using Ryujinx.Graphics.Gal; using Ryujinx.Graphics.Memory; using Ryujinx.Graphics.Texture; using System.Collections.Generic; namespace Ryujinx.Graphics { public class GpuResourceManager { private NvGpu Gpu; private HashSet[] UploadedKeys; public GpuResourceManager(NvGpu Gpu) { this.Gpu = Gpu; UploadedKeys = new HashSet[(int)NvGpuBufferType.Count]; for (int Index = 0; Index < UploadedKeys.Length; Index++) { UploadedKeys[Index] = new HashSet(); } } public void SendColorBuffer(NvGpuVmm Vmm, long Position, int Attachment, GalImage NewImage) { long Size = (uint)ImageUtils.GetSize(NewImage); MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture); bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage); if (IsCached && CachedImage.SizeMatches(NewImage)) { Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage); Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage); return; } Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage); Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage); } public void SendZetaBuffer(NvGpuVmm Vmm, long Position, GalImage NewImage) { long Size = (uint)ImageUtils.GetSize(NewImage); MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture); bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage); if (IsCached && CachedImage.SizeMatches(NewImage)) { Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage); Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage); return; } Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage); Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage); } public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1) { long Size = (uint)ImageUtils.GetSize(NewImage); if (!MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture)) { if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage)) { Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage); if (TexIndex >= 0) { Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage); } return; } } byte[] Data = ImageUtils.ReadTexture(Vmm, NewImage, Position); Gpu.Renderer.Texture.Create(Position, Data, NewImage); if (TexIndex >= 0) { Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage); } } private void MarkAsCached(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type) { Vmm.IsRegionModified(Position, Size, Type); } private bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type) { HashSet Uploaded = UploadedKeys[(int)Type]; if (!Uploaded.Add(Position)) { return false; } return Vmm.IsRegionModified(Position, Size, Type); } public void ClearPbCache() { for (int Index = 0; Index < UploadedKeys.Length; Index++) { UploadedKeys[Index].Clear(); } } } }