diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index 197bbadc4..ed5aba2a6 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -1496,20 +1496,21 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen) /* Generate a mode change event here */ if (resized) { -#if !defined(__ANDROID__) && !defined(__WIN32__) - /* Android may not resize the window to exactly what our fullscreen mode is, especially on - * windowed Android environments like the Chromebook or Samsung DeX. Given this, we shouldn't - * use fullscreen_mode.w and fullscreen_mode.h, but rather get our current native size. As such, - * Android's SetWindowFullscreen will generate the window event for us with the proper final size. - */ + if (SDL_strcmp(_this->name, "Android") != 0 && SDL_strcmp(_this->name, "windows") != 0) { + /* Android may not resize the window to exactly what our fullscreen mode is, especially on + * windowed Android environments like the Chromebook or Samsung DeX. Given this, we shouldn't + * use fullscreen_mode.w and fullscreen_mode.h, but rather get our current native size. As such, + * Android's SetWindowFullscreen will generate the window event for us with the proper final size. + */ + + /* This is also unnecessary on Win32 (WIN_SetWindowFullscreen calls SetWindowPos, + * WM_WINDOWPOSCHANGED will send SDL_WINDOWEVENT_RESIZED). Also, on Windows with DPI scaling enabled, + * we're keeping modes in pixels, but window sizes in dpi-scaled points, so this would be a unit mismatch. + */ + SDL_SendWindowEvent(other, SDL_WINDOWEVENT_RESIZED, + fullscreen_mode.w, fullscreen_mode.h); + } - /* This is also unnecessary on Win32 (WIN_SetWindowFullscreen calls SetWindowPos, - * WM_WINDOWPOSCHANGED will send SDL_WINDOWEVENT_RESIZED). Also, on Windows with DPI scaling enabled, - * we're keeping modes in pixels, but window sizes in dpi-scaled points, so this would be a unit mismatch. - */ - SDL_SendWindowEvent(other, SDL_WINDOWEVENT_RESIZED, - fullscreen_mode.w, fullscreen_mode.h); -#endif } else { SDL_OnWindowResized(other); }