diff --git a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj
index 474039e85..fce026f16 100644
--- a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj
+++ b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj
@@ -197,8 +197,8 @@
     <ClInclude Include="..\..\src\audio\SDL_wave.h" />
     <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h" />
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtxaml_cpp.h" />
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
@@ -269,7 +269,13 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
-    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp.cpp">
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
@@ -281,12 +287,6 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\winrt\SDL_winrtxaml.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-    </ClCompile>
     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
     <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
diff --git a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters
index 2b5524e9c..9e2d8ee27 100644
--- a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters
+++ b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters
@@ -321,24 +321,24 @@
     <ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_cpp.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
     <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtxaml_cpp.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
     <ClInclude Include="..\..\include\SDL_config_winrt.h">
       <Filter>Header Files</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@@ -581,9 +581,6 @@
     <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp.cpp">
-      <Filter>Source Files</Filter>
-    </ClCompile>
     <ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
@@ -599,10 +596,13 @@
     <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\winrt\SDL_winrtxaml.cpp">
+    <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
   </ItemGroup>
diff --git a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj
index 66bdee538..c383a2615 100644
--- a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj
+++ b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj
@@ -47,7 +47,15 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
-    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp.cpp">
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
@@ -63,14 +71,6 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\winrt\SDL_winrtxaml.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
-    </ClCompile>
     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
     <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
@@ -244,8 +244,8 @@
     <ClInclude Include="..\..\src\audio\SDL_wave.h" />
     <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h" />
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtxaml_cpp.h" />
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
diff --git a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
index 4c22c3f81..fad8ce82b 100644
--- a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
+++ b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
@@ -258,9 +258,6 @@
     <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp.cpp">
-      <Filter>Source Files</Filter>
-    </ClCompile>
     <ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
@@ -273,7 +270,10 @@
     <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\core\winrt\SDL_winrtxaml.cpp">
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
   </ItemGroup>
@@ -593,21 +593,21 @@
     <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
       <Filter>Source Files</Filter>
     </ClInclude>
-    <ClInclude Include="..\..\src\core\winrt\SDL_winrtxaml_cpp.h">
-      <Filter>Source Files</Filter>
-    </ClInclude>
     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h">
       <Filter>Source Files</Filter>
     </ClInclude>
     <ClInclude Include="..\..\include\SDL_config_winrt.h">
       <Filter>Header Files</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <Filter Include="Header Files">
diff --git a/src/core/winrt/SDL_winrtapp.cpp b/src/core/winrt/SDL_winrtapp_direct3d.cpp
similarity index 97%
rename from src/core/winrt/SDL_winrtapp.cpp
rename to src/core/winrt/SDL_winrtapp_direct3d.cpp
index f421ea45e..7bcd528d7 100644
--- a/src/core/winrt/SDL_winrtapp.cpp
+++ b/src/core/winrt/SDL_winrtapp_direct3d.cpp
@@ -38,7 +38,7 @@ extern "C" {
 
 #include "../../video/winrt/SDL_winrtevents_c.h"
 #include "../../video/winrt/SDL_winrtvideo_cpp.h"
-#include "SDL_winrtapp.h"
+#include "SDL_winrtapp_direct3d.h"
 
 
 // Compile-time debugging options:
diff --git a/src/core/winrt/SDL_winrtapp.h b/src/core/winrt/SDL_winrtapp_direct3d.h
similarity index 100%
rename from src/core/winrt/SDL_winrtapp.h
rename to src/core/winrt/SDL_winrtapp_direct3d.h
diff --git a/src/core/winrt/SDL_winrtxaml.cpp b/src/core/winrt/SDL_winrtapp_xaml.cpp
similarity index 99%
rename from src/core/winrt/SDL_winrtxaml.cpp
rename to src/core/winrt/SDL_winrtapp_xaml.cpp
index 42500c3b5..055569377 100644
--- a/src/core/winrt/SDL_winrtxaml.cpp
+++ b/src/core/winrt/SDL_winrtapp_xaml.cpp
@@ -32,7 +32,7 @@
 #include "SDL.h"
 #include "../../video/winrt/SDL_winrtevents_c.h"
 #include "../../video/winrt/SDL_winrtvideo_cpp.h"
-#include "SDL_winrtxaml_cpp.h"
+#include "SDL_winrtapp_xaml.h"
 
 
 
@@ -51,28 +51,28 @@ static Windows::Foundation::EventRegistrationToken	WINRT_XAMLAppEventToken;
  */
 #if WINAPI_FAMILY == WINAPI_FAMILY_APP
 
-static void
-WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
-{
-    WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
+static void
+WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
+{
+    WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
 }
 
-static void
-WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
-{
-    WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
+static void
+WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
+{
+    WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
 }
 
-static void
-WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
-{
-    WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
+static void
+WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
+{
+    WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
 }
 
-static void
-WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
-{
-    WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
+static void
+WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
+{
+    WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
 }
 
 #endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
@@ -128,7 +128,7 @@ SDL_WinRTInitXAMLApp(Platform::Object ^backgroundPanel, int (*mainFunction)(int,
     swapChainBackgroundPanel->PointerMoved += ref new PointerEventHandler(WINRT_OnPointerMovedViaXAML);
 
     // Setup for rendering:
-    IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel);
+    IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel);
     panelInspectable->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&WINRT_GlobalSwapChainBackgroundPanelNative);
 
     WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML));
diff --git a/src/core/winrt/SDL_winrtxaml_cpp.h b/src/core/winrt/SDL_winrtapp_xaml.h
similarity index 92%
rename from src/core/winrt/SDL_winrtxaml_cpp.h
rename to src/core/winrt/SDL_winrtapp_xaml.h
index e0997becc..2beaad807 100644
--- a/src/core/winrt/SDL_winrtxaml_cpp.h
+++ b/src/core/winrt/SDL_winrtapp_xaml.h
@@ -20,8 +20,8 @@
 */
 #include "SDL_config.h"
 
-#ifndef _SDL_winrtxaml_h
-#define _SDL_winrtxaml_h
+#ifndef _SDL_winrtapp_xaml_h
+#define _SDL_winrtapp_xaml_h
 
 #include "SDL_types.h"
 
@@ -30,4 +30,4 @@ extern SDL_bool WINRT_XAMLWasEnabled;
 extern int (*WINRT_XAMLAppMainFunction)(int, char **);
 #endif // ifdef __cplusplus
 
-#endif // ifndef _SDL_winrtxaml_h
+#endif // ifndef _SDL_winrtapp_xaml_h
diff --git a/src/video/winrt/SDL_winrtevents.cpp b/src/video/winrt/SDL_winrtevents.cpp
index 94d71590a..b76617783 100644
--- a/src/video/winrt/SDL_winrtevents.cpp
+++ b/src/video/winrt/SDL_winrtevents.cpp
@@ -33,8 +33,8 @@ using Windows::UI::Core::CoreCursor;
  * SDL includes:
  */
 #include "SDL_winrtevents_c.h"
-#include "../../core/winrt/SDL_winrtapp.h"
-#include "../../core/winrt/SDL_winrtxaml_cpp.h"
+#include "../../core/winrt/SDL_winrtapp_direct3d.h"
+#include "../../core/winrt/SDL_winrtapp_xaml.h"
 #include "SDL_assert.h"
 #include "SDL_system.h"
 
diff --git a/src/video/winrt/SDL_winrtmouse.cpp b/src/video/winrt/SDL_winrtmouse.cpp
index 8f07f4302..c2605e47f 100644
--- a/src/video/winrt/SDL_winrtmouse.cpp
+++ b/src/video/winrt/SDL_winrtmouse.cpp
@@ -42,7 +42,7 @@ extern "C" {
 #include "SDL_log.h"
 }
 
-#include "../../core/winrt/SDL_winrtapp.h"
+#include "../../core/winrt/SDL_winrtapp_direct3d.h"
 #include "SDL_winrtvideo_cpp.h"
 #include "SDL_winrtmouse_c.h"
 
diff --git a/src/video/winrt/SDL_winrtvideo.cpp b/src/video/winrt/SDL_winrtvideo.cpp
index d7de493e7..2bd444471 100644
--- a/src/video/winrt/SDL_winrtvideo.cpp
+++ b/src/video/winrt/SDL_winrtvideo.cpp
@@ -44,8 +44,8 @@ extern "C" {
 #include "SDL_syswm.h"
 }
 
-#include "../../core/winrt/SDL_winrtapp.h"
-#include "../../core/winrt/SDL_winrtxaml_cpp.h"
+#include "../../core/winrt/SDL_winrtapp_direct3d.h"
+#include "../../core/winrt/SDL_winrtapp_xaml.h"
 #include "SDL_winrtvideo_cpp.h"
 #include "SDL_winrtevents_c.h"
 #include "SDL_winrtmouse_c.h"
@@ -61,7 +61,7 @@ static void WINRT_VideoQuit(_THIS);
 
 
 /* Window functions */
-static int WINRT_CreateWindow(_THIS, SDL_Window * window);
+static int WINRT_CreateWindow(_THIS, SDL_Window * window);
 static void WINRT_DestroyWindow(_THIS, SDL_Window * window);
 static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
 
@@ -131,76 +131,76 @@ WINRT_VideoInit(_THIS)
     }
     WINRT_InitMouse(_this);
     WINRT_InitTouch(_this);
-
+
     return 0;
 }
 
-SDL_DisplayMode
-WINRT_CalcDisplayModeUsingNativeWindow()
-{
-    using namespace Windows::Graphics::Display;
-
-    // Create an empty, zeroed-out display mode:
-    SDL_DisplayMode mode;
-    SDL_zero(mode);
-
-    // Go no further if a native window cannot be accessed.  This can happen,
-    // for example, if this function is called from certain threads, such as
-    // the SDL/XAML thread.
-    if (!CoreWindow::GetForCurrentThread()) {
-        return mode;
-    }
-
-    // Fill in most fields:
-    mode.format = SDL_PIXELFORMAT_RGB888;
-    mode.refresh_rate = 0;  // TODO, WinRT: see if refresh rate data is available, or relevant (for WinRT apps)
-    mode.driverdata = (void *) DisplayProperties::CurrentOrientation;
-
-    // Calculate the display size given the window size, taking into account
-    // the current display's DPI:
-    const float currentDPI = Windows::Graphics::Display::DisplayProperties::LogicalDpi; 
-    const float dipsPerInch = 96.0f;
-    mode.w = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Width * currentDPI) / dipsPerInch);
-    mode.h = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Height * currentDPI) / dipsPerInch);
-
-#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
-    // On Windows Phone, the native window's size is always in portrait,
-    // regardless of the device's orientation.  This is in contrast to
-    // Windows 8/RT, which will resize the native window as the device's
-    // orientation changes.  In order to compensate for this behavior,
-    // on Windows Phone, the mode's width and height will be swapped when
-    // the device is in a landscape (non-portrait) mode.
-    switch (DisplayProperties::CurrentOrientation) {
-        case DisplayOrientations::Landscape:
-        case DisplayOrientations::LandscapeFlipped:
-        {
-            const int tmp = mode.h;
-            mode.h = mode.w;
-            mode.w = tmp;
-            break;
-        }
-
-        default:
-            break;
-    }
-
-    // Attach the mode to te
-#endif
-
-    return mode;
-}
+SDL_DisplayMode
+WINRT_CalcDisplayModeUsingNativeWindow()
+{
+    using namespace Windows::Graphics::Display;
+
+    // Create an empty, zeroed-out display mode:
+    SDL_DisplayMode mode;
+    SDL_zero(mode);
+
+    // Go no further if a native window cannot be accessed.  This can happen,
+    // for example, if this function is called from certain threads, such as
+    // the SDL/XAML thread.
+    if (!CoreWindow::GetForCurrentThread()) {
+        return mode;
+    }
+
+    // Fill in most fields:
+    mode.format = SDL_PIXELFORMAT_RGB888;
+    mode.refresh_rate = 0;  // TODO, WinRT: see if refresh rate data is available, or relevant (for WinRT apps)
+    mode.driverdata = (void *) DisplayProperties::CurrentOrientation;
+
+    // Calculate the display size given the window size, taking into account
+    // the current display's DPI:
+    const float currentDPI = Windows::Graphics::Display::DisplayProperties::LogicalDpi; 
+    const float dipsPerInch = 96.0f;
+    mode.w = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Width * currentDPI) / dipsPerInch);
+    mode.h = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Height * currentDPI) / dipsPerInch);
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+    // On Windows Phone, the native window's size is always in portrait,
+    // regardless of the device's orientation.  This is in contrast to
+    // Windows 8/RT, which will resize the native window as the device's
+    // orientation changes.  In order to compensate for this behavior,
+    // on Windows Phone, the mode's width and height will be swapped when
+    // the device is in a landscape (non-portrait) mode.
+    switch (DisplayProperties::CurrentOrientation) {
+        case DisplayOrientations::Landscape:
+        case DisplayOrientations::LandscapeFlipped:
+        {
+            const int tmp = mode.h;
+            mode.h = mode.w;
+            mode.w = tmp;
+            break;
+        }
+
+        default:
+            break;
+    }
+
+    // Attach the mode to te
+#endif
+
+    return mode;
+}
 
 int
 WINRT_InitModes(_THIS)
 {
     // Retrieve the display mode:
-    SDL_DisplayMode mode = WINRT_CalcDisplayModeUsingNativeWindow();
-    if (mode.w == 0 || mode.h == 0) {
-        return SDL_SetError("Unable to calculate the WinRT window/display's size");
-    }
-
-    if (SDL_AddBasicVideoDisplay(&mode) < 0) {
-        return -1;
+    SDL_DisplayMode mode = WINRT_CalcDisplayModeUsingNativeWindow();
+    if (mode.w == 0 || mode.h == 0) {
+        return SDL_SetError("Unable to calculate the WinRT window/display's size");
+    }
+
+    if (SDL_AddBasicVideoDisplay(&mode) < 0) {
+        return -1;
     }
 
     SDL_AddDisplayMode(&_this->displays[0], &mode);
@@ -219,64 +219,64 @@ WINRT_VideoQuit(_THIS)
     WINRT_QuitMouse(_this);
 }
 
-int
-WINRT_CreateWindow(_THIS, SDL_Window * window)
-{
-    // Make sure that only one window gets created, at least until multimonitor
-    // support is added.
-    if (WINRT_GlobalSDLWindow != NULL) {
-        SDL_SetError("WinRT only supports one window");
-        return -1;
-    }
-
-    SDL_WindowData *data = new SDL_WindowData;
-    if (!data) {
-        SDL_OutOfMemory();
-        return -1;
-    }
-    window->driverdata = data;
-    data->sdlWindow = window;
-
-    /* To note, when XAML support is enabled, access to the CoreWindow will not
-       be possible, at least not via the SDL/XAML thread.  Attempts to access it
-       from there will throw exceptions.  As such, the SDL_WindowData's
-       'coreWindow' field will only be set (to a non-null value) if XAML isn't
-       enabled.
-    */
-    if (!WINRT_XAMLWasEnabled) {
-        data->coreWindow = CoreWindow::GetForCurrentThread();
-    }
-
-    /* Make sure the window is considered to be positioned at {0,0},
-       and is considered fullscreen, shown, and the like.
-    */
-    window->x = 0;
-    window->y = 0;
-    window->flags =
-        SDL_WINDOW_FULLSCREEN |
-        SDL_WINDOW_SHOWN |
-        SDL_WINDOW_BORDERLESS |
-        SDL_WINDOW_MAXIMIZED |
-        SDL_WINDOW_INPUT_GRABBED;
-
-    /* WinRT does not, as of this writing, appear to support app-adjustable
-       window sizes.  Set the window size to whatever the native WinRT
-       CoreWindow is set at.
-
-       TODO, WinRT: if and when non-fullscreen XAML control support is added to SDL, consider making those resizable via SDL_Window's interfaces.
-    */
-    window->w = _this->displays[0].current_mode.w;
-    window->h = _this->displays[0].current_mode.h;
- 
-    /* Make sure the WinRT app's IFramworkView can post events on
-       behalf of SDL:
-    */
-    WINRT_GlobalSDLWindow = window;
-
-    /* All done! */
-    return 0;
-}
-
+int
+WINRT_CreateWindow(_THIS, SDL_Window * window)
+{
+    // Make sure that only one window gets created, at least until multimonitor
+    // support is added.
+    if (WINRT_GlobalSDLWindow != NULL) {
+        SDL_SetError("WinRT only supports one window");
+        return -1;
+    }
+
+    SDL_WindowData *data = new SDL_WindowData;
+    if (!data) {
+        SDL_OutOfMemory();
+        return -1;
+    }
+    window->driverdata = data;
+    data->sdlWindow = window;
+
+    /* To note, when XAML support is enabled, access to the CoreWindow will not
+       be possible, at least not via the SDL/XAML thread.  Attempts to access it
+       from there will throw exceptions.  As such, the SDL_WindowData's
+       'coreWindow' field will only be set (to a non-null value) if XAML isn't
+       enabled.
+    */
+    if (!WINRT_XAMLWasEnabled) {
+        data->coreWindow = CoreWindow::GetForCurrentThread();
+    }
+
+    /* Make sure the window is considered to be positioned at {0,0},
+       and is considered fullscreen, shown, and the like.
+    */
+    window->x = 0;
+    window->y = 0;
+    window->flags =
+        SDL_WINDOW_FULLSCREEN |
+        SDL_WINDOW_SHOWN |
+        SDL_WINDOW_BORDERLESS |
+        SDL_WINDOW_MAXIMIZED |
+        SDL_WINDOW_INPUT_GRABBED;
+
+    /* WinRT does not, as of this writing, appear to support app-adjustable
+       window sizes.  Set the window size to whatever the native WinRT
+       CoreWindow is set at.
+
+       TODO, WinRT: if and when non-fullscreen XAML control support is added to SDL, consider making those resizable via SDL_Window's interfaces.
+    */
+    window->w = _this->displays[0].current_mode.w;
+    window->h = _this->displays[0].current_mode.h;
+ 
+    /* Make sure the WinRT app's IFramworkView can post events on
+       behalf of SDL:
+    */
+    WINRT_GlobalSDLWindow = window;
+
+    /* All done! */
+    return 0;
+}
+
 void
 WINRT_DestroyWindow(_THIS, SDL_Window * window)
 {
@@ -293,21 +293,21 @@ WINRT_DestroyWindow(_THIS, SDL_Window * window)
     }
 }
 
-SDL_bool
-WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
-{
-    SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
-
-    if (info->version.major <= SDL_MAJOR_VERSION) {
-        info->subsystem = SDL_SYSWM_WINRT;
-        info->info.winrt.window = reinterpret_cast<IUnknown *>(data->coreWindow.Get());
-        return SDL_TRUE;
-    } else {
-        SDL_SetError("Application not compiled with SDL %d.%d\n",
-                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
-        return SDL_FALSE;
-    }
-    return SDL_FALSE;
+SDL_bool
+WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
+{
+    SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
+
+    if (info->version.major <= SDL_MAJOR_VERSION) {
+        info->subsystem = SDL_SYSWM_WINRT;
+        info->info.winrt.window = reinterpret_cast<IUnknown *>(data->coreWindow.Get());
+        return SDL_TRUE;
+    } else {
+        SDL_SetError("Application not compiled with SDL %d.%d\n",
+                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
+        return SDL_FALSE;
+    }
+    return SDL_FALSE;
 }
 
 #endif /* SDL_VIDEO_DRIVER_WINRT */