From f5c0760c6bf465ffd9fcbb48ca0bcffa748c5d66 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Wed, 8 Mar 2023 01:15:21 -0800 Subject: [PATCH] Disassociate the SDLOpenGLContext from the view before deleting it If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible. Fixes https://github.com/libsdl-org/SDL/issues/4986 --- src/video/cocoa/SDL_cocoaopengl.h | 2 +- src/video/cocoa/SDL_cocoaopengl.m | 19 ++++++++++++------- 2 files changed, 13 insertions(+), 8 deletions(-) diff --git a/src/video/cocoa/SDL_cocoaopengl.h b/src/video/cocoa/SDL_cocoaopengl.h index d846d4675..0bd549fc9 100644 --- a/src/video/cocoa/SDL_cocoaopengl.h +++ b/src/video/cocoa/SDL_cocoaopengl.h @@ -58,7 +58,7 @@ struct SDL_GLDriverData - (void)setWindow:(SDL_Window *)window; - (SDL_Window*)window; - (void)explicitUpdate; -- (void)dealloc; +- (void)cleanup; @property (retain, nonatomic) NSOpenGLPixelFormat* openglPixelFormat; // macOS 10.10 has -[NSOpenGLContext pixelFormat] but this handles older OS releases. diff --git a/src/video/cocoa/SDL_cocoaopengl.m b/src/video/cocoa/SDL_cocoaopengl.m index b65d9b0e6..46a973a73 100644 --- a/src/video/cocoa/SDL_cocoaopengl.m +++ b/src/video/cocoa/SDL_cocoaopengl.m @@ -176,11 +176,10 @@ DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const } } } else { - [self clearDrawable]; - if (self == [NSOpenGLContext currentContext]) { - [self explicitUpdate]; + if ([NSThread isMainThread]) { + [self setView:nil]; } else { - [self scheduleUpdate]; + dispatch_sync(dispatch_get_main_queue(), ^{ [self setView:nil]; }); } } } @@ -203,17 +202,22 @@ DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const } } -- (void)dealloc +- (void)cleanup { + [self setWindow:NULL]; + SDL_DelHintCallback(SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH, SDL_OpenGLAsyncDispatchChanged, NULL); if (self->displayLink) { CVDisplayLinkRelease(self->displayLink); + self->displayLink = nil; } if (self->swapIntervalCond) { SDL_DestroyCond(self->swapIntervalCond); + self->swapIntervalCond = NULL; } if (self->swapIntervalMutex) { SDL_DestroyMutex(self->swapIntervalMutex); + self->swapIntervalMutex = NULL; } } @@ -516,8 +520,9 @@ void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context) { @autoreleasepool { - SDLOpenGLContext *nscontext = (SDLOpenGLContext *)CFBridgingRelease(context); - [nscontext setWindow:NULL]; + SDLOpenGLContext *nscontext = (__bridge SDLOpenGLContext *)context; + [nscontext cleanup]; + CFRelease(context); }} /* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */