From 9d7feaaf9e2e17398b4831866947a455a0f1d97d Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <icculus@icculus.org>
Date: Mon, 6 Nov 2023 09:55:53 -0500
Subject: [PATCH] coreaudio: If paused, clear any pending stream data.

This makes sure stuff that was still pending for conversion/resampling doesn't
pop in later when the device is unpaused again.

Fixes #8485.
---
 src/audio/coreaudio/SDL_coreaudio.m | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/audio/coreaudio/SDL_coreaudio.m b/src/audio/coreaudio/SDL_coreaudio.m
index 974fe8681..4fb9b7882 100644
--- a/src/audio/coreaudio/SDL_coreaudio.m
+++ b/src/audio/coreaudio/SDL_coreaudio.m
@@ -532,6 +532,9 @@ static void outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBuffe
     if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
         /* Supply silence if audio is not enabled or paused */
         SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
+        if (this->stream) {
+            SDL_AudioStreamClear(this->stream);
+        }
     } else if (this->stream) {
         UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
         Uint8 *ptr = (Uint8 *)inBuffer->mAudioData;