diff --git a/src/render/ps2/SDL_render_ps2.c b/src/render/ps2/SDL_render_ps2.c index d305e473e..af810219b 100644 --- a/src/render/ps2/SDL_render_ps2.c +++ b/src/render/ps2/SDL_render_ps2.c @@ -200,29 +200,6 @@ PS2_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FR return 0; } -static int -PS2_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_FRect * dstrect) -{ - return 0; -} - -static int -PS2_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_FRect * dstrect, - const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y) -{ - return 0; -} - -static int -PS2_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * final_rect, - const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip, float scale_x, float scale_y) -{ - return 0; -} - static int PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride, @@ -276,6 +253,15 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti PS2_RenderClear(renderer, cmd); break; } + case SDL_RENDERCMD_FILL_RECTS: /* unused */ + break; + + case SDL_RENDERCMD_COPY: /* unused */ + break; + + case SDL_RENDERCMD_COPY_EX: /* unused */ + break; + default: break; } @@ -427,8 +413,6 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags) renderer->QueueDrawPoints = PS2_QueueDrawPoints; renderer->QueueDrawLines = PS2_QueueDrawPoints; /* lines and points queue vertices the same way. */ renderer->QueueFillRects = PS2_QueueFillRects; - renderer->QueueCopy = PS2_QueueCopy; - renderer->QueueCopyEx = PS2_QueueCopyEx; renderer->QueueGeometry = PS2_QueueGeometry; renderer->RunCommandQueue = PS2_RunCommandQueue; renderer->RenderReadPixels = PS2_RenderReadPixels;