using ARMeilleure.State; using Ryujinx.Common.Memory; namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall { struct ThreadContext { public Array29 Registers; public ulong Fp; public ulong Lr; public ulong Sp; public ulong Pc; public uint Pstate; #pragma warning disable CS0169 private uint _padding; #pragma warning restore CS0169 public Array32 FpuRegisters; public uint Fpcr; public uint Fpsr; public ulong Tpidr; } }