ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) { float scale = s_render_scale[1 + samplerIndex]; if (scale == 1.0) { return inputVec; } if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position. { return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, 0.0 - scale)); } else { return ivec2(vec2(inputVec) * scale); } } int Helper_TextureSizeUnscale(int size, int samplerIndex) { float scale = abs(s_render_scale[1 + samplerIndex]); if (scale == 1.0) { return size; } return int(float(size) / scale); }