From 9fe09950f1ea444b18d3c59c37675197cceb72f3 Mon Sep 17 00:00:00 2001 From: Frank Praznik Date: Wed, 10 Jan 2024 16:41:20 -0500 Subject: [PATCH] wayland: Raise the frame throttle limit Raise the minimum frame throttle limit to 1/3 the refresh rate (or 20hz) to prevent titles from timing out when occluded. --- src/video/wayland/SDL_waylandopengles.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video/wayland/SDL_waylandopengles.c b/src/video/wayland/SDL_waylandopengles.c index bf3a0cdfc..cf911492a 100644 --- a/src/video/wayland/SDL_waylandopengles.c +++ b/src/video/wayland/SDL_waylandopengles.c @@ -125,8 +125,8 @@ int Wayland_GLES_SwapWindow(_THIS, SDL_Window *window) SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata; struct wl_display *display = videodata->display; SDL_VideoDisplay *sdldisplay = SDL_GetDisplayForWindow(window); - /* ~10 frames (or 1 sec), so we'll progress even if throttled to zero. */ - const Uint32 max_wait = SDL_GetTicks() + (sdldisplay->current_mode.refresh_rate ? (10000 / sdldisplay->current_mode.refresh_rate) : 1000); + /* 1/3 speed (or 20hz), so we'll progress even if throttled to zero. */ + const Uint32 max_wait = SDL_GetTicks() + (sdldisplay->current_mode.refresh_rate ? (3000 / sdldisplay->current_mode.refresh_rate) : 50); while (SDL_AtomicGet(&data->swap_interval_ready) == 0) { Uint32 now;