using Ryujinx.Common;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
{
///
/// Represents a Inline-to-Memory engine class.
///
class InlineToMemoryClass : IDeviceState
{
private readonly GpuContext _context;
private readonly GpuChannel _channel;
private readonly DeviceState _state;
private bool _isLinear;
private int _offset;
private int _size;
private ulong _dstGpuVa;
private int _dstX;
private int _dstY;
private int _dstWidth;
private int _dstHeight;
private int _dstStride;
private int _dstGobBlocksInY;
private int _lineLengthIn;
private int _lineCount;
private bool _finished;
private int[] _buffer;
///
/// Creates a new instance of the Inline-to-Memory engine class.
///
/// GPU context
/// GPU channel
/// Indicates if the internal state should be initialized. Set to false if part of another engine
public InlineToMemoryClass(GpuContext context, GpuChannel channel, bool initializeState)
{
_context = context;
_channel = channel;
if (initializeState)
{
_state = new DeviceState(new Dictionary
{
{ nameof(InlineToMemoryClassState.LaunchDma), new RwCallback(LaunchDma, null) },
{ nameof(InlineToMemoryClassState.LoadInlineData), new RwCallback(LoadInlineData, null) }
});
}
}
///
/// Creates a new instance of the inline-to-memory engine class.
///
/// GPU context
/// GPU channel
public InlineToMemoryClass(GpuContext context, GpuChannel channel) : this(context, channel, true)
{
}
///
/// Reads data from the class registers.
///
/// Register byte offset
/// Data at the specified offset
public int Read(int offset) => _state.Read(offset);
///
/// Writes data to the class registers.
///
/// Register byte offset
/// Data to be written
public void Write(int offset, int data) => _state.Write(offset, data);
///
/// Launches Inline-to-Memory engine DMA copy.
///
/// Method call argument
private void LaunchDma(int argument)
{
LaunchDma(ref _state.State, argument);
}
///
/// Launches Inline-to-Memory engine DMA copy.
///
/// Current class state
/// Method call argument
public void LaunchDma(ref InlineToMemoryClassState state, int argument)
{
_isLinear = (argument & 1) != 0;
_offset = 0;
_size = (int)(state.LineLengthIn * state.LineCount);
int count = BitUtils.DivRoundUp(_size, 4);
if (_buffer == null || _buffer.Length < count)
{
_buffer = new int[count];
}
ulong dstGpuVa = ((ulong)state.OffsetOutUpperValue << 32) | state.OffsetOut;
ulong dstBaseAddress = _channel.MemoryManager.Translate(dstGpuVa);
// Trigger read tracking, to flush any managed resources in the destination region.
_channel.MemoryManager.Physical.GetSpan(dstBaseAddress, _size, true);
_dstGpuVa = dstGpuVa;
_dstX = state.SetDstOriginBytesXV;
_dstY = state.SetDstOriginSamplesYV;
_dstWidth = (int)state.SetDstWidth;
_dstHeight = (int)state.SetDstHeight;
_dstStride = (int)state.PitchOut;
_dstGobBlocksInY = 1 << (int)state.SetDstBlockSizeHeight;
_lineLengthIn = (int)state.LineLengthIn;
_lineCount = (int)state.LineCount;
_finished = false;
}
///
/// Pushes a block of data to the Inline-to-Memory engine.
///
/// Data to push
public void LoadInlineData(ReadOnlySpan data)
{
if (!_finished)
{
int copySize = Math.Min(data.Length, _buffer.Length - _offset);
data.Slice(0, copySize).CopyTo(new Span(_buffer).Slice(_offset, copySize));
_offset += copySize;
if (_offset * 4 >= _size)
{
FinishTransfer();
}
}
}
///
/// Pushes a word of data to the Inline-to-Memory engine.
///
/// Method call argument
public void LoadInlineData(int argument)
{
if (!_finished)
{
_buffer[_offset++] = argument;
if (_offset * 4 >= _size)
{
FinishTransfer();
}
}
}
///
/// Performs actual copy of the inline data after the transfer is finished.
///
private void FinishTransfer()
{
Span data = MemoryMarshal.Cast(_buffer).Slice(0, _size);
if (_isLinear && _lineCount == 1)
{
ulong address = _channel.MemoryManager.Translate(_dstGpuVa);
_channel.MemoryManager.Physical.Write(address, data);
}
else
{
var dstCalculator = new OffsetCalculator(
_dstWidth,
_dstHeight,
_dstStride,
_isLinear,
_dstGobBlocksInY,
1);
int srcOffset = 0;
ulong dstBaseAddress = _channel.MemoryManager.Translate(_dstGpuVa);
for (int y = _dstY; y < _dstY + _lineCount; y++)
{
int x1 = _dstX;
int x2 = _dstX + _lineLengthIn;
int x2Trunc = _dstX + BitUtils.AlignDown(_lineLengthIn, 16);
int x;
for (x = x1; x < x2Trunc; x += 16, srcOffset += 16)
{
int dstOffset = dstCalculator.GetOffset(x, y);
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
Span pixel = data.Slice(srcOffset, 16);
_channel.MemoryManager.Physical.Write(dstAddress, pixel);
}
for (; x < x2; x++, srcOffset++)
{
int dstOffset = dstCalculator.GetOffset(x, y);
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
Span pixel = data.Slice(srcOffset, 1);
_channel.MemoryManager.Physical.Write(dstAddress, pixel);
}
}
}
_finished = true;
_context.AdvanceSequence();
}
}
}