace Logging. - `logging_enable_info` *(bool)* Enable the Informations Logging. - `logging_enable_warn` *(bool)* Enable the Warning Logging. - `logging_enable_error` *(bool)* Enable the Error Logging. - `enable_file_log` *(bool)* Enable writing the logging inside a Ryujinx.log file. - `system_language` *(string)* Change System Language, [System Language list](https://gist.github.com/HorrorTroll/b6e4a88d774c3c9b3bdf54d79a7ca43b) - `docked_mode` *(bool)* Enable or Disable Docked Mode - `enable_vsync` *(bool)* Enable or Disable Game Vsync - `enable_multicore_scheduling` *(bool)* Enable or disable multi-core scheduling of threads - `enable_ptc` *(bool)* Enable or disable profiled translation cache persistency - `enable_fs_integrity_checks` *(bool)* Enable integrity checks on Switch content files - `controller_type` *(string)* The primary controller's type. Supported Values: `Handheld`, `ProController`, `NpadPair`, `NpadLeft`, `NpadRight` - `keyboard_controls` *(object)* : - `left_joycon` *(object)* : Left JoyCon Keyboard Bindings - `stick_up` *(string)* - `stick_down` *(string)* - `stick_left` *(string)* - `stick_right` *(string)* - `stick_button` *(string)* - `dpad_up` *(string)* - `dpad_down` *(string)* - `dpad_left` *(string)* - `dpad_right` *(string)* - `button_minus` *(string)* - `button_l` *(string)* - `button_zl` *(string)* - `right_joycon` *(object)* : Right JoyCon Keyboard Bindings - `stick_up` *(string)* - `stick_down` *(string)* - `stick_left` *(string)* - `stick_right` *(string)* - `stick_button` *(string)* - `button_a` *(string)* - `button_b` *(string)* - `button_x` *(string)* - `button_y` *(string)* - `button_plus` *(string)* - `button_r` *(string)* - `button_zr` *(string)* - `joystick_controls` *(object)* : - `enabled` *(bool)* Whether or not to enable Controller Support. - `index` *(int)* The index of the Controller Device. - `deadzone` *(number)* The deadzone of both analog sticks on the Controller. - `trigger_threshold` *(number)* The value of how pressed down each trigger has to be in order to register a button press - `left_joycon` *(object)* : Left JoyCon Controller Bindings - `stick` *(string)* - `stick_button` *(string)* - `dpad_up` *(string)* - `dpad_down` *(string)* - `dpad_left` *(string)* - `dpad_right` *(string)* - `button_minus` *(string)* - `button_l` *(string)* - `button_zl` *(string)* - `right_joycon` *(object)* : Right JoyCon Controller Bindings - `stick` *(string)* - `stick_button` *(string)* - `button_a` *(string)* - `button_b` *(string)* - `button_x` *(string)* - `button_y` *(string)* - `button_plus` *(string)* - `button_r` *(string)* - `button_zr` *(string)* ### Default Mapping. #### Controller - Left Joycon: - Analog Stick = Axis 0 - DPad Up = DPad Up #Hat0 Up - DPad Down = DPad Down #Hat0 Down - DPad Left = DPad Left #Hat0 Left - DPad Right = DPad Right #Hat0 Right - Minus = Button 10 - L = Button 6 - ZL = Button 8 - Right Joycon: - Analog Stick = Axis 2 - A = Button 0 - B = Button 1 - X = Button 3 - Y = Button 4 - Plus = Button 11 - R = Button 7 - ZR = Button 9 #### Keyboard - Left Joycon: - Stick Up = W - Stick Down = S - Stick Left = A - Stick Right = D - Stick Button = F - DPad Up = Up - DPad Down = Down - DPad Left = Left - DPad Right = Right - Minus = - - L = E - ZL = Q - Right Joycon: - Stick Up = I - Stick Down = K - Stick Left = J - Stick Right = L - Stick Button = H - A = Z - B = X - X = C - Y = V - Plus = + - R = U - ZR = O ### Valid Button Mappings. - Button# = A button on the controller. # should not exceed the max # of buttons detected on your controller. - Axis# = An analog axis on the controller. It can be a stick control, or a motion control axis. - Hat# = A Point of View (POV), Hat or Directional Pad control on the controller. Button configuration and controller capabilities differ from one controller to another. Please use a configuration tool to find out the actual button configuration of your controller.