diff --git a/Changelog.md b/Changelog.md index a199025..0b64dcc 100644 --- a/Changelog.md +++ b/Changelog.md @@ -6,11 +6,11 @@ All updates to the Ryujinx official master build will be documented in this file - Updated KAddressArbiter implementation to 11.x kernel. - Update Wait/SignalProcessWideKey implementation to match changes made on official 11.0 kernel. - They now store a bool at the key address indicating if the number of threads waiting the condition variable is > 0. Games targeting firmware 11.0 or newer needs this to work properly (no games are know to target it so far). -- Update SignalAndModifyIfEqual implementation to match changes made on official 7.0 kernel. - - The way how the value is modified changed. Games targeting firmware 7.0 or newer might need this to work properly. -- Fix a bug where SignalToAddress would use the old priority even if the thread priority was updated after it started waiting (I'm not sure if this was a bug that was present on 6.x kernel or just an oversight). -- Simplified the code by sharing the function used to wake matching threads and remove them from the list. The `InsertSortedByPriority` function was also removed since it sorts by priority when looking for threads now. - - Based on mesosphere implementation. + - Update SignalAndModifyIfEqual implementation to match changes made on official 7.0 kernel. + - The way how the value is modified changed. Games targeting firmware 7.0 or newer might need this to work properly. + - Fix a bug where SignalToAddress would use the old priority even if the thread priority was updated after it started waiting (I'm not sure if this was a bug that was present on 6.x kernel or just an oversight). + - Simplified the code by sharing the function used to wake matching threads and remove them from the list. The `InsertSortedByPriority` function was also removed since it sorts by priority when looking for threads now. + - Based on mesosphere implementation. ## 1.0.6194 - 2021-01-01 ### Changed