using System; namespace Ryujinx.Graphics.Gal { public interface IGalRenderTarget { void BindColor(long Key, int Attachment); void UnbindColor(int Attachment); void BindZeta(long Key); void UnbindZeta(); void BindTexture(long Key, int Index); void Set(long Key); void Set(byte[] Data, int Width, int Height); void SetMap(int[] Map); void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom); void SetWindowSize(int Width, int Height); void SetViewport(int X, int Y, int Width, int Height); void Render(); void Copy( long SrcKey, long DstKey, int SrcX0, int SrcY0, int SrcX1, int SrcY1, int DstX0, int DstY0, int DstX1, int DstY1); void GetBufferData(long Key, Action Callback); void SetBufferData( long Key, int Width, int Height, byte[] Buffer); } }