#nullable enable using System; using System.Reflection; using System.Text; namespace Ryujinx.Common.Logging { internal class DynamicObjectFormatter { private static readonly ObjectPool StringBuilderPool = SharedPools.Default(); public static string? Format(object? dynamicObject) { if (dynamicObject is null) { return null; } StringBuilder sb = StringBuilderPool.Allocate(); try { Format(sb, dynamicObject); return sb.ToString(); } finally { StringBuilderPool.Release(sb); } } public static void Format(StringBuilder sb, object? dynamicObject) { if (dynamicObject is null) { return; } PropertyInfo[] props = dynamicObject.GetType().GetProperties(); sb.Append('{'); foreach (var prop in props) { sb.Append(prop.Name); sb.Append(": "); if (typeof(Array).IsAssignableFrom(prop.PropertyType)) { Array? array = (Array?) prop.GetValue(dynamicObject); if (array is not null) { foreach (var item in array) { sb.Append(item); sb.Append(", "); } if (array.Length > 0) { sb.Remove(sb.Length - 2, 2); } } } else { sb.Append(prop.GetValue(dynamicObject)); } sb.Append(" ; "); } // We remove the final ';' from the string if (props.Length > 0) { sb.Remove(sb.Length - 3, 3); } sb.Append('}'); } } }