From e526830996a980e3e78ad0185880a107cfcc155a Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 18 Nov 2021 20:58:04 +0000 Subject: [PATCH] Sync wiki -> header --- include/SDL_main.h | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/include/SDL_main.h b/include/SDL_main.h index 0d0af771a..ec78e4149 100644 --- a/include/SDL_main.h +++ b/include/SDL_main.h @@ -141,22 +141,22 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void); /** * Register a win32 window class for SDL's use. * - * This can be called to set the application window class at startup. - * It is safe to call this multiple times, as long as every call is - * eventually paired with a call to SDL_UnregisterApp, but a second - * registration attempt while a previous registration is still active - * will be ignored, other than to increment a counter. + * This can be called to set the application window class at startup. It is + * safe to call this multiple times, as long as every call is eventually + * paired with a call to SDL_UnregisterApp, but a second registration attempt + * while a previous registration is still active will be ignored, other than + * to increment a counter. * - * Most applications do not need to, and should not, call this directly; - * SDL will call it when initializing the video subsystem. + * Most applications do not need to, and should not, call this directly; SDL + * will call it when initializing the video subsystem. * - * \param name the window class name, in UTF-8 encoding. If NULL, - * SDL currently uses "SDL_app" but this isn't guaranteed. - * \param style the value to use in WNDCLASSEX::style. If `name` is - * NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` - * regardless of what is specified here. - * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, - * SDL will use `GetModuleHandle(NULL)` instead. + * \param name the window class name, in UTF-8 encoding. If NULL, SDL + * currently uses "SDL_app" but this isn't guaranteed. + * \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL + * currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of + * what is specified here. + * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL + * will use `GetModuleHandle(NULL)` instead. * \returns 0 on success, -1 on error. SDL_GetError() may have details. * * \since This function is available since SDL 2.0.2. @@ -168,13 +168,13 @@ extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void * * This can be called to undo the effects of SDL_RegisterApp. * - * Most applications do not need to, and should not, call this directly; - * SDL will call it when deinitializing the video subsystem. + * Most applications do not need to, and should not, call this directly; SDL + * will call it when deinitializing the video subsystem. * - * It is safe to call this multiple times, as long as every call is - * eventually paired with a prior call to SDL_RegisterApp. The window - * class will only be deregistered when the registration counter in - * SDL_RegisterApp decrements to zero through calls to this function. + * It is safe to call this multiple times, as long as every call is eventually + * paired with a prior call to SDL_RegisterApp. The window class will only be + * deregistered when the registration counter in SDL_RegisterApp decrements to + * zero through calls to this function. * * \since This function is available since SDL 2.0.2. */