using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Texture; using System; using System.Runtime.Intrinsics; namespace Ryujinx.Graphics.Gpu.Engine { partial class Methods { /// /// Performs a buffer to buffer, or buffer to texture copy. /// /// Current GPU state /// Method call argument private void CopyBuffer(GpuState state, int argument) { var cbp = state.Get(MethodOffset.CopyBufferParams); var swizzle = state.Get(MethodOffset.CopyBufferSwizzle); bool srcLinear = (argument & (1 << 7)) != 0; bool dstLinear = (argument & (1 << 8)) != 0; bool copy2D = (argument & (1 << 9)) != 0; int size = cbp.XCount; if (size == 0) { return; } if (copy2D) { // Buffer to texture copy. int srcBpp = swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize(); int dstBpp = swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize(); var dst = state.Get(MethodOffset.CopyBufferDstTexture); var src = state.Get(MethodOffset.CopyBufferSrcTexture); var srcCalculator = new OffsetCalculator( src.Width, src.Height, cbp.SrcStride, srcLinear, src.MemoryLayout.UnpackGobBlocksInY(), src.MemoryLayout.UnpackGobBlocksInZ(), srcBpp); var dstCalculator = new OffsetCalculator( dst.Width, dst.Height, cbp.DstStride, dstLinear, dst.MemoryLayout.UnpackGobBlocksInY(), dst.MemoryLayout.UnpackGobBlocksInZ(), dstBpp); ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack()); ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack()); (int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount); (int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount); ReadOnlySpan srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize); Span dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray(); bool completeSource = src.RegionX == 0 && src.RegionY == 0 && src.Width == cbp.XCount && src.Height == cbp.YCount; bool completeDest = dst.RegionX == 0 && dst.RegionY == 0 && dst.Width == cbp.XCount && dst.Height == cbp.YCount; if (completeSource && completeDest && srcCalculator.LayoutMatches(dstCalculator)) { srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely. } else { unsafe bool Convert(Span dstSpan, ReadOnlySpan srcSpan) where T : unmanaged { fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan) { byte* dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset. byte* srcBase = srcPtr - srcBaseOffset; for (int y = 0; y < cbp.YCount; y++) { srcCalculator.SetY(src.RegionY + y); dstCalculator.SetY(dst.RegionY + y); for (int x = 0; x < cbp.XCount; x++) { int srcOffset = srcCalculator.GetOffset(src.RegionX + x); int dstOffset = dstCalculator.GetOffset(dst.RegionX + x); *(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset); } } } return true; } bool _ = srcBpp switch { 1 => Convert(dstSpan, srcSpan), 2 => Convert(dstSpan, srcSpan), 4 => Convert(dstSpan, srcSpan), 8 => Convert(dstSpan, srcSpan), 12 => Convert(dstSpan, srcSpan), 16 => Convert>(dstSpan, srcSpan), _ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.") }; } _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan); } else { // Buffer to buffer copy. BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size); } } } }