//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
///
/// Effect result state for .
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct LimiterStatistics
{
///
/// The max input sample value recorded by the limiter.
///
public Array6 InputMax;
///
/// Compression gain min value.
///
public Array6 CompressionGainMin;
///
/// Reset the statistics.
///
public void Reset()
{
InputMax.ToSpan().Fill(0.0f);
CompressionGainMin.ToSpan().Fill(1.0f);
}
}
}