namespace Ryujinx.Graphics.Gal { public enum GalTextureFormat { R32G32B32A32 = 0x1, R16G16B16A16 = 0x3, A8B8G8R8 = 0x8, R32 = 0xf, A1B5G5R5 = 0x14, B5G6R5 = 0x15, G8R8 = 0x18, R8 = 0x1d, BC1 = 0x24, BC2 = 0x25, BC3 = 0x26, BC4 = 0x27, BC5 = 0x28 } }