using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
///
/// A structure with appearance configurations for the software keyboard when running in inline mode.
///
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardAppearEx
{
public const int OkTextLength = 8;
public KeyboardMode KeyboardMode;
///
/// The string displayed in the Submit button.
///
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
public string OkText;
///
/// The character displayed in the left button of the numeric keyboard.
///
public char LeftOptionalSymbolKey;
///
/// The character displayed in the right button of the numeric keyboard.
///
public char RightOptionalSymbolKey;
///
/// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary.
///
[MarshalAs(UnmanagedType.I1)]
public bool PredictionEnabled;
///
/// When set, there is only the option to accept the input.
///
[MarshalAs(UnmanagedType.I1)]
public bool CancelButtonDisabled;
///
/// Specifies prohibited characters that cannot be input into the text entry area.
///
public InvalidCharFlags InvalidChars;
///
/// Maximum text length allowed.
///
public int TextMaxLength;
///
/// Minimum text length allowed.
///
public int TextMinLength;
///
/// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
///
[MarshalAs(UnmanagedType.I1)]
public bool UseNewLine;
///
/// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
///
public KeyboardMiniaturizationMode MiniaturizationMode;
public byte Reserved1;
public byte Reserved2;
///
/// Bit field with invalid buttons for the keyboard.
///
public InvalidButtonFlags InvalidButtons;
[MarshalAs(UnmanagedType.I1)]
public bool UseSaveData;
public uint Reserved3;
public ushort Reserved4;
public byte Reserved5;
///
/// The id of the user associated with the appear request.
///
public ulong Uid0;
public ulong Uid1;
///
/// The sampling number for the keyboard appearance.
///
public ulong SamplingNumber;
public ulong Reserved6;
public ulong Reserved7;
public ulong Reserved8;
public ulong Reserved9;
}
}