diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c index ebeddc253..124ede3e9 100644 --- a/src/render/psp/SDL_render_psp.c +++ b/src/render/psp/SDL_render_psp.c @@ -80,6 +80,8 @@ typedef struct int currentBlendMode; PSP_DrawStateCache drawstate; + + SDL_bool vblank_not_reached; /**< wether vblank wasn't reached */ } PSP_RenderData; @@ -175,6 +177,12 @@ TextureNextPow2(unsigned int w) return n; } +static void psp_on_vblank(u32 sub, PSP_RenderData *data) +{ + if (data) + data->vblank_not_reached = SDL_FALSE; +} + static int PixelFormatToPSPFMT(Uint32 format) @@ -1009,8 +1017,9 @@ PSP_RenderPresent(SDL_Renderer * renderer) sceGuFinish(); sceGuSync(0,0); -/* if(data->vsync) */ + if ((data->vsync) && (data->vblank_not_reached)) sceDisplayWaitVblankStart(); + data->vblank_not_reached = SDL_TRUE; data->backbuffer = data->frontbuffer; data->frontbuffer = vabsptr(sceGuSwapBuffers()); @@ -1044,6 +1053,10 @@ PSP_DestroyRenderer(SDL_Renderer * renderer) StartDrawing(renderer); + sceKernelDisableSubIntr(PSP_VBLANK_INT, 0); + sceKernelReleaseSubIntrHandler(PSP_VBLANK_INT,0); + sceDisplayWaitVblankStart(); + sceGuDisplay(GU_FALSE); sceGuTerm(); /* vfree(data->backbuffer); */ /* vfree(data->frontbuffer); */ @@ -1179,6 +1192,11 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags) sceDisplayWaitVblankStartCB(); sceGuDisplay(GU_TRUE); + /* Improve performance when VSYC is enabled and it is not reaching the 60 FPS */ + data->vblank_not_reached = SDL_TRUE; + sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, psp_on_vblank, data); + sceKernelEnableSubIntr(PSP_VBLANK_INT, 0); + return renderer; }