diff --git a/include/SDL_hints.h b/include/SDL_hints.h index ef6896601..cbea8c5ae 100644 --- a/include/SDL_hints.h +++ b/include/SDL_hints.h @@ -780,36 +780,26 @@ extern "C" { * * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) * to handle audio resampling. There are different resampling modes available - * that produce different levels of quality, possibly using more CPU. + * that produce different levels of quality, using more CPU. * * If this hint isn't specified to a valid setting, or libsamplerate isn't - * available, SDL will act as if this hint was set to "fast". + * available, SDL will use the default, internal resampling algorithm. * * Note that this is currently only applicable to resampling audio that is * being written to a device for playback or audio being read from a device - * for capture. SDL_AudioCVT always uses the "fast" resampler (although this + * for capture. SDL_AudioCVT always uses the default resampler (although this * might change for SDL 2.1). * - * Most things can probably live with the "fast" resampler, but if quality - * is important or you can spare some CPU cycles, the other options are - * worth exploring! - * - * libsamplerate's interpolators, that these hints map to, are explained here: - * http://www.mega-nerd.com/SRC/api_misc.html#Converters - * - * This hint is only checked at audio subsystem init time and changes to it - * at other times are ignored. + * This hint is currently only checked at audio subsystem initialization. * * This variable can be set to the following values: * - * "default" - Use SDL's internal, resampler. (Default when not set. low quality, fast.) - * "linear" - Use libsamplerate's Linear interpolator (low quality, fast). - * "zero_order_hold" - Use libsamplerate's Zero Order Hold interpolator (low quality, fast). - * "sinc_fastest" - Use libsamplerate's fastest (lowest quality) sinc interpolator. - * "sinc_medium" - Use libsamplerate's medium quality sinc interpolator. - * "sinc_best" - Use libsamplerate's best quality sinc interpolator. + * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) + * "1" or "fast" - Use fast, slightly higher quality resampling, if available + * "2" or "medium" - Use medium quality resampling, if available + * "3" or "best" - Use high quality resampling, if available */ -#define SDL_HINT_AUDIO_RESAMPLER_MODE "SDL_AUDIO_RESAMPLER_MODE" +#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" /** * \brief An enumeration of hint priorities diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c index ec4c9814c..a4fcd1110 100644 --- a/src/audio/SDL_audio.c +++ b/src/audio/SDL_audio.c @@ -123,22 +123,18 @@ const char* (*SRC_src_strerror)(int error) = NULL; static SDL_bool LoadLibSampleRate(void) { - const char *hint = SDL_GetHint(SDL_HINT_AUDIO_RESAMPLER_MODE); + const char *hint = SDL_GetHint(SDL_HINT_AUDIO_RESAMPLING_MODE); SRC_available = SDL_FALSE; SRC_converter = 0; - if (!hint || (SDL_strcasecmp(hint, "default") == 0)) { + if (!hint || *hint == '0' || SDL_strcasecmp(hint, "default") == 0) { return SDL_FALSE; /* don't load anything. */ - } else if (SDL_strcasecmp(hint, "linear") == 0) { - SRC_converter = SRC_LINEAR; - } else if (SDL_strcasecmp(hint, "zero_order_hold") == 0) { - SRC_converter = SRC_ZERO_ORDER_HOLD; - } else if (SDL_strcasecmp(hint, "sinc_fastest") == 0) { + } else if (*hint == '1' || SDL_strcasecmp(hint, "fast") == 0) { SRC_converter = SRC_SINC_FASTEST; - } else if (SDL_strcasecmp(hint, "sinc_medium") == 0) { + } else if (*hint == '2' || SDL_strcasecmp(hint, "medium") == 0) { SRC_converter = SRC_SINC_MEDIUM_QUALITY; - } else if (SDL_strcasecmp(hint, "sinc_best") == 0) { + } else if (*hint == '3' || SDL_strcasecmp(hint, "best") == 0) { SRC_converter = SRC_SINC_BEST_QUALITY; } else { return SDL_FALSE; /* treat it like "default", don't load anything. */