using System; namespace Ryujinx.Graphics.Shader { public class ShaderProgram { public ShaderStage Stage { get; } public string Code { get; private set; } public byte[] BinaryCode { get; } private ShaderProgram(ShaderStage stage) { Stage = stage; } public ShaderProgram(ShaderStage stage, string code) : this(stage) { Code = code; } public ShaderProgram(ShaderStage stage, byte[] binaryCode) : this(stage) { BinaryCode = binaryCode; } public void Prepend(string line) { Code = line + Environment.NewLine + Code; } } }