From 6f69bbc541ed170e60b66a75977e627d4f7c5455 Mon Sep 17 00:00:00 2001 From: chalonverse Date: Wed, 8 Jun 2022 12:38:43 -0700 Subject: [PATCH] D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0 Added a couple of missing SDL_zeros in CreateTexture --- src/render/direct3d11/SDL_render_d3d11.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index 714ca2e77..02f4c258f 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -1177,6 +1177,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) } } #endif /* SDL_HAVE_YUV */ + SDL_zero(resourceViewDesc); resourceViewDesc.Format = textureDesc.Format; resourceViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; resourceViewDesc.Texture2D.MostDetailedMip = 0; @@ -1227,9 +1228,11 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateShaderResourceView"), result); } } +#endif /* SDL_HAVE_YUV */ if (texture->access & SDL_TEXTUREACCESS_TARGET) { D3D11_RENDER_TARGET_VIEW_DESC renderTargetViewDesc; + SDL_zero(renderTargetViewDesc); renderTargetViewDesc.Format = textureDesc.Format; renderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; renderTargetViewDesc.Texture2D.MipSlice = 0; @@ -1243,7 +1246,7 @@ D3D11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateRenderTargetView"), result); } } -#endif /* SDL_HAVE_YUV */ + return 0; }