using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Engine
{
///
/// Represents temporary storage used by macros.
///
[StructLayout(LayoutKind.Sequential, Size = 1024)]
struct MmeShadowScratch
{
#pragma warning disable CS0169
private uint _e0;
#pragma warning restore CS0169
public ref uint this[int index] => ref ToSpan()[index];
public Span ToSpan() => MemoryMarshal.CreateSpan(ref _e0, 256);
}
}