From fd9f06a0c2ca330a983706165ceb2cd53fe0d92f Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Mon, 30 Nov 2015 23:30:01 -0500 Subject: [PATCH] WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4) --- WhatsNew.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/WhatsNew.txt b/WhatsNew.txt index 856fa9cab..b37591d82 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -38,7 +38,7 @@ General: * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to. Windows: -* Added support for Windows Phone 8.1 +* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform) * Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint * SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds * Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()