using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.State { /// /// Color buffer blending parameters, shared by all color buffers. /// struct BlendStateCommon { #pragma warning disable CS0649 public Boolean32 SeparateAlpha; public BlendOp ColorOp; public BlendFactor ColorSrcFactor; public BlendFactor ColorDstFactor; public BlendOp AlphaOp; public BlendFactor AlphaSrcFactor; public uint Unknown0x1354; public BlendFactor AlphaDstFactor; #pragma warning restore CS0649 public static BlendStateCommon Default = new BlendStateCommon { ColorOp = BlendOp.Add, ColorSrcFactor = BlendFactor.One, ColorDstFactor = BlendFactor.Zero, AlphaOp = BlendOp.Add, AlphaSrcFactor = BlendFactor.One, AlphaDstFactor = BlendFactor.Zero }; } }