using System; namespace Ryujinx.Graphics.Gal { [Flags] public enum GalImageFormat { Snorm = 1 << 27, Unorm = 1 << 28, Sint = 1 << 29, Uint = 1 << 30, Sfloat = 1 << 31, TypeMask = Snorm | Unorm | Sint | Uint | Sfloat, FormatMask = ~TypeMask, ASTC_BEGIN = ASTC_4x4, ASTC_4x4 = 1, ASTC_5x4, ASTC_5x5, ASTC_6x5, ASTC_6x6, ASTC_8x5, ASTC_8x6, ASTC_8x8, ASTC_10x5, ASTC_10x6, ASTC_10x8, ASTC_10x10, ASTC_12x10, ASTC_12x12, ASTC_END = ASTC_12x12, R4G4, R4G4B4A4, B4G4R4A4, A4B4G4R4, R5G6B5, B5G6R5, R5G5B5A1, B5G5R5A1, A1R5G5B5, R8, R8G8, G8R8, R8G8B8, B8G8R8, R8G8B8A8, B8G8R8A8, A8B8G8R8, A8B8G8R8_SRGB, A2R10G10B10, A2B10G10R10, R16, R16G16, R16G16B16, R16G16B16A16, R32, R32G32, R32G32B32, R32G32B32A32, R64, R64G64, R64G64B64, R64G64B64A64, B10G11R11, E5B9G9R9, D16, X8_D24, D32, S8, D16_S8, D24_S8, D32_S8, BC1_RGB, BC1_RGBA, BC2, BC3, BC4, BC5, BC6H_SF16, BC6H_UF16, BC7, ETC2_R8G8B8, ETC2_R8G8B8A1, ETC2_R8G8B8A8, EAC_R11, EAC_R11G11, } }