using ChocolArm64.Memory; using Ryujinx.Graphics.Gal; using System; namespace Ryujinx.Graphics.Texture { delegate byte[] TextureReaderDelegate(IAMemory Memory, TextureInfo Texture); public static class TextureReader { public static byte[] Read(IAMemory Memory, TextureInfo Texture) { TextureReaderDelegate Reader = ImageUtils.GetReader(Texture.Format); return Reader(Memory, Texture); } internal unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); byte Pixel = CpuMem.ReadByte(Position + Offset); *(BuffPtr + OutOffs) = Pixel; OutOffs++; } } return Output; } internal unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 2]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset); Pixel = (Pixel & 0x001f) << 11 | (Pixel & 0x03e0) << 1 | (Pixel & 0x7c00) >> 9 | (Pixel & 0x8000) >> 15; *(short*)(BuffPtr + OutOffs) = (short)Pixel; OutOffs += 2; } } return Output; } internal unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 2]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset); Pixel = (Pixel & 0x001f) << 11 | (Pixel & 0x07e0) | (Pixel & 0xf800) >> 11; *(short*)(BuffPtr + OutOffs) = (short)Pixel; OutOffs += 2; } } return Output; } internal unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 2]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); short Pixel = CpuMem.ReadInt16(Position + Offset); *(short*)(BuffPtr + OutOffs) = Pixel; OutOffs += 2; } } return Output; } internal unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 4]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); int Pixel = CpuMem.ReadInt32(Position + Offset); *(int*)(BuffPtr + OutOffs) = Pixel; OutOffs += 4; } } return Output; } internal unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 8]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 8); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long Pixel = CpuMem.ReadInt64(Position + Offset); *(long*)(BuffPtr + OutOffs) = Pixel; OutOffs += 8; } } return Output; } internal unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 16]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long PxLow = CpuMem.ReadInt64(Position + Offset + 0); long PxHigh = CpuMem.ReadInt64(Position + Offset + 8); *(long*)(BuffPtr + OutOffs + 0) = PxLow; *(long*)(BuffPtr + OutOffs + 8) = PxHigh; OutOffs += 16; } } return Output; } internal unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture) { int Width = (Texture.Width + 3) / 4; int Height = (Texture.Height + 3) / 4; byte[] Output = new byte[Width * Height * 8]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long Tile = CpuMem.ReadInt64(Position + Offset); *(long*)(BuffPtr + OutOffs) = Tile; OutOffs += 8; } } return Output; } internal unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight) { int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth; int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight; byte[] Output = new byte[Width * Height * 16]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long Tile0 = CpuMem.ReadInt64(Position + Offset + 0); long Tile1 = CpuMem.ReadInt64(Position + Offset + 8); *(long*)(BuffPtr + OutOffs + 0) = Tile0; *(long*)(BuffPtr + OutOffs + 8) = Tile1; OutOffs += 16; } } return Output; } internal static byte[] Read16BptCompressedTexture4x4(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 4, 4); } internal static byte[] Read16BptCompressedTexture5x5(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 5, 5); } internal static byte[] Read16BptCompressedTexture6x6(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 6, 6); } internal static byte[] Read16BptCompressedTexture8x8(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 8, 8); } internal static byte[] Read16BptCompressedTexture10x10(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 10, 10); } internal static byte[] Read16BptCompressedTexture12x12(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 12, 12); } internal static byte[] Read16BptCompressedTexture5x4(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 5, 4); } internal static byte[] Read16BptCompressedTexture6x5(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 6, 5); } internal static byte[] Read16BptCompressedTexture8x6(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 8, 6); } internal static byte[] Read16BptCompressedTexture10x8(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 10, 8); } internal static byte[] Read16BptCompressedTexture12x10(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 12, 10); } internal static byte[] Read16BptCompressedTexture8x5(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 5, 5); } internal static byte[] Read16BptCompressedTexture10x5(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 10, 5); } internal static byte[] Read16BptCompressedTexture10x6(IAMemory Memory, TextureInfo Texture) { return Read16BptCompressedTexture(Memory, Texture, 10, 6); } } }