/* Simple DirectMedia Layer Copyright (C) 1997-2017 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #if SDL_VIDEO_DRIVER_VITA #include #include #include "SDL_events.h" #include "SDL_log.h" #include "SDL_vitavideo.h" #include "SDL_vitatouch.h" #include "../../events/SDL_mouse_c.h" #include "../../events/SDL_touch_c.h" SceTouchData touch_old[SCE_TOUCH_PORT_MAX_NUM]; SceTouchData touch[SCE_TOUCH_PORT_MAX_NUM]; SDL_FRect area_info[SCE_TOUCH_PORT_MAX_NUM]; SDL_FRect display_info[SCE_TOUCH_PORT_MAX_NUM]; struct{ float min; float range; } force_info[SCE_TOUCH_PORT_MAX_NUM]; void VITA_InitTouch(void) { sceTouchSetSamplingState(SCE_TOUCH_PORT_FRONT, SCE_TOUCH_SAMPLING_STATE_START); sceTouchSetSamplingState(SCE_TOUCH_PORT_BACK, SCE_TOUCH_SAMPLING_STATE_START); sceTouchEnableTouchForce(SCE_TOUCH_PORT_FRONT); sceTouchEnableTouchForce(SCE_TOUCH_PORT_BACK); for(int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) { SceTouchPanelInfo panelinfo; sceTouchGetPanelInfo(port, &panelinfo); area_info[port].x = (float)panelinfo.minAaX; area_info[port].y = (float)panelinfo.minAaY; area_info[port].w = (float)(panelinfo.maxAaX - panelinfo.minAaX); area_info[port].h = (float)(panelinfo.maxAaY - panelinfo.minAaY); display_info[port].x = (float)panelinfo.minDispX; display_info[port].y = (float)panelinfo.minDispY; display_info[port].w = (float)(panelinfo.maxDispX - panelinfo.minDispX); display_info[port].h = (float)(panelinfo.maxDispY - panelinfo.minDispY); force_info[port].min = (float)panelinfo.minForce; force_info[port].range = (float)(panelinfo.maxForce - panelinfo.minForce); } // Support passing both front and back touch devices in events SDL_AddTouch((SDL_TouchID)0, SDL_TOUCH_DEVICE_DIRECT, "Front"); SDL_AddTouch((SDL_TouchID)1, SDL_TOUCH_DEVICE_DIRECT, "Back"); } void VITA_QuitTouch(void){ sceTouchDisableTouchForce(SCE_TOUCH_PORT_FRONT); sceTouchDisableTouchForce(SCE_TOUCH_PORT_BACK); } void VITA_PollTouch(void) { // We skip polling touch if no window is created if (Vita_Window == NULL) return; SDL_FingerID finger_id = 0; int port; memcpy(touch_old, touch, sizeof(touch_old)); for(port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) { sceTouchPeek(port, &touch[port], 1); if (touch[port].reportNum > 0) { for (int i = 0; i < touch[port].reportNum; i++) { // adjust coordinates and forces to return normalized values // for the front, screen area is used as a reference (for direct touch) // e.g. touch_x = 1.0 corresponds to screen_x = 960 // for the back panel, the active touch area is used as reference float x = 0; float y = 0; VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port); float force = (touch[port].report[i].force - force_info[port].min) / force_info[port].range; finger_id = (SDL_FingerID) touch[port].report[i].id; // Send an initial touch SDL_SendTouch((SDL_TouchID)port, finger_id, Vita_Window, SDL_TRUE, x, y, force); // Always send the motion SDL_SendTouchMotion((SDL_TouchID)port, finger_id, Vita_Window, x, y, force); } } // some fingers might have been let go if (touch_old[port].reportNum > 0) { for (int i = 0; i < touch_old[port].reportNum; i++) { int finger_up = 1; if (touch[port].reportNum > 0) { for (int j = 0; j < touch[port].reportNum; j++) { if (touch[port].report[j].id == touch_old[port].report[i].id ) { finger_up = 0; } } } if (finger_up == 1) { float x = 0; float y = 0; VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port); float force = (touch_old[port].report[i].force - force_info[port].min) / force_info[port].range; finger_id = (SDL_FingerID) touch_old[port].report[i].id; // Finger released from screen SDL_SendTouch((SDL_TouchID)port, finger_id, Vita_Window, SDL_FALSE, x, y, force); } } } } } void VITA_ConvertTouchXYToSDLXY(float *sdl_x, float *sdl_y, int vita_x, int vita_y, int port) { float x = 0.f; float y = 0.f; SDL_FRect rect; if (port == SCE_TOUCH_PORT_FRONT) { rect = display_info[port]; } else { rect = area_info[port]; } x = (vita_x - rect.x) / rect.w; y = (vita_y - rect.y) / rect.h; x = SDL_max(x, 0.0); x = SDL_min(x, 1.0); y = SDL_max(y, 0.0); y = SDL_min(y, 1.0); *sdl_x = x; *sdl_y = y; } #endif /* SDL_VIDEO_DRIVER_VITA */ /* vi: set ts=4 sw=4 expandtab: */