diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 950db0bbf..d04cc8a11 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -3585,11 +3585,11 @@ SDL_RenderGeometry(SDL_Renderer *renderer, const int *indices, int num_indices) { if (vertices) { - const float *xy = &vertices[0].position.x; + const float *xy = &vertices->position; int xy_stride = sizeof (SDL_Vertex); - const SDL_Color *color = &vertices[0].color; + const SDL_Color *color = &vertices->color; int color_stride = sizeof (SDL_Vertex); - const float *uv = &vertices[0].tex_coord.x; + const float *uv = &vertices->tex_coord; int uv_stride = sizeof (SDL_Vertex); int size_indices = 4; return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices);