From b879595a2a65e7b3b0e6f6a9b1c094fc485dea25 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 10 Aug 2016 14:14:14 -0400 Subject: [PATCH] audio: Patched to compile on C89 compilers. --- src/audio/SDL_audio.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c index 645638900..1d6374548 100644 --- a/src/audio/SDL_audio.c +++ b/src/audio/SDL_audio.c @@ -1362,6 +1362,10 @@ open_audio_device(const char *devname, int iscapture, /* Start the audio thread if necessary */ if (!current_audio.impl.ProvidesOwnCallbackThread) { /* Start the audio thread */ + /* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */ + /* buffer queueing callback only needs a few bytes, so make the stack tiny. */ + const size_t stacksize = is_internal_thread ? 64 * 1024 : 0; + char threadname[64]; /* Allocate a fake audio buffer; only used by our internal threads. */ Uint32 stream_len = (device->convert.needed) ? device->convert.len_cvt : 0; @@ -1377,12 +1381,8 @@ open_audio_device(const char *devname, int iscapture, return 0; } - /* !!! FIXME: we don't force the audio thread stack size here because it calls into user code, but maybe we should? */ - /* buffer queueing callback only needs a few bytes, so make the stack tiny. */ - char name[64]; - const size_t stacksize = is_internal_thread ? 64 * 1024 : 0; - SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) device->id); - device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, name, stacksize, device); + SDL_snprintf(threadname, sizeof (threadname), "SDLAudioDev%d", (int) device->id); + device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device); if (device->thread == NULL) { SDL_CloseAudioDevice(device->id);