diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index f85a1cad7..a8136981e 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -1867,7 +1867,9 @@ D3D11_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * static int D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, - SDL_Vertex *vertices, int num_vertices, int *indices, int num_indices, float scale_x, float scale_y) + const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, + int num_vertices, const void *indices, int num_indices, int size_indice, + float scale_x, float scale_y) { int i; int count = indices ? num_indices : num_vertices; @@ -1880,19 +1882,35 @@ D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture cmd->data.draw.count = count; for (i = 0; i < count; i++) { - SDL_Vertex *v = &vertices[indices ? indices[i] : i]; + int j; + if (size_indice == 4) { + j = ((const Uint32 *)indices)[i]; + } + else if (size_indice == 2) { + j = ((const Uint16 *)indices)[i]; + } + else if (size_indice == 1) { + j = ((const Uint8 *)indices)[i]; + } + else { + j = i; + } - verts->pos.x = v->position.x * scale_x; - verts->pos.y = v->position.y * scale_y; + float *xy_ = (float *)((char*)xy + j * xy_stride); + SDL_Color col_ = *(SDL_Color *)((char*)color + j * color_stride); + + verts->pos.x = xy_[0] * scale_x; + verts->pos.y = xy_[1] * scale_y; verts->pos.z = 0.0f; - verts->color.x = v->color.r / 255.0f; - verts->color.y = v->color.g / 255.0f; - verts->color.z = v->color.b / 255.0f; - verts->color.w = v->color.a / 255.0f; + verts->color.x = col_.r / 255.0f; + verts->color.y = col_.g / 255.0f; + verts->color.z = col_.b / 255.0f; + verts->color.w = col_.a / 255.0f; if (texture) { - verts->tex.x = v->tex_coord.x; - verts->tex.y = v->tex_coord.y; + float *uv_ = (float *)((char*)uv + j * uv_stride); + verts->tex.x = uv_[0]; + verts->tex.y = uv_[1]; } else { verts->tex.x = 0.0f; verts->tex.y = 0.0f; @@ -1903,7 +1921,6 @@ D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture return 0; } - static int D3D11_UpdateVertexBuffer(SDL_Renderer *renderer, const void * vertexData, size_t dataSizeInBytes)