// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Backends.Common; using Ryujinx.Audio.Common; using Ryujinx.Audio.Integration; using Ryujinx.Memory; using System.Threading; namespace Ryujinx.Audio.Backends.Dummy { internal class DummyHardwareDeviceSessionOutput : HardwareDeviceSessionOutputBase { private float _volume; private IHardwareDeviceDriver _manager; private ulong _playedSampleCount; public DummyHardwareDeviceSessionOutput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) { _volume = 1.0f; _manager = manager; } public override void Dispose() { // Nothing to do. } public override ulong GetPlayedSampleCount() { return Interlocked.Read(ref _playedSampleCount); } public override float GetVolume() { return _volume; } public override void PrepareToClose() { } public override void QueueBuffer(AudioBuffer buffer) { Interlocked.Add(ref _playedSampleCount, GetSampleCount(buffer)); _manager.GetUpdateRequiredEvent().Set(); } public override void SetVolume(float volume) { _volume = volume; } public override void Start() { } public override void Stop() { } public override void UnregisterBuffer(AudioBuffer buffer) { } public override bool WasBufferFullyConsumed(AudioBuffer buffer) { return true; } } }