From 8ad043fc38f09e5a88aca266ae6b70f572d66a1f Mon Sep 17 00:00:00 2001 From: Simon McVittie Date: Sat, 9 Sep 2023 14:36:21 +0100 Subject: [PATCH] render: Enable clipping for zero-sized rectangles Battle for Wesnoth apparently relies on being able to disable rendering of UI elements by setting the clip rectangle to be empty. Resolves: https://github.com/libsdl-org/SDL/issues/6896 Fixes: 00f05dcf "render: only enable clipping when the rectangle is valid" Signed-off-by: Simon McVittie --- src/render/SDL_render.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 21d6324cb..b650c6ac4 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -2481,7 +2481,7 @@ int SDL_RenderSetClipRect(SDL_Renderer *renderer, const SDL_Rect *rect) int retval; CHECK_RENDERER_MAGIC(renderer, -1) - if (rect && rect->w > 0 && rect->h > 0) { + if (rect && rect->w >= 0 && rect->h >= 0) { renderer->clipping_enabled = SDL_TRUE; renderer->clip_rect.x = (double)rect->x * renderer->scale.x; renderer->clip_rect.y = (double)rect->y * renderer->scale.y;