using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeLdc : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeCbuf { public Register Rd { get; } public Register Ra { get; } public int Offset { get; } public int Slot { get; } public CbIndexMode IndexMode { get; } public IntegerSize Size { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLdc(emitter, address, opCode); public OpCodeLdc(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr); Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr); Offset = (opCode.Extract(20, 16) << 16) >> 16; Slot = opCode.Extract(36, 5); IndexMode = (CbIndexMode)opCode.Extract(44, 2); Size = (IntegerSize)opCode.Extract(48, 3); } } }