From 2303d9218805f77efa95d840f2d7abc42c19105b Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Fri, 29 May 2020 16:28:56 -0700 Subject: [PATCH] Fixed bug 5145 - Fix whitespace in SDL_vulkan.h Colin Caine Everywhere else seems to use spaces. See patch diffed from a fresh hg checkout yesterday. --- include/SDL_vulkan.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/include/SDL_vulkan.h b/include/SDL_vulkan.h index d69a436b3..5e4c4cf3b 100644 --- a/include/SDL_vulkan.h +++ b/include/SDL_vulkan.h @@ -205,9 +205,9 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * \sa SDL_Vulkan_CreateSurface() */ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions( - SDL_Window *window, - unsigned int *pCount, - const char **pNames); + SDL_Window *window, + unsigned int *pCount, + const char **pNames); /** * \brief Create a Vulkan rendering surface for a window. @@ -239,9 +239,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions( * \sa SDL_Vulkan_GetInstanceExtensions() */ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface( - SDL_Window *window, - VkInstance instance, - VkSurfaceKHR* surface); + SDL_Window *window, + VkInstance instance, + VkSurfaceKHR* surface); /** * \brief Get the size of a window's underlying drawable in pixels (for use