From 3b2fbb1cb7f0ae7c569dd9abee0652eac51164c0 Mon Sep 17 00:00:00 2001 From: Northfear <11291116+Northfear@users.noreply.github.com> Date: Mon, 20 Sep 2021 23:44:22 +0300 Subject: [PATCH] End current scene before destroying the texture on Vita --- src/render/vitagxm/SDL_render_vita_gxm.c | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/src/render/vitagxm/SDL_render_vita_gxm.c b/src/render/vitagxm/SDL_render_vita_gxm.c index bd9230f9e..d3699cc4a 100644 --- a/src/render/vitagxm/SDL_render_vita_gxm.c +++ b/src/render/vitagxm/SDL_render_vita_gxm.c @@ -1241,7 +1241,16 @@ VITA_GXM_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) if(vita_texture->tex == 0) return; - sceGxmFinish(data->gxm_context); + // make sure that texture isn't used + if (data->drawing) { + sceGxmEndScene(data->gxm_context, NULL, NULL); + data->drawing = SDL_FALSE; + sceGxmFinish(data->gxm_context); + StartDrawing(renderer); + } + else { + sceGxmFinish(data->gxm_context); + } free_gxm_texture(vita_texture->tex);