using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
///
/// A structure that defines the configuration options of the software keyboard.
///
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardConfig
{
private const int SubmitTextLength = 8;
private const int HeaderTextLength = 64;
private const int SubtitleTextLength = 128;
private const int GuideTextLength = 256;
///
/// Type of keyboard.
///
public KeyboardMode Mode;
///
/// The string displayed in the Submit button.
///
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = SubmitTextLength + 1)]
public string SubmitText;
///
/// The character displayed in the left button of the numeric keyboard.
/// This is ignored when Mode is not set to NumbersOnly.
///
public char LeftOptionalSymbolKey;
///
/// The character displayed in the right button of the numeric keyboard.
/// This is ignored when Mode is not set to NumbersOnly.
///
public char RightOptionalSymbolKey;
///
/// When set, predictive typing is enabled making use of the system dictionary,
/// and any custom user dictionary.
///
[MarshalAs(UnmanagedType.I1)]
public bool PredictionEnabled;
///
/// Specifies prohibited characters that cannot be input into the text entry area.
///
public InvalidCharFlags InvalidCharFlag;
///
/// The initial position of the text cursor displayed in the text entry area.
///
public InitialCursorPosition InitialCursorPosition;
///
/// The string displayed in the header area of the keyboard.
///
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = HeaderTextLength + 1)]
public string HeaderText;
///
/// The string displayed in the subtitle area of the keyboard.
///
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = SubtitleTextLength + 1)]
public string SubtitleText;
///
/// The placeholder string displayed in the text entry area when no text is entered.
///
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = GuideTextLength + 1)]
public string GuideText;
///
/// When non-zero, specifies the maximum allowed length of the string entered into the text entry area.
///
public int StringLengthMax;
///
/// When non-zero, specifies the minimum allowed length of the string entered into the text entry area.
///
public int StringLengthMin;
///
/// When enabled, hides input characters as dots in the text entry area.
///
public PasswordMode PasswordMode;
///
/// Specifies whether the text entry area is displayed as a single-line entry, or a multi-line entry field.
///
public InputFormMode InputFormMode;
///
/// When set, enables or disables the return key. This value is ignored when single-line entry is specified as the InputFormMode.
///
[MarshalAs(UnmanagedType.I1)]
public bool UseNewLine;
///
/// When set, the software keyboard will return a UTF-8 encoded string, rather than UTF-16.
///
[MarshalAs(UnmanagedType.I1)]
public bool UseUtf8;
///
/// When set, the software keyboard will blur the game application rendered behind the keyboard.
///
[MarshalAs(UnmanagedType.I1)]
public bool UseBlurBackground;
///
/// Offset into the work buffer of the initial text when the keyboard is first displayed.
///
public int InitialStringOffset;
///
/// Length of the initial text.
///
public int InitialStringLength;
///
/// Offset into the work buffer of the custom user dictionary.
///
public int CustomDictionaryOffset;
///
/// Number of entries in the custom user dictionary.
///
public int CustomDictionaryCount;
///
/// When set, the text entered will be validated on the application side after the keyboard has been submitted.
///
[MarshalAs(UnmanagedType.I1)]
public bool CheckText;
}
}