using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using System;
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.Graphics.Gpu
{
using Texture = Image.Texture;
///
/// GPU image presentation window.
///
public class Window
{
private readonly GpuContext _context;
///
/// Texture presented on the window.
///
private struct PresentationTexture
{
///
/// Texture information.
///
public TextureInfo Info { get; }
///
/// Texture crop region.
///
public ImageCrop Crop { get; }
///
/// Texture acquire callback.
///
public Action AcquireCallback { get; }
///
/// Texture release callback.
///
public Action