//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Input header for a splitter state update.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterInParameter
{
///
/// Magic of the input header.
///
public uint Magic;
///
/// Target splitter id.
///
public int Id;
///
/// Target sample rate to use on the splitter.
///
public uint SampleRate;
///
/// Count of splitter destinations.
///
/// Splitter destination ids are defined right after this header.
public int DestinationCount;
///
/// The expected constant of any input header.
///
private const uint ValidMagic = 0x49444E53;
///
/// Check if the magic is valid.
///
/// Returns true if the magic is valid.
public bool IsMagicValid()
{
return Magic == ValidMagic;
}
}
}