// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Backends.Common; using Ryujinx.Audio.Common; using System; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Backends.CompatLayer { class CompatLayerHardwareDeviceSession : HardwareDeviceSessionOutputBase { private HardwareDeviceSessionOutputBase _realSession; private uint _userChannelCount; public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount) { _realSession = realSession; _userChannelCount = userChannelCount; } public override void Dispose() { _realSession.Dispose(); } public override ulong GetPlayedSampleCount() { return _realSession.GetPlayedSampleCount(); } public override float GetVolume() { return _realSession.GetVolume(); } public override void PrepareToClose() { _realSession.PrepareToClose(); } public override void QueueBuffer(AudioBuffer buffer) { _realSession.QueueBuffer(buffer); } public override bool RegisterBuffer(AudioBuffer buffer, byte[] samples) { if (RequestedSampleFormat != SampleFormat.PcmInt16) { throw new NotImplementedException("Downmixing formats other than PCM16 is not supported."); } if (samples == null) { return false; } short[] downmixedBufferPCM16; ReadOnlySpan samplesPCM16 = MemoryMarshal.Cast(samples); if (_userChannelCount == 6) { downmixedBufferPCM16 = Downmixing.DownMixSurroundToStereo(samplesPCM16); if (_realSession.RequestedChannelCount == 1) { downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(downmixedBufferPCM16); } } else if (_userChannelCount == 2 && _realSession.RequestedChannelCount == 1) { downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(samplesPCM16); } else { throw new NotImplementedException($"Downmixing from {_userChannelCount} to {_realSession.RequestedChannelCount} not implemented."); } byte[] downmixedBuffer = MemoryMarshal.Cast(downmixedBufferPCM16).ToArray(); AudioBuffer fakeBuffer = new AudioBuffer { BufferTag = buffer.BufferTag, DataPointer = buffer.DataPointer, DataSize = (ulong)downmixedBuffer.Length }; bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer); if (result) { buffer.Data = fakeBuffer.Data; buffer.DataSize = fakeBuffer.DataSize; } return result; } public override void SetVolume(float volume) { _realSession.SetVolume(volume); } public override void Start() { _realSession.Start(); } public override void Stop() { _realSession.Stop(); } public override void UnregisterBuffer(AudioBuffer buffer) { _realSession.UnregisterBuffer(buffer); } public override bool WasBufferFullyConsumed(AudioBuffer buffer) { return _realSession.WasBufferFullyConsumed(buffer); } } }