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9 commits

Author SHA1 Message Date
Sam Lantinga 0479df53ca Updated copyright for 2023 2023-01-09 09:48:21 -08:00
Sam Lantinga b8d85c6939 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
2022-11-30 12:57:41 -08:00
Sylvain Becker fb0ce375f0 Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line

(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
2022-11-28 12:33:03 -08:00
ulatekh ec58a817ef Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.

SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
2022-11-16 12:43:20 -05:00
Mathieu Eyraud f1390780ca Fix use after free when removing Windows audio device 2022-08-02 10:24:11 -04:00
Ethan Lee fff34f6304 windows: SDL_IMMDevice needed more deinit code from the Win32 path.
Fixes #5919
2022-07-15 09:49:29 -04:00
Ethan Lee 2f0816adb7 Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.

Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
2022-07-11 13:34:35 -04:00
Ethan Lee 15d0618083 SDL_IMMDevice: Fix a WASAPI-specific leak, clean up Add() 2022-07-11 12:54:34 -04:00
Ethan Lee ae105ae1c7 windows: Move IMMDevice work to common file, implement DirectSound enumeration support 2022-07-11 12:54:34 -04:00