diff --git a/src/joystick/linux/SDL_sysjoystick.c b/src/joystick/linux/SDL_sysjoystick.c index 0ab56ce95..9e8a181aa 100644 --- a/src/joystick/linux/SDL_sysjoystick.c +++ b/src/joystick/linux/SDL_sysjoystick.c @@ -157,7 +157,6 @@ typedef struct SDL_joylist_item char *name; /* "SideWinder 3D Pro" or whatever */ SDL_JoystickGUID guid; dev_t devnum; - int steam_virtual_gamepad_slot; struct joystick_hwdata *hwdata; struct SDL_joylist_item *next; @@ -221,19 +220,6 @@ static SDL_bool IsVirtualJoystick(Uint16 vendor, Uint16 product, Uint16 version, } #endif /* SDL_JOYSTICK_HIDAPI */ -static SDL_bool GetVirtualGamepadSlot(const char *name, int *slot) -{ - const char *digits = SDL_strstr(name, "pad "); - if (digits) { - digits += 4; - if (SDL_isdigit(*digits)) { - *slot = SDL_atoi(digits); - return SDL_TRUE; - } - } - return SDL_FALSE; -} - static int GuessDeviceClass(int fd) { unsigned long evbit[NBITS(EV_MAX)] = { 0 }; @@ -269,7 +255,7 @@ static int GuessIsSensor(int fd) return 0; } -static int IsJoystick(const char *path, int fd, char **name_return, Uint16 *vendor_return, Uint16 *product_return, SDL_JoystickGUID *guid) +static int IsJoystick(const char *path, int fd, char **name_return, SDL_JoystickGUID *guid) { struct input_id inpid; char *name; @@ -322,8 +308,6 @@ static int IsJoystick(const char *path, int fd, char **name_return, Uint16 *vend return 0; } *name_return = name; - *vendor_return = inpid.vendor; - *product_return = inpid.product; return 1; } @@ -401,7 +385,6 @@ static void MaybeAddDevice(const char *path) struct stat sb; int fd = -1; char *name = NULL; - Uint16 vendor, product; SDL_JoystickGUID guid; SDL_joylist_item *item; SDL_sensorlist_item *item_sensor; @@ -437,7 +420,7 @@ static void MaybeAddDevice(const char *path) SDL_Log("Checking %s\n", path); #endif - if (IsJoystick(path, fd, &name, &vendor, &product, &guid)) { + if (IsJoystick(path, fd, &name, &guid)) { #ifdef DEBUG_INPUT_EVENTS SDL_Log("found joystick: %s\n", path); #endif @@ -449,16 +432,10 @@ static void MaybeAddDevice(const char *path) } item->devnum = sb.st_rdev; - item->steam_virtual_gamepad_slot = -1; item->path = SDL_strdup(path); item->name = name; item->guid = guid; - if (vendor == USB_VENDOR_VALVE && - product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) { - GetVirtualGamepadSlot(item->name, &item->steam_virtual_gamepad_slot); - } - if ((!item->path) || (!item->name)) { FreeJoylistItem(item); goto done; @@ -851,91 +828,6 @@ static int sort_entries(const void *_a, const void *_b) return numA - numB; } -typedef struct -{ - char *path; - int slot; -} VirtualGamepadEntry; - -static int SDLCALL sort_virtual_gamepads(const void *_a, const void *_b) -{ - const VirtualGamepadEntry *a = (const VirtualGamepadEntry *)_a; - const VirtualGamepadEntry *b = (const VirtualGamepadEntry *)_b; - return a->slot - b->slot; -} - -static void LINUX_ScanSteamVirtualGamepads(void) -{ - int i, count; - int fd; - struct dirent **entries = NULL; - char path[PATH_MAX]; - char name[128]; - struct input_id inpid; - int num_virtual_gamepads = 0; - int virtual_gamepad_slot; - VirtualGamepadEntry *virtual_gamepads = NULL; - - count = scandir("/dev/input", &entries, filter_entries, NULL); - for (i = 0; i < count; ++i) { - (void)SDL_snprintf(path, SDL_arraysize(path), "/dev/input/%s", entries[i]->d_name); - - fd = open(path, O_RDONLY | O_CLOEXEC, 0); - if (fd >= 0) { - if (ioctl(fd, EVIOCGID, &inpid) == 0 && - inpid.vendor == USB_VENDOR_VALVE && - inpid.product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD && - ioctl(fd, EVIOCGNAME(sizeof(name)), name) > 0 && - GetVirtualGamepadSlot(name, &virtual_gamepad_slot)) { - VirtualGamepadEntry *new_virtual_gamepads = (VirtualGamepadEntry *)SDL_realloc(virtual_gamepads, (num_virtual_gamepads + 1) * sizeof(*virtual_gamepads)); - if (new_virtual_gamepads) { - VirtualGamepadEntry *entry = &new_virtual_gamepads[num_virtual_gamepads]; - entry->path = SDL_strdup(path); - entry->slot = virtual_gamepad_slot; - if (entry->path) { - virtual_gamepads = new_virtual_gamepads; - ++num_virtual_gamepads; - } else { - SDL_free(entry->path); - SDL_free(new_virtual_gamepads); - } - } - } - close(fd); - } - free(entries[i]); /* This should NOT be SDL_free() */ - } - free(entries); /* This should NOT be SDL_free() */ - - if (num_virtual_gamepads > 1) { - SDL_qsort(virtual_gamepads, num_virtual_gamepads, sizeof(*virtual_gamepads), sort_virtual_gamepads); - } - for (i = 0; i < num_virtual_gamepads; ++i) { - MaybeAddDevice(virtual_gamepads[i].path); - SDL_free(virtual_gamepads[i].path); - } - SDL_free(virtual_gamepads); -} - -static void LINUX_ScanInputDevices(void) -{ - int i, count; - struct dirent **entries = NULL; - char path[PATH_MAX]; - - count = scandir("/dev/input", &entries, filter_entries, NULL); - if (count > 1) { - SDL_qsort(entries, count, sizeof(*entries), sort_entries); - } - for (i = 0; i < count; ++i) { - (void)SDL_snprintf(path, SDL_arraysize(path), "/dev/input/%s", entries[i]->d_name); - MaybeAddDevice(path); - - free(entries[i]); /* This should NOT be SDL_free() */ - } - free(entries); /* This should NOT be SDL_free() */ -} - static void LINUX_FallbackJoystickDetect(void) { const Uint32 SDL_JOY_DETECT_INTERVAL_MS = 3000; /* Update every 3 seconds */ @@ -946,10 +838,21 @@ static void LINUX_FallbackJoystickDetect(void) /* Opening input devices can generate synchronous device I/O, so avoid it if we can */ if (stat("/dev/input", &sb) == 0 && sb.st_mtime != last_input_dir_mtime) { - /* Look for Steam virtual gamepads first, and sort by Steam controller slot */ - LINUX_ScanSteamVirtualGamepads(); + int i, count; + struct dirent **entries = NULL; + char path[PATH_MAX]; - LINUX_ScanInputDevices(); + count = scandir("/dev/input", &entries, filter_entries, NULL); + if (count > 1) { + qsort(entries, count, sizeof(*entries), sort_entries); + } + for (i = 0; i < count; ++i) { + (void)SDL_snprintf(path, SDL_arraysize(path), "/dev/input/%s", entries[i]->d_name); + MaybeAddDevice(path); + + free(entries[i]); /* This should NOT be SDL_free() */ + } + free(entries); /* This should NOT be SDL_free() */ last_input_dir_mtime = sb.st_mtime; } @@ -1114,7 +1017,7 @@ static const char *LINUX_JoystickGetDevicePath(int device_index) static int LINUX_JoystickGetDevicePlayerIndex(int device_index) { - return JoystickByDevIndex(device_index)->steam_virtual_gamepad_slot; + return -1; } static void LINUX_JoystickSetDevicePlayerIndex(int device_index, int player_index)