From 17ed8d80855031b427112b2cd345515e7cf393ab Mon Sep 17 00:00:00 2001 From: Dimitriy Ryazantcev Date: Wed, 7 Jul 2021 16:05:35 +0300 Subject: [PATCH] Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419). To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds. It works via usual HIDAPI if special filter driver is not installed: https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T With that driver installed it mimics Xbox One controller and works via XInput under Windows. Under DInput this controller is not usable at all. --- VisualC/SDL/SDL.vcxproj | 1 + VisualC/SDL/SDL.vcxproj.filters | 1 + include/SDL_gamecontroller.h | 2 +- include/SDL_hints.h | 11 + src/joystick/SDL_gamecontrollerdb.h | 1 - src/joystick/hidapi/SDL_hidapi_luna.c | 348 +++++++++++++++++++++ src/joystick/hidapi/SDL_hidapijoystick.c | 3 + src/joystick/hidapi/SDL_hidapijoystick_c.h | 2 + src/joystick/usb_ids.h | 6 + 9 files changed, 373 insertions(+), 2 deletions(-) create mode 100644 src/joystick/hidapi/SDL_hidapi_luna.c diff --git a/VisualC/SDL/SDL.vcxproj b/VisualC/SDL/SDL.vcxproj index ad8c867fb..ecd61b872 100644 --- a/VisualC/SDL/SDL.vcxproj +++ b/VisualC/SDL/SDL.vcxproj @@ -434,6 +434,7 @@ + diff --git a/VisualC/SDL/SDL.vcxproj.filters b/VisualC/SDL/SDL.vcxproj.filters index 2c278a6ac..8bf052725 100644 --- a/VisualC/SDL/SDL.vcxproj.filters +++ b/VisualC/SDL/SDL.vcxproj.filters @@ -377,6 +377,7 @@ + diff --git a/include/SDL_gamecontroller.h b/include/SDL_gamecontroller.h index 5b6461ed2..728e749ad 100644 --- a/include/SDL_gamecontroller.h +++ b/include/SDL_gamecontroller.h @@ -619,7 +619,7 @@ typedef enum SDL_CONTROLLER_BUTTON_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, - SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button */ + SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button */ SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */ SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */ SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */ diff --git a/include/SDL_hints.h b/include/SDL_hints.h index ad66ddd1a..d2d902b8f 100644 --- a/include/SDL_hints.h +++ b/include/SDL_hints.h @@ -751,6 +751,17 @@ extern "C" { */ #define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" + /** + * \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" + /** * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs * diff --git a/src/joystick/SDL_gamecontrollerdb.h b/src/joystick/SDL_gamecontrollerdb.h index 19976441c..c711e8ef9 100644 --- a/src/joystick/SDL_gamecontrollerdb.h +++ b/src/joystick/SDL_gamecontrollerdb.h @@ -96,7 +96,6 @@ static const char *s_ControllerMappings [] = "030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", "03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", "03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,", - "03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,", "03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", "03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,", "03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", diff --git a/src/joystick/hidapi/SDL_hidapi_luna.c b/src/joystick/hidapi/SDL_hidapi_luna.c new file mode 100644 index 000000000..680575ea5 --- /dev/null +++ b/src/joystick/hidapi/SDL_hidapi_luna.c @@ -0,0 +1,348 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2021 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_HIDAPI + +#include "SDL_hints.h" +#include "SDL_events.h" +#include "SDL_joystick.h" +#include "SDL_gamecontroller.h" +#include "../SDL_sysjoystick.h" +#include "SDL_hidapijoystick_c.h" +#include "SDL_hidapi_rumble.h" + + +#ifdef SDL_JOYSTICK_HIDAPI_LUNA + +/* Define this if you want to log all packets from the controller */ +/*#define DEBUG_LUNA_PROTOCOL*/ + +enum +{ + SDL_CONTROLLER_BUTTON_LUNA_MIC = 15, + SDL_CONTROLLER_NUM_LUNA_BUTTONS, +}; + +typedef struct { + Uint8 last_state[USB_PACKET_LENGTH]; +} SDL_DriverLuna_Context; + + +static SDL_bool +HIDAPI_DriverLuna_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol) +{ + if (vendor_id == BLUETOOTH_VENDOR_AMAZON && product_id == BLUETOOTH_PRODUCT_LUNA_CONTROLLER) { + return SDL_TRUE; + } + return SDL_FALSE; +} + +static const char * +HIDAPI_DriverLuna_GetDeviceName(Uint16 vendor_id, Uint16 product_id) +{ + return "Amazon Luna Controller"; +} + +static SDL_bool +HIDAPI_DriverLuna_InitDevice(SDL_HIDAPI_Device *device) +{ + return HIDAPI_JoystickConnected(device, NULL); +} + +static int +HIDAPI_DriverLuna_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id) +{ + return -1; +} + +static void +HIDAPI_DriverLuna_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index) +{ +} + +static SDL_bool +HIDAPI_DriverLuna_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) +{ + SDL_DriverLuna_Context *ctx; + + ctx = (SDL_DriverLuna_Context *)SDL_calloc(1, sizeof(*ctx)); + if (!ctx) { + SDL_OutOfMemory(); + return SDL_FALSE; + } + + device->dev = hid_open_path(device->path, 0); + if (!device->dev) { + SDL_SetError("Couldn't open %s", device->path); + SDL_free(ctx); + return SDL_FALSE; + } + device->context = ctx; + + /* Initialize the joystick capabilities */ + joystick->nbuttons = SDL_CONTROLLER_NUM_LUNA_BUTTONS; + joystick->naxes = SDL_CONTROLLER_AXIS_MAX; + joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL; + joystick->serial = NULL; + + return SDL_TRUE; +} + +static int +HIDAPI_DriverLuna_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) +{ + /* Same packet as on Xbox One controllers connected via Bluetooth */ + Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xEB }; + + /* Magnitude is 1..100 so scale the 16-bit input here */ + rumble_packet[4] = low_frequency_rumble / 655; + rumble_packet[5] = high_frequency_rumble / 655; + + if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) { + return SDL_SetError("Couldn't send rumble packet"); + } + + return 0; +} + +static int +HIDAPI_DriverLuna_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) +{ + return SDL_Unsupported(); +} + +static SDL_bool +HIDAPI_DriverLuna_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) +{ + return SDL_FALSE; +} + +static int +HIDAPI_DriverLuna_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) +{ + return SDL_Unsupported(); +} + +static int +HIDAPI_DriverLuna_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled) +{ + return SDL_Unsupported(); +} + +static void +HIDAPI_DriverLuna_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverLuna_Context *ctx, Uint8 *data, int size) +{ + if (size >= 2 && data[0] == 0x02) { + /* Home button has dedicated report */ + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x1) ? SDL_PRESSED : SDL_RELEASED); + return; + } + + if (size >= 2 && data[0] == 0x04) { + /* Battery level report */ + int level = data[1] * 100 / 0xFF; + if (level == 0) { + joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY; + } + else if (level <= 20) { + joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW; + } + else if (level <= 70) { + joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM; + } + else { + joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL; + } + + return; + } + + if (size < 17 || data[0] != 0x01) { + /* We don't know how to handle this report */ + return; + } + + if (ctx->last_state[13] != data[13]) { + SDL_bool dpad_up = SDL_FALSE; + SDL_bool dpad_down = SDL_FALSE; + SDL_bool dpad_left = SDL_FALSE; + SDL_bool dpad_right = SDL_FALSE; + + switch (data[13] & 0xf) { + case 1: + dpad_up = SDL_TRUE; + break; + case 2: + dpad_up = SDL_TRUE; + dpad_right = SDL_TRUE; + break; + case 3: + dpad_right = SDL_TRUE; + break; + case 4: + dpad_right = SDL_TRUE; + dpad_down = SDL_TRUE; + break; + case 5: + dpad_down = SDL_TRUE; + break; + case 6: + dpad_left = SDL_TRUE; + dpad_down = SDL_TRUE; + break; + case 7: + dpad_left = SDL_TRUE; + break; + case 8: + dpad_up = SDL_TRUE; + dpad_left = SDL_TRUE; + break; + default: + break; + } + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); + } + + if (ctx->last_state[14] != data[14]) { + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + } + if (ctx->last_state[15] != data[15]) { + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[15] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + } + if (ctx->last_state[16] != data[16]) { + SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + } + +#define READ_STICK_AXIS(offset) \ + (data[offset] == 0x7f ? 0 : \ + (Sint16)HIDAPI_RemapVal((float)((int)(data[offset] - 0x7e)), 0x01 - 0x7f, 0xff - 0x7f, SDL_MIN_SINT16, SDL_MAX_SINT16)) + { + Sint16 axis = READ_STICK_AXIS(2); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); + axis = READ_STICK_AXIS(4); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); + axis = READ_STICK_AXIS(6); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); + axis = READ_STICK_AXIS(8); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); + } +#undef READ_STICK_AXIS + +#define READ_TRIGGER_AXIS(offset) \ + (Sint16)HIDAPI_RemapVal((float)((int)(((data[offset] | (data[offset + 1] << 8)) & 0x3ff) - 0x200)), 0x00 - 0x200, 0x3ff - 0x200, SDL_MIN_SINT16, SDL_MAX_SINT16) + { + Sint16 axis = READ_TRIGGER_AXIS(9); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); + axis = READ_TRIGGER_AXIS(11); + SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); + } +#undef READ_TRIGGER_AXIS + + SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); +} + +static SDL_bool +HIDAPI_DriverLuna_UpdateDevice(SDL_HIDAPI_Device *device) +{ + SDL_DriverLuna_Context *ctx = (SDL_DriverLuna_Context *)device->context; + SDL_Joystick *joystick = NULL; + Uint8 data[USB_PACKET_LENGTH]; + int size = 0; + + if (device->num_joysticks > 0) { + joystick = SDL_JoystickFromInstanceID(device->joysticks[0]); + } + if (!joystick) { + return SDL_FALSE; + } + + while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) { +#ifdef DEBUG_LUNA_PROTOCOL + HIDAPI_DumpPacket("Amazon Luna packet: size = %d", data, size); +#endif + HIDAPI_DriverLuna_HandleStatePacket(joystick, ctx, data, size); + } + + if (size < 0) { + /* Read error, device is disconnected */ + HIDAPI_JoystickDisconnected(device, joystick->instance_id); + } + return (size >= 0); +} + +static void +HIDAPI_DriverLuna_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) +{ + SDL_LockMutex(device->dev_lock); + { + if (device->dev) { + hid_close(device->dev); + device->dev = NULL; + } + + SDL_free(device->context); + device->context = NULL; + } + SDL_UnlockMutex(device->dev_lock); +} + +static void +HIDAPI_DriverLuna_FreeDevice(SDL_HIDAPI_Device *device) +{ +} + +SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLuna = +{ + SDL_HINT_JOYSTICK_HIDAPI_LUNA, + SDL_TRUE, + HIDAPI_DriverLuna_IsSupportedDevice, + HIDAPI_DriverLuna_GetDeviceName, + HIDAPI_DriverLuna_InitDevice, + HIDAPI_DriverLuna_GetDevicePlayerIndex, + HIDAPI_DriverLuna_SetDevicePlayerIndex, + HIDAPI_DriverLuna_UpdateDevice, + HIDAPI_DriverLuna_OpenJoystick, + HIDAPI_DriverLuna_RumbleJoystick, + HIDAPI_DriverLuna_RumbleJoystickTriggers, + HIDAPI_DriverLuna_HasJoystickLED, + HIDAPI_DriverLuna_SetJoystickLED, + HIDAPI_DriverLuna_SetJoystickSensorsEnabled, + HIDAPI_DriverLuna_CloseJoystick, + HIDAPI_DriverLuna_FreeDevice, +}; + +#endif /* SDL_JOYSTICK_HIDAPI_LUNA */ + +#endif /* SDL_JOYSTICK_HIDAPI */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/joystick/hidapi/SDL_hidapijoystick.c b/src/joystick/hidapi/SDL_hidapijoystick.c index 2e3bf5b47..4fce702cc 100644 --- a/src/joystick/hidapi/SDL_hidapijoystick.c +++ b/src/joystick/hidapi/SDL_hidapijoystick.c @@ -81,6 +81,9 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = { #ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE &SDL_HIDAPI_DriverGameCube, #endif +#ifdef SDL_JOYSTICK_HIDAPI_LUNA + &SDL_HIDAPI_DriverLuna, +#endif #ifdef SDL_JOYSTICK_HIDAPI_PS4 &SDL_HIDAPI_DriverPS4, #endif diff --git a/src/joystick/hidapi/SDL_hidapijoystick_c.h b/src/joystick/hidapi/SDL_hidapijoystick_c.h index 2f3649d5b..642c316e4 100644 --- a/src/joystick/hidapi/SDL_hidapijoystick_c.h +++ b/src/joystick/hidapi/SDL_hidapijoystick_c.h @@ -32,6 +32,7 @@ /* This is the full set of HIDAPI drivers available */ #define SDL_JOYSTICK_HIDAPI_GAMECUBE +#define SDL_JOYSTICK_HIDAPI_LUNA #define SDL_JOYSTICK_HIDAPI_PS4 #define SDL_JOYSTICK_HIDAPI_PS5 #define SDL_JOYSTICK_HIDAPI_STADIA @@ -107,6 +108,7 @@ typedef struct _SDL_HIDAPI_DeviceDriver /* HIDAPI device support */ extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube; +extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLuna; extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4; extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5; extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia; diff --git a/src/joystick/usb_ids.h b/src/joystick/usb_ids.h index 9f59653b4..99ee3f3cf 100644 --- a/src/joystick/usb_ids.h +++ b/src/joystick/usb_ids.h @@ -93,6 +93,12 @@ #define USB_USAGE_GENERIC_WHEEL 0x0038 #define USB_USAGE_GENERIC_HAT 0x0039 +/* Bluetooth SIG assigned Company Identifiers + https://www.bluetooth.com/specifications/assigned-numbers/company-identifiers/ */ +#define BLUETOOTH_VENDOR_AMAZON 0x0171 + +#define BLUETOOTH_PRODUCT_LUNA_CONTROLLER 0x0419 + #endif /* usb_ids_h_ */ /* vi: set ts=4 sw=4 expandtab: */