using System;
using System.Collections;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory
{
///
/// List of GPU resources with data on guest memory.
///
/// Type of the GPU resource
class RangeList : IEnumerable where T : IRange
{
private const int ArrayGrowthSize = 32;
private readonly List _items;
///
/// Creates a new GPU resources list.
///
public RangeList()
{
_items = new List();
}
///
/// Adds a new item to the list.
///
/// The item to be added
public void Add(T item)
{
int index = BinarySearch(item.Address);
if (index < 0)
{
index = ~index;
}
_items.Insert(index, item);
}
///
/// Removes a item from the list.
///
/// The item to be removed
/// True if the item was removed, or false if it was not found
public bool Remove(T item)
{
int index = BinarySearch(item.Address);
if (index >= 0)
{
while (index > 0 && _items[index - 1].Address == item.Address)
{
index--;
}
while (index < _items.Count)
{
if (_items[index].Equals(item))
{
_items.RemoveAt(index);
return true;
}
if (_items[index].Address > item.Address)
{
break;
}
index++;
}
}
return false;
}
///
/// Gets the first item on the list overlapping in memory with the specified item.
///
///
/// Despite the name, this has no ordering guarantees of the returned item.
/// It only ensures that the item returned overlaps the specified item.
///
/// Item to check for overlaps
/// The overlapping item, or the default value for the type if none found
public T FindFirstOverlap(T item)
{
return FindFirstOverlap(item.Address, item.Size);
}
///
/// Gets the first item on the list overlapping the specified memory range.
///
///
/// Despite the name, this has no ordering guarantees of the returned item.
/// It only ensures that the item returned overlaps the specified memory range.
///
/// Start address of the range
/// Size in bytes or the rangee
/// The overlapping item, or the default value for the type if none found
public T FindFirstOverlap(ulong address, ulong size)
{
int index = BinarySearch(address, size);
if (index < 0)
{
return default(T);
}
return _items[index];
}
///
/// Gets all items overlapping with the specified item in memory.
///
/// Item to check for overlaps
/// Output array where matches will be written. It is automatically resized to fit the results
/// The number of overlapping items found
public int FindOverlaps(T item, ref T[] output)
{
return FindOverlaps(item.Address, item.Size, ref output);
}
///
/// Gets all items on the list overlapping the specified memory range.
///
/// Start address of the range
/// Size in bytes or the rangee
/// Output array where matches will be written. It is automatically resized to fit the results
/// The number of overlapping items found
public int FindOverlaps(ulong address, ulong size, ref T[] output)
{
int outputIndex = 0;
ulong endAddress = address + size;
lock (_items)
{
foreach (T item in _items)
{
if (item.Address >= endAddress)
{
break;
}
if (item.OverlapsWith(address, size))
{
if (outputIndex == output.Length)
{
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
}
output[outputIndex++] = item;
}
}
}
return outputIndex;
}
///
/// Gets all items overlapping with the specified item in memory.
///
///
/// This method only returns correct results if none of the items on the list overlaps with
/// each other. If that is not the case, this method should not be used.
/// This method is faster than the regular method to find all overlaps.
///
/// Item to check for overlaps
/// Output array where matches will be written. It is automatically resized to fit the results
/// The number of overlapping items found
public int FindOverlapsNonOverlapping(T item, ref T[] output)
{
return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
}
///
/// Gets all items on the list overlapping the specified memory range.
///
///
/// This method only returns correct results if none of the items on the list overlaps with
/// each other. If that is not the case, this method should not be used.
/// This method is faster than the regular method to find all overlaps.
///
/// Start address of the range
/// Size in bytes or the rangee
/// Output array where matches will be written. It is automatically resized to fit the results
/// The number of overlapping items found
public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
{
// This is a bit faster than FindOverlaps, but only works
// when none of the items on the list overlaps with each other.
int outputIndex = 0;
int index = BinarySearch(address, size);
if (index >= 0)
{
while (index > 0 && _items[index - 1].OverlapsWith(address, size))
{
index--;
}
do
{
if (outputIndex == output.Length)
{
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
}
output[outputIndex++] = _items[index++];
}
while (index < _items.Count && _items[index].OverlapsWith(address, size));
}
return outputIndex;
}
///
/// Gets all items on the list with the specified memory address.
///
/// Address to find
/// Output array where matches will be written. It is automatically resized to fit the results
/// The number of matches found
public int FindOverlaps(ulong address, ref T[] output)
{
int index = BinarySearch(address);
int outputIndex = 0;
if (index >= 0)
{
while (index > 0 && _items[index - 1].Address == address)
{
index--;
}
while (index < _items.Count)
{
T overlap = _items[index++];
if (overlap.Address != address)
{
break;
}
if (outputIndex == output.Length)
{
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
}
output[outputIndex++] = overlap;
}
}
return outputIndex;
}
///
/// Performs binary search on the internal list of items.
///
/// Address to find
/// List index of the item, or complement index of nearest item with lower value on the list
private int BinarySearch(ulong address)
{
int left = 0;
int right = _items.Count - 1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
T item = _items[middle];
if (item.Address == address)
{
return middle;
}
if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return ~left;
}
///
/// Performs binary search for items overlapping a given memory range.
///
/// Start address of the range
/// Size of the range in bytes
/// List index of the item, or complement index of nearest item with lower value on the list
private int BinarySearch(ulong address, ulong size)
{
int left = 0;
int right = _items.Count - 1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
T item = _items[middle];
if (item.OverlapsWith(address, size))
{
return middle;
}
if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return ~left;
}
public IEnumerator GetEnumerator()
{
return _items.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return _items.GetEnumerator();
}
}
}