SDL2-CS/src/SDL2.cs

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#region License
/* SDL2# - C# Wrapper for SDL2
*
* Copyright (c) 2013 Ethan Lee.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
*
*/
#endregion
#region Using Statements
using System;
using System.Runtime.InteropServices;
#endregion
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/* We have lots of padding fields, which we want private */
#pragma warning disable 0169
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namespace SDL2
{
public static class SDL
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{
#region SDL2# Variables
/* Used by DllImport to load the native library. */
private const string nativeLibName = "SDL2.dll";
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#endregion
#region SDL_stdinc.h
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public static uint SDL_FOURCC(byte A, byte B, byte C, byte D)
{
return (uint) (A | (B << 8) | (C << 16) | (D << 24));
}
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public enum SDL_bool
{
SDL_FALSE = 0,
SDL_TRUE = 1
}
#endregion
#region SDL_rwops.h
/* Note about SDL2# and RWops:
* These functions are currently not supported for public use.
* They are only meant to be used internally in functions marked with
* the phrase "THIS IS AN RWops FUNCTION!"
*/
[DllImport(nativeLibName, EntryPoint = "SDL_RWFromFile")]
internal static extern IntPtr INTERNAL_SDL_RWFromFile(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string file,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string mode
);
#endregion
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#region SDL.h
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public const uint SDL_INIT_TIMER = 0x00000001;
public const uint SDL_INIT_AUDIO = 0x00000010;
public const uint SDL_INIT_VIDEO = 0x00000020;
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public const uint SDL_INIT_JOYSTICK = 0x00000200;
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public const uint SDL_INIT_HAPTIC = 0x00001000;
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public const uint SDL_INIT_GAMECONTROLLER = 0x00002000;
public const uint SDL_INIT_NOPARACHUTE = 0x00100000;
public const uint SDL_INIT_EVERYTHING = (
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO |
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC |
SDL_INIT_GAMECONTROLLER
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);
[DllImport(nativeLibName)]
public static extern int SDL_Init(uint flags);
[DllImport(nativeLibName)]
public static extern int SDL_InitSubSystem(uint flags);
[DllImport(nativeLibName)]
public static extern void SDL_Quit();
[DllImport(nativeLibName)]
public static extern void SDL_QuitSubSystem(uint flags);
[DllImport(nativeLibName)]
public static extern uint SDL_WasInit(uint flags);
#endregion
#region SDL_hints.h
public const string SDL_HINT_FRAMEBUFFER_ACCELERATION =
"SDL_FRAMEBUFFER_ACCELERATION";
public const string SDL_HINT_RENDER_DRIVER =
"SDL_RENDER_DRIVER";
public const string SDL_HINT_RENDER_OPENGL_SHADERS =
"SDL_RENDER_OPENGL_SHADERS";
public const string SDL_HINT_RENDER_VSYNC =
"SDL_RENDER_VSYNC";
public const string SDL_HINT_VIDEO_X11_XVIDMODE =
"SDL_VIDEO_X11_XVIDMODE";
public const string SDL_HINT_VIDEO_X11_XINERAMA =
"SDL_VIDEO_X11_XINERAMA";
public const string SDL_HINT_VIDEO_X11_XRANDR =
"SDL_VIDEO_X11_XRANDR";
public const string SDL_HINT_GRAB_KEYBOARD =
"SDL_GRAB_KEYBOARD";
public const string SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS =
"SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS";
public const string SDL_HINT_IDLE_TIMER_DISABLED =
"SDL_IOS_DLE_TIMER_DISABLED";
public const string SDL_HINT_ORIENTATIONS =
"SDL_IOS_ORIENTATIONS";
public const string SDL_HINT_XINPUT_ENABLED =
"SDL_XINPUT_ENABLED";
public const string SDL_HINT_GAMECONTROLLERCONFIG =
"SDL_GAMECONTROLLERCONFIG";
public const string SDL_HINT_ALLOW_TOPMOST =
"SDL_ALLOW_TOPMOST";
public enum SDL_HintPriority
{
SDL_HINT_DEFAULT,
SDL_HINT_NORMAL,
SDL_HINT_OVERRIDE
}
[DllImport(nativeLibName)]
public static extern void SDL_ClearHints();
[DllImport(nativeLibName, EntryPoint = "SDL_GetHint")]
private static extern IntPtr INTERNAL_SDL_GetHint(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string name
);
public static string SDL_GetHint(string name)
{
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return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetHint(name)
);
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}
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_SetHint(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string name,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string value
);
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_SetHintWithPriority(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string name,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string value,
SDL_HintPriority priority
);
#endregion
#region SDL_error.h
[DllImport(nativeLibName)]
public static extern void SDL_ClearError();
[DllImport(nativeLibName, EntryPoint = "SDL_GetError")]
private static extern IntPtr INTERNAL_SDL_GetError();
public static string SDL_GetError()
{
return Marshal.PtrToStringAnsi(INTERNAL_SDL_GetError());
}
[DllImport(nativeLibName)]
public static extern void SDL_SetError(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string fmt,
__arglist
);
#endregion
#region SDL_log.h
/* Begin nameless enum SDL_LOG_CATEGORY */
public const int SDL_LOG_CATEGORY_APPLICATION = 0;
public const int SDL_LOG_CATEGORY_ERROR = 1;
public const int SDL_LOG_CATEGORY_ASSERT = 2;
public const int SDL_LOG_CATEGORY_SYSTEM = 3;
public const int SDL_LOG_CATEGORY_AUDIO = 4;
public const int SDL_LOG_CATEGORY_VIDEO = 5;
public const int SDL_LOG_CATEGORY_RENDER = 6;
public const int SDL_LOG_CATEGORY_INPUT = 7;
public const int SDL_LOG_CATEGORY_TEST = 8;
/* Reserved for future SDL library use */
public const int SDL_LOG_CATEGORY_RESERVED1 = 9;
public const int SDL_LOG_CATEGORY_RESERVED2 = 10;
public const int SDL_LOG_CATEGORY_RESERVED3 = 11;
public const int SDL_LOG_CATEGORY_RESERVED4 = 12;
public const int SDL_LOG_CATEGORY_RESERVED5 = 13;
public const int SDL_LOG_CATEGORY_RESERVED6 = 14;
public const int SDL_LOG_CATEGORY_RESERVED7 = 15;
public const int SDL_LOG_CATEGORY_RESERVED8 = 16;
public const int SDL_LOG_CATEGORY_RESERVED9 = 17;
public const int SDL_LOG_CATEGORY_RESERVED10 = 18;
/* Beyond this point is reserved for application use, e.g.
enum {
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LOG_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
LOG_CATEGORY_AWESOME2,
LOG_CATEGORY_AWESOME3,
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...
};
*/
public const int SDL_LOG_CATEGORY_CUSTOM = 19;
/* End nameless enum SDL_LOG_CATEGORY */
public enum SDL_LogPriority
{
SDL_LOG_PRIORITY_VERBOSE = 1,
SDL_LOG_PRIORITY_DEBUG,
SDL_LOG_PRIORITY_INFO,
SDL_LOG_PRIORITY_WARN,
SDL_LOG_PRIORITY_ERROR,
SDL_LOG_PRIORITY_CRITICAL,
SDL_NUM_LOG_PRIORITIES
}
[DllImport(nativeLibName)]
public static extern void SDL_Log(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string fmt,
__arglist
);
[DllImport(nativeLibName)]
public static extern void SDL_LogVerbose(
int category,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string fmt,
__arglist
);
[DllImport(nativeLibName)]
public static extern void SDL_LogDebug(
int category,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string fmt,
__arglist
);
[DllImport(nativeLibName)]
public static extern void SDL_LogInfo(
int category,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string fmt,
__arglist
);
[DllImport(nativeLibName)]
public static extern void SDL_LogWarn(
int category,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string fmt,
__arglist
);
[DllImport(nativeLibName)]
public static extern void SDL_LogError(
int category,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string fmt,
__arglist
);
[DllImport(nativeLibName)]
public static extern void SDL_LogCritical(
int category,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string fmt,
__arglist
);
[DllImport(nativeLibName)]
public static extern void SDL_LogMessage(
int category,
SDL_LogPriority priority,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string fmt,
__arglist
);
[DllImport(nativeLibName)]
public static extern void SDL_LogMessageV(
int category,
SDL_LogPriority priority,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string fmt,
__arglist
);
[DllImport(nativeLibName)]
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public static extern SDL_LogPriority SDL_LogGetPriority(
int category
);
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[DllImport(nativeLibName)]
public static extern void SDL_LogSetPriority(
int category,
SDL_LogPriority priority
);
[DllImport(nativeLibName)]
public static extern void SDL_LogSetAllPriority(
SDL_LogPriority priority
);
[DllImport(nativeLibName)]
public static extern void SDL_LogResetPriorities();
// TODO: SDL_LogGetOutputFunction
// TODO: SDL_LogSetOutputFunction
#endregion
#region SDL_version.h, SDL_revision.h
[StructLayout(LayoutKind.Sequential)]
public struct SDL_version
{
public byte major;
public byte minor;
public byte patch;
}
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[DllImport(nativeLibName)]
private static extern void SDL_GetVersion(ref SDL_version ver);
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[DllImport(nativeLibName, EntryPoint = "SDL_GetRevision")]
private static extern IntPtr INTERNAL_SDL_GetRevision();
public static string SDL_GetRevision()
{
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return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetRevision()
);
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}
[DllImport(nativeLibName)]
public static extern int SDL_GetRevisionNumber();
#endregion
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#region SDL_video.h
/* Actually, this is from SDL_blendmode.h */
[Flags]
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public enum SDL_BlendMode
{
SDL_BLENDMODE_NONE = 0x00000000,
SDL_BLENDMODE_BLEND = 0x00000001,
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SDL_BLENDMODE_ADD = 0x00000002,
SDL_BLENDMODE_MOD = 0x00000004
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}
public enum SDL_GLattr
{
SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
SDL_GL_ACCUM_ALPHA_SIZE,
SDL_GL_STEREO,
SDL_GL_MULTISAMPLEBUFFERS,
SDL_GL_MULTISAMPLESAMPLES,
SDL_GL_ACCELERATED_VISUAL,
SDL_GL_RETAINED_BACKING,
SDL_GL_CONTEXT_MAJOR_VERSION,
SDL_GL_CONTEXT_MINOR_VERSION,
SDL_GL_CONTEXT_EGL,
SDL_GL_CONTEXT_FLAGS,
SDL_GL_PROFILE_MASK,
SDL_GL_SHARE_WITH_CURRENT_CONTEXT
}
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public enum SDL_WindowEventID : byte
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{
SDL_WINDOWEVENT_NONE,
SDL_WINDOWEVENT_SHOWN,
SDL_WINDOWEVENT_HIDDEN,
SDL_WINDOWEVENT_EXPOSED,
SDL_WINDOWEVENT_MOVED,
SDL_WINDOWEVENT_RESIZED,
SDL_WINDOWEVENT_SIZE_CHANGED,
SDL_WINDOWEVENT_MINIMIZED,
SDL_WINDOWEVENT_MAXIMIZED,
SDL_WINDOWEVENT_RESTORED,
SDL_WINDOWEVENT_ENTER,
SDL_WINDOWEVENT_LEAVE,
SDL_WINDOWEVENT_FOCUS_GAINED,
SDL_WINDOWEVENT_FOCUS_LOST,
SDL_WINDOWEVENT_CLOSE,
}
[Flags]
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public enum SDL_WindowFlags
{
SDL_WINDOW_FULLSCREEN = 0x00000001,
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SDL_WINDOW_OPENGL = 0x00000002,
SDL_WINDOW_SHOWN = 0x00000004,
SDL_WINDOW_HIDDEN = 0x00000008,
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SDL_WINDOW_BORDERLESS = 0x00000010,
SDL_WINDOW_RESIZABLE = 0x00000020,
SDL_WINDOW_MINIMIZED = 0x00000040,
SDL_WINDOW_MAXIMIZED = 0x00000080,
SDL_WINDOW_INPUT_GRABBED = 0x00000100,
SDL_WINDOW_INPUT_FOCUS = 0x00000200,
SDL_WINDOW_MOUSE_FOCUS = 0x00000400,
SDL_WINDOW_FULLSCREEN_DESKTOP =
(SDL_WINDOW_FULLSCREEN | 0x00001000),
SDL_WINDOW_FOREIGN = 0x00000800,
}
public const int SDL_WINDOWPOS_UNDEFINED_MASK = 0x1FFF0000;
public const int SDL_WINDOWPOS_CENTERED_MASK = 0x2FFF0000;
public const int SDL_WINDOWPOS_UNDEFINED = 0x1FFF0000;
public const int SDL_WINDOWPOS_CENTERED = 0x2FFF0000;
public static int SDL_WINDOWPOS_UNDEFINED_DISPLAY(int X)
{
return (SDL_WINDOWPOS_UNDEFINED_MASK | X);
}
public static bool SDL_WINDOWPOS_ISUNDEFINED(int X)
{
return (X & 0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK;
}
public static int SDL_WINDOWPOS_CENTERED_DISPLAY(int X)
{
return (SDL_WINDOWPOS_CENTERED_MASK | X);
}
public static bool SDL_WINDOWPOS_ISCENTERED(int X)
{
return (X & 0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK;
}
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[StructLayout(LayoutKind.Sequential)]
public struct SDL_DisplayMode
{
public uint format;
public int w;
public int h;
public int refresh_rate;
public IntPtr driverdata; // void*
}
/* IntPtr refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateWindow(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string title,
int x,
int y,
int w,
int h,
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SDL_WindowFlags flags
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);
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/* window and renderer refer to an SDL_Window* and SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_CreateWindowAndRenderer(
int width,
int height,
SDL_WindowFlags window_flags,
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ref IntPtr window,
ref IntPtr renderer
);
/* IntPtr refers to an SDL_Window*. data is a void* pointer. */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateWindowFrom(IntPtr data);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_DestroyWindow(IntPtr window);
[DllImport(nativeLibName)]
public static extern void SDL_DisableScreenSaver();
[DllImport(nativeLibName)]
public static extern void SDL_EnableScreenSaver();
/* IntPtr refers to an SDL_DisplayMode. Just use closest. */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_GetClosestDisplayMode(
int displayIndex,
ref SDL_DisplayMode mode,
ref SDL_DisplayMode closest
);
[DllImport(nativeLibName)]
public static extern int SDL_GetCurrentDisplayMode(
int displayIndex,
ref SDL_DisplayMode mode
);
[DllImport(nativeLibName, EntryPoint = "SDL_GetCurrentVideoDriver")]
private static extern IntPtr INTERNAL_SDL_GetCurrentVideoDriver();
public static string SDL_GetCurrentVideoDriver()
{
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return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetCurrentVideoDriver()
);
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}
[DllImport(nativeLibName)]
public static extern int SDL_GetDesktopDisplayMode(
int displayIndex,
ref SDL_DisplayMode mode
);
[DllImport(nativeLibName)]
public static extern int SDL_GetDisplayBounds(
int displayIndex,
ref SDL_Rect rect
);
[DllImport(nativeLibName)]
public static extern int SDL_GetDisplayMode(
int displayIndex,
int modeIndex,
ref SDL_DisplayMode mode
);
[DllImport(nativeLibName)]
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public static extern int SDL_GetNumDisplayModes(
int displayIndex
);
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[DllImport(nativeLibName)]
public static extern int SDL_GetNumVideoDisplays();
[DllImport(nativeLibName)]
public static extern int SDL_GetNumVideoDrivers();
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[DllImport(nativeLibName, EntryPoint = "SDL_GetVideoDriver")]
private static extern IntPtr INTERNAL_SDL_GetVideoDriver(
int index
);
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public static string SDL_GetVideoDriver(int index)
{
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return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetVideoDriver(index)
);
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}
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
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public static extern float SDL_GetWindowBrightness(
IntPtr window
);
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/* IntPtr refers to void* data. window refers to an SDL_Window*. */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_GetWindowData(
IntPtr window,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string name
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
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public static extern int SDL_GetWindowDisplayIndex(
IntPtr window
);
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/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_GetWindowDisplayMode(
IntPtr window,
ref SDL_DisplayMode mode
);
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/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern uint SDL_GetWindowFlags(IntPtr window);
/* IntPtr refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_GetWindowFromID(uint id);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_GetWindowGammaRamp(
IntPtr window,
ref ushort red,
ref ushort green,
ref ushort blue
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_GetWindowGrab(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern uint SDL_GetWindowID(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern uint SDL_GetWindowPixelFormat(
IntPtr window
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_GetWindowPosition(
IntPtr window,
ref int x,
ref int y
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_GetWindowSize(
IntPtr window,
ref int w,
ref int h
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, EntryPoint = "SDL_GetWindowSurface")]
private static extern IntPtr INTERNAL_SDL_GetWindowSurface(
IntPtr window
);
public static SDL_Surface SDL_GetWindowSurface(IntPtr window)
{
SDL_Surface result;
IntPtr result_ptr = INTERNAL_SDL_GetWindowSurface(
window
);
result = (SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, EntryPoint = "SDL_GetWindowTitle")]
private static extern IntPtr INTERNAL_SDL_GetWindowTitle(
IntPtr window
);
public static string SDL_GetWindowTitle(IntPtr window)
{
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetWindowTitle(window)
);
}
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_GL_BindTexture(
IntPtr texture,
ref float texw,
ref float texh
);
/* IntPtr and window refer to an SDL_GLContext and SDL_Window* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_GL_CreateContext(IntPtr window);
/* context refers to an SDL_GLContext */
[DllImport(nativeLibName)]
public static extern void SDL_GL_DeleteContext(IntPtr context);
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_GL_ExtensionSupported(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string extension
);
[DllImport(nativeLibName)]
public static extern int SDL_GL_GetAttribute(
SDL_GLattr attr,
ref int value
);
[DllImport(nativeLibName)]
public static extern int SDL_GL_GetSwapInterval();
/* window and context refer to an SDL_Window* and SDL_GLContext */
[DllImport(nativeLibName)]
public static extern int SDL_GL_MakeCurrent(
IntPtr window,
IntPtr context
);
[DllImport(nativeLibName)]
public static extern int SDL_GL_SetAttribute(
SDL_GLattr attr,
int value
);
[DllImport(nativeLibName)]
public static extern int SDL_GL_SetSwapInterval(int interval);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_GL_SwapWindow(IntPtr window);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_GL_UnbindTexture(IntPtr texture);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_HideWindow(IntPtr window);
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_IsScreenSaverEnabled();
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_MaximizeWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_MinimizeWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_RaiseWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_RestoreWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_SetWindowBrightness(
IntPtr window,
float brightness
);
/* IntPtr and userdata are void*, window is an SDL_Window* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_SetWindowData(
IntPtr window,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string name,
IntPtr userdata
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_SetWindowDisplayMode(
IntPtr window,
ref SDL_DisplayMode mode
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_SetWindowFullscreen(
IntPtr window,
SDL_bool fullscreen
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_SetWindowGammaRamp(
IntPtr window,
ref ushort red,
ref ushort green,
ref ushort blue
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_SetWindowGrab(
IntPtr window,
SDL_bool grabbed
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_SetWindowIcon(
IntPtr window,
ref SDL_Surface icon
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_SetWindowPosition(
IntPtr window,
int x,
int y
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_SetWindowSize(
IntPtr window,
int w,
int h
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_SetWindowTitle(
IntPtr window,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string title
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern void SDL_ShowWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_UpdateWindowSurface(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern int SDL_UpdateWindowSurfaceRects(
IntPtr window,
SDL_Rect[] rects,
int numrects
);
[DllImport(nativeLibName)]
public static extern int SDL_VideoInit(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string driver_name
);
[DllImport(nativeLibName)]
public static extern void SDL_VideoQuit();
2013-04-03 18:43:08 +00:00
#endregion
#region SDL_render.h
[Flags]
2013-04-04 08:18:59 +00:00
public enum SDL_RendererFlags
{
SDL_RENDERER_SOFTWARE = 0x00000001,
SDL_RENDERER_ACCELERATED = 0x00000002,
SDL_RENDERER_PRESENTVSYNC = 0x00000004,
SDL_RENDERER_TARGETTEXTURE = 0x00000008
}
[Flags]
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public enum SDL_RendererFlip
{
SDL_FLIP_NONE = 0x00000000,
SDL_FLIP_HORIZONTAL = 0x00000001,
SDL_FLIP_VERTICAL = 0x00000002
}
public enum SDL_TextureAccess
{
SDL_TEXTUREACCES_STATIC,
SDL_TEXTUREACCESS_STREAMING,
SDL_TEXTUREACCESS_TARGET
}
[Flags]
2013-04-04 08:18:59 +00:00
public enum SDL_TextureModulate
{
SDL_TEXTUREMODULATE_NONE = 0x00000000,
SDL_TEXTUREMODULATE_HORIZONTAL = 0x00000001,
SDL_TEXTUREMODULATE_VERTICAL = 0x00000002
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct SDL_RendererInfo
{
public string name; // const char*
public uint flags;
public uint num_texture_formats;
public fixed uint texture_formats[16];
public int max_texture_width;
public int max_texture_height;
}
/* IntPtr refers to an SDL_Renderer*, window to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateRenderer(
IntPtr window,
int index,
uint flags
);
/* IntPtr refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateRenderer(
ref SDL_Surface surface
);
/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateTexture(
IntPtr renderer,
uint format,
int access,
int w,
int h
);
/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateTextureFromSurface(
IntPtr renderer,
ref SDL_Surface surface
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern void SDL_DestroyRenderer(IntPtr renderer);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern void SDL_DestroyTexture(IntPtr texture);
[DllImport(nativeLibName)]
public static extern int SDL_GetNumRenderDrivers();
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_GetRenderDrawBlendMode(
IntPtr renderer,
ref SDL_BlendMode blendMode
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_GetRenderDrawColor(
IntPtr renderer,
ref byte r,
ref byte g,
ref byte b,
ref byte a
);
[DllImport(nativeLibName)]
public static extern int SDL_GetRenderDriverInfo(
int index,
ref SDL_RendererInfo info
);
/* IntPtr refers to an SDL_Renderer*, window to an SDL_Window* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_GetRenderer(IntPtr window);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_GetRendererInfo(
IntPtr renderer,
ref SDL_RendererInfo info
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_GetTextureAlphaMod(
IntPtr texture,
ref byte alpha
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_GetTextureBlendMode(
IntPtr texture,
ref SDL_BlendMode blendMode
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_GetTextureColorMod(
IntPtr texture,
ref byte r,
ref byte g,
ref byte b
);
/* texture refers to an SDL_Texture*, pixels to a void* */
[DllImport(nativeLibName)]
public static extern int SDL_LockTexture(
IntPtr texture,
ref SDL_Rect rect,
ref IntPtr pixels,
ref int pitch
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_QueryTexture(
IntPtr texture,
ref uint format,
ref int access,
ref int w,
ref int h
);
/* texture refers to an SDL_Texture, pixels to a void* */
[DllImport(nativeLibName)]
public static extern int SDL_QueryTexturePixels(
IntPtr texture,
ref IntPtr pixels,
ref int pitch
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_RenderClear(IntPtr renderer);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_RenderCopy(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
ref SDL_Rect dstrect
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_RenderCopyEx(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
ref SDL_Rect dstrect,
double angle,
ref SDL_Point center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_RenderDrawLine(
IntPtr renderer,
int x1,
int y1,
int x2,
int y2
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_RenderDrawLines(
IntPtr renderer,
SDL_Point[] points,
int count
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_RenderDrawPoint(
IntPtr renderer,
int x,
int y
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_RenderDrawPoints(
IntPtr renderer,
SDL_Point[] points,
int count
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_RenderDrawRect(
IntPtr renderer,
ref SDL_Rect rect
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_RenderDrawRects(
IntPtr renderer,
SDL_Rect[] rects,
int count
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_RenderFillRect(
IntPtr renderer,
ref SDL_Rect rect
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_RenderFillRects(
IntPtr renderer,
SDL_Rect[] rects,
int count
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_RendererGetViewport(
IntPtr renderer,
ref SDL_Rect rect
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern void SDL_RenderPresent(IntPtr renderer);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_RenderReadPixels(
IntPtr renderer,
ref SDL_Rect rect,
uint format,
IntPtr pixels,
int pitch
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_RenderSetViewport(
IntPtr renderer,
ref SDL_Rect rect
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_SetRenderDrawBlendMode(
IntPtr renderer,
SDL_BlendMode blendMode
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern int SDL_SetRenderDrawColor(
IntPtr renderer,
byte r,
byte g,
byte b,
byte a
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_SetRenderTarget(
IntPtr renderer,
IntPtr texture
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_SetTextureAlphaMod(
IntPtr texture,
byte alpha
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_SetTextureBlendMode(
IntPtr texture,
SDL_BlendMode blendMode
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_SetTextureColorMod(
IntPtr texture,
byte r,
byte g,
byte b
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern void SDL_UnlockTexture(IntPtr texture);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName)]
public static extern int SDL_UpdateTexture(
IntPtr texture,
ref SDL_Rect rect,
IntPtr pixels,
int pitch
);
2013-04-03 18:43:08 +00:00
#endregion
#region SDL_pixels.h
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public static uint SDL_DEFINE_PIXELFOURCC(byte A, byte B, byte C, byte D)
{
return SDL_FOURCC(A, B, C, D);
}
public static uint SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM type,
SDL_PIXELORDER_ENUM order,
SDL_PACKEDLAYOUT_ENUM layout,
byte bits,
byte bytes
) {
return (uint) (
(1 << 28) |
(((byte) type) << 24) |
(((byte) order) << 20) |
(((byte) layout) << 16) |
(bits << 8) |
(bytes)
);
}
public static byte SDL_PIXELFLAG(uint X)
{
return (byte) ((X >> 28) & 0x0F);
}
public static byte SDL_PIXELTYPE(uint X)
{
return (byte) ((X >> 24) & 0x0F);
}
public static byte SDL_PIXELORDER(uint X)
{
return (byte) ((X >> 20) & 0x0F);
}
public static byte SDL_BITSPERPIXEL(uint X)
{
return (byte) ((X << 16) & 0x0F);
}
public static byte SDL_BYTESPERPIXEL(uint X)
{
if (SDL_ISPIXELFORMAT_FOURCC(X))
{
if ( (X == SDL_PIXELFORMAT_YUY2) ||
(X == SDL_PIXELFORMAT_UYVY) ||
(X == SDL_PIXELFORMAT_YVYU) )
{
return 2;
}
return 1;
}
return (byte) (X & 0xFF);
}
public static bool SDL_ISPIXELFORMAT_INDEXED(uint format)
{
if (SDL_ISPIXELFORMAT_FOURCC(format))
{
return false;
}
SDL_PIXELTYPE_ENUM pType =
(SDL_PIXELTYPE_ENUM) SDL_PIXELTYPE(format);
return (
pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1 ||
pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4 ||
pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX8
);
}
public static bool SDL_ISPIXELFORMAT_ALPHA(uint format)
{
if (SDL_ISPIXELFORMAT_FOURCC(format))
{
return false;
}
SDL_PIXELORDER_ENUM pOrder =
(SDL_PIXELORDER_ENUM) SDL_PIXELORDER(format);
return (
pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB ||
pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA ||
pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR ||
pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA
);
}
public static bool SDL_ISPIXELFORMAT_FOURCC(uint format)
{
return (format == 0) && (SDL_PIXELFLAG(format) != 1);
}
public enum SDL_PIXELTYPE_ENUM
{
SDL_PIXELTYPE_UNKNOWN,
SDL_PIXELTYPE_INDEX1,
SDL_PIXELTYPE_INDEX4,
SDL_PIXELTYPE_INDEX8,
SDL_PIXELTYPE_PACKED8,
SDL_PIXELTYPE_PACKED16,
SDL_PIXELTYPE_PACKED32,
SDL_PIXELTYPE_ARRAYU8,
SDL_PIXELTYPE_ARRAYU16,
SDL_PIXELTYPE_ARRAYU32,
SDL_PIXELTYPE_ARRAYF16,
SDL_PIXELTYPE_ARRAYF32
}
public enum SDL_PIXELORDER_ENUM
{
/* BITMAPORDER */
SDL_BITMAPORDER_NONE,
SDL_BITMAPORDER_4321,
SDL_BITMAPORDER_1234,
/* PACKEDORDER */
SDL_PACKEDORDER_NONE = 0,
SDL_PACKEDORDER_XRGB,
SDL_PACKEDORDER_RGBX,
SDL_PACKEDORDER_ARGB,
SDL_PACKEDORDER_RGBA,
SDL_PACKEDORDER_XBGR,
SDL_PACKEDORDER_BGRX,
SDL_PACKEDORDER_ABGR,
SDL_PACKEDORDER_BGRA,
/* ARRAYORDER */
SDL_ARRAYORDER_NONE = 0,
SDL_ARRAYORDER_RGB,
SDL_ARRAYORDER_RGBA,
SDL_ARRAYORDER_ARGB,
SDL_ARRAYORDER_BGR,
SDL_ARRAYORDER_BGRA,
SDL_ARRAYORDER_ABGR
}
public enum SDL_PACKEDLAYOUT_ENUM
{
SDL_PACKEDLAYOUT_NONE,
SDL_PACKEDLAYOUT_332,
SDL_PACKEDLAYOUT_4444,
SDL_PACKEDLAYOUT_1555,
SDL_PACKEDLAYOUT_5551,
SDL_PACKEDLAYOUT_565,
SDL_PACKEDLAYOUT_8888,
SDL_PACKEDLAYOUT_2101010,
SDL_PACKEDLAYOUT_1010102
}
/* FIXME: These should all be const!!! */
public const uint SDL_PIXELFORMAT_UNKNOWN = 0;
public static uint SDL_PIXELFORMAT_INDEX1LSB = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1,
SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_4321,
0,
1, 0
);
public static uint SDL_PIXELFORMAT_INDEX1MSB = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1,
SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_1234,
0,
1, 0
);
public static uint SDL_PIXELFORMAT_INDEX4LSB = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4,
SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_4321,
0,
4, 0
);
public static uint SDL_PIXELFORMAT_INDEX4MSB = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4,
SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_1234,
0,
4, 0
);
public static uint SDL_PIXELFORMAT_INDEX8 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX8,
0,
0,
8, 1
);
public static uint SDL_PIXELFORMAT_RGB332 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED8,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_332,
8, 1
);
public static uint SDL_PIXELFORMAT_RGB444 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
12, 2
);
public static uint SDL_PIXELFORMAT_RGB555 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555,
15, 2
);
public static uint SDL_PIXELFORMAT_BGR555 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1,
SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_4321,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555,
15, 2
);
public static uint SDL_PIXELFORMAT_ARGB4444 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
16, 2
);
public static uint SDL_PIXELFORMAT_RGBA4444 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
16, 2
);
public static uint SDL_PIXELFORMAT_ABGR4444 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
16, 2
);
public static uint SDL_PIXELFORMAT_BGRA4444 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
16, 2
);
public static uint SDL_PIXELFORMAT_ARGB1555 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555,
16, 2
);
public static uint SDL_PIXELFORMAT_RGBA5551 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_5551,
16, 2
);
public static uint SDL_PIXELFORMAT_ABGR1555 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555,
16, 2
);
public static uint SDL_PIXELFORMAT_BGRA5551 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_5551,
16, 2
);
public static uint SDL_PIXELFORMAT_RGB565 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_565,
16, 2
);
public static uint SDL_PIXELFORMAT_BGR565 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_565,
16, 2
);
public static uint SDL_PIXELFORMAT_RGB24 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_ARRAYU8,
SDL_PIXELORDER_ENUM.SDL_ARRAYORDER_RGB,
0,
24, 3
);
public static uint SDL_PIXELFORMAT_BGR24 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_ARRAYU8,
SDL_PIXELORDER_ENUM.SDL_ARRAYORDER_BGR,
0,
24, 3
);
public static uint SDL_PIXELFORMAT_RGB888 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
24, 4
);
public static uint SDL_PIXELFORMAT_RGBX8888 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBX,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
24, 4
);
public static uint SDL_PIXELFORMAT_BGR888 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
24, 4
);
public static uint SDL_PIXELFORMAT_BGRX8888 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRX,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
24, 4
);
public static uint SDL_PIXELFORMAT_ARGB8888 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
32, 4
);
public static uint SDL_PIXELFORMAT_RGBA8888 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
32, 4
);
public static uint SDL_PIXELFORMAT_ABGR8888 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
32, 4
);
public static uint SDL_PIXELFORMAT_BGRA8888 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
32, 4
);
public static uint SDL_PIXELFORMAT_ARGB2101010 = SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_2101010,
32, 4
);
public static uint SDL_PIXELFORMAT_YV12 = SDL_DEFINE_PIXELFOURCC(
(byte) 'Y', (byte) 'V', (byte) '1', (byte) '2'
);
public static uint SDL_PIXELFORMAT_IYUV = SDL_DEFINE_PIXELFOURCC(
(byte) 'I', (byte) 'Y', (byte) 'U', (byte) 'V'
);
public static uint SDL_PIXELFORMAT_YUY2 = SDL_DEFINE_PIXELFOURCC(
(byte) 'Y', (byte) 'U', (byte) 'Y', (byte) '2'
);
public static uint SDL_PIXELFORMAT_UYVY = SDL_DEFINE_PIXELFOURCC(
(byte) 'U', (byte) 'Y', (byte) 'V', (byte) 'Y'
);
public static uint SDL_PIXELFORMAT_YVYU = SDL_DEFINE_PIXELFOURCC(
(byte) 'Y', (byte) 'V', (byte) 'Y', (byte) 'U'
);
2013-04-04 13:56:04 +00:00
[StructLayout(LayoutKind.Sequential)]
2013-04-04 12:57:09 +00:00
public struct SDL_Color
{
public byte r;
public byte g;
public byte b;
public byte a;
}
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[StructLayout(LayoutKind.Sequential)]
2013-04-04 12:57:09 +00:00
public struct SDL_Palette
{
public int ncolors;
public SDL_Color[] colors;
public int version;
public int refcount;
}
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[StructLayout(LayoutKind.Sequential)]
2013-04-04 12:57:09 +00:00
public struct SDL_PixelFormat
{
public uint format;
public IntPtr palette; // SDL_Palette*
public byte BitsPerPixel;
public byte BytesPerPixel;
public uint Rmask;
public uint Gmask;
public uint Bmask;
public uint Amask;
public byte Rloss;
public byte Gloss;
public byte Bloss;
public byte Aloss;
public byte Rshift;
public byte Gshift;
public byte Bshift;
public byte Ashift;
public int refcount;
public IntPtr next; // SDL_PixelFormat*
}
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/* IntPtr refers to an SDL_PixelFormat* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_AllocFormat(uint pixel_format);
/* IntPtr refers to an SDL_Palette* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_AllocPalette(int ncolors);
[DllImport(nativeLibName)]
public static extern void SDL_CalculateGammaRamp(
float gamma,
ref ushort ramp
);
/* format refers to an SDL_PixelFormat* */
[DllImport(nativeLibName)]
public static extern void SDL_FreeFormat(IntPtr format);
/* palette refers to an SDL_Palette* */
[DllImport(nativeLibName)]
public static extern void SDL_FreePalette(IntPtr palette);
[DllImport(nativeLibName, EntryPoint = "SDL_GetPixelFormatName")]
private static extern IntPtr INTERNAL_SDL_GetPixelFormatName(
uint format
);
public static string SDL_GetPixelFormatName(uint format)
{
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetPixelFormatName(format)
);
}
/* format refers to an SDL_PixelFormat* */
[DllImport(nativeLibName)]
public static extern void SDL_GetRGB(
uint pixel,
IntPtr format,
ref byte r,
ref byte g,
ref byte b
);
/* format refers to an SDL_PixelFormat* */
[DllImport(nativeLibName)]
public static extern void SDL_GetRGBA(
uint pixel,
IntPtr format,
ref byte r,
ref byte g,
ref byte b,
ref byte a
);
/* format refers to an SDL_PixelFormat* */
[DllImport(nativeLibName)]
public static extern uint SDL_MapRGB(
IntPtr format,
byte r,
byte g,
byte b
);
/* format refers to an SDL_PixelFormat* */
[DllImport(nativeLibName)]
public static extern uint SDL_MapRGBA(
IntPtr format,
byte r,
byte g,
byte b,
byte a
);
[DllImport(nativeLibName)]
public static extern uint SDL_MasksToPixelFormatEnum(
int bpp,
uint Rmask,
uint Gmask,
uint Bmask,
uint Amask
);
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_PixelFormatEnumToMasks(
uint format,
ref int bpp,
ref uint Rmask,
ref uint Gmask,
ref uint Bmask,
ref uint Amask
);
/* palette refers to an SDL_Palette* */
[DllImport(nativeLibName)]
public static extern int SDL_SetPaletteColors(
IntPtr palette,
SDL_Color[] colors,
int firstcolor,
int ncolors
);
/* format and palette refer to an SDL_PixelFormat* and SDL_Palette* */
[DllImport(nativeLibName)]
public static extern int SDL_SetPixelFormatPalette(
IntPtr format,
IntPtr palette
);
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#endregion
#region SDL_rect.h
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_Point
{
public int x;
public int y;
}
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_Rect
{
public int x;
public int y;
public int w;
public int h;
}
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_EnclosePoints(
SDL_Point[] points,
int count,
ref SDL_Rect clip,
ref SDL_Rect result
);
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_HasIntersection(
ref SDL_Rect A,
ref SDL_Rect B
);
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_IntersectRect(
ref SDL_Rect A,
ref SDL_Rect B,
ref SDL_Rect result
);
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_IntersectRectAndLine(
ref SDL_Rect rect,
ref int X1,
ref int Y1,
ref int X2,
ref int Y2
);
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_RectEmpty(ref SDL_Rect rect);
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_RectEquals(
ref SDL_Rect A,
ref SDL_Rect B
);
[DllImport(nativeLibName)]
public static extern void SDL_UnionRect(
ref SDL_Rect A,
ref SDL_Rect B,
ref SDL_Rect result
);
#endregion
#region SDL_surface.h
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public const uint SDL_SWSURFACE = 0x00000000;
public const uint SDL_PREALLOC = 0x00000001;
public const uint SDL_RLEACCEL = 0x00000002;
public const uint SDL_DONTFREE = 0x00000004;
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[StructLayout(LayoutKind.Sequential)]
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public struct SDL_Surface
{
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public uint flags;
public IntPtr format; // SDL_PixelFormat*
public int w;
public int h;
public int pitch;
public IntPtr pixels; // void*
public IntPtr userdata; // void*
public int locked;
public IntPtr lock_data; // void*
public SDL_Rect clip_rect;
public IntPtr map; // SDL_BlitMap*
public int refcount;
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}
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public static bool SDL_MUSTLOCK(ref SDL_Surface surface)
{
return (surface.flags & SDL_RLEACCEL) != 0;
}
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[DllImport(nativeLibName)]
public static extern int SDL_BlitSurface(
ref SDL_Surface src,
ref SDL_Rect srcrect,
ref SDL_Surface dst,
ref SDL_Rect dstrect
);
/* src and dst are void* pointers */
[DllImport(nativeLibName)]
public static extern int SDL_ConvertPixels(
int width,
int height,
uint src_format,
IntPtr src,
int src_pitch,
uint dst_format,
IntPtr dst,
int dst_pitch
);
/* fmt refers to an SDL_PixelFormat* */
[DllImport(nativeLibName, EntryPoint = "SDL_ConvertSurface")]
private static extern IntPtr INTERNAL_SDL_ConvertSurface(
ref SDL_Surface src,
IntPtr fmt,
uint flags
);
public static SDL_Surface SDL_ConvertSurface(
ref SDL_Surface src,
IntPtr fmt,
uint flags
) {
SDL_Surface result;
IntPtr result_ptr = INTERNAL_SDL_ConvertSurface(
ref src,
fmt,
flags
);
result = (SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
[DllImport(nativeLibName, EntryPoint = "SDL_ConvertSurfaceFormat")]
private static extern IntPtr INTERNAL_SDL_ConvertSurfaceFormat(
ref SDL_Surface src,
uint pixel_format,
uint flags
);
public static SDL_Surface SDL_ConvertSurfaceFormat(
ref SDL_Surface src,
uint pixel_format,
uint flags
) {
SDL_Surface result;
IntPtr result_ptr = INTERNAL_SDL_ConvertSurfaceFormat(
ref src,
pixel_format,
flags
);
result = (SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
[DllImport(nativeLibName, EntryPoint = "SDL_CreateRGBSurface")]
private static extern IntPtr INTERNAL_SDL_CreateRGBSurface(
uint flags,
int width,
int height,
int depth,
uint Rmask,
uint Gmask,
uint Bmask,
uint Amask
);
public static SDL_Surface SDL_CreateRGBSurface(
uint flags,
int width,
int height,
int depth,
uint Rmask,
uint Gmask,
uint Bmask,
uint Amask
) {
SDL_Surface result;
IntPtr result_ptr = INTERNAL_SDL_CreateRGBSurface(
flags,
width,
height,
depth,
Rmask,
Gmask,
Bmask,
Amask
);
result = (SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* pixels refers to a void* */
[DllImport(nativeLibName, EntryPoint = "SDL_CreateRGBSurfaceFrom")]
private static extern IntPtr INTERNAL_SDL_CreateRGBSurfaceFrom(
IntPtr pixels,
int width,
int height,
int depth,
int pitch,
uint Rmask,
uint Gmask,
uint Bmask,
uint Amask
);
public static SDL_Surface SDL_CreateRGBSurfaceFrom(
IntPtr pixels,
int width,
int height,
int depth,
int pitch,
uint Rmask,
uint Gmask,
uint Bmask,
uint Amask
) {
SDL_Surface result;
IntPtr result_ptr = INTERNAL_SDL_CreateRGBSurfaceFrom(
pixels,
width,
height,
depth,
pitch,
Rmask,
Gmask,
Bmask,
Amask
);
result = (SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
[DllImport(nativeLibName)]
public static extern int SDL_FillRect(
ref SDL_Surface dst,
ref SDL_Rect rect,
uint color
);
[DllImport(nativeLibName)]
public static extern int SDL_FillRects(
ref SDL_Surface dst,
SDL_Rect[] rects,
int count,
uint color
);
[DllImport(nativeLibName)]
public static extern void SDL_FreeSurface(ref SDL_Surface surface);
[DllImport(nativeLibName)]
public static extern void SDL_GetClipRect(
ref SDL_Surface surface,
ref SDL_Rect rect
);
[DllImport(nativeLibName)]
public static extern int SDL_GetColorKey(
ref SDL_Surface surface,
ref uint key
);
[DllImport(nativeLibName)]
public static extern int SDL_GetSurfaceAlphaMod(
ref SDL_Surface surface,
ref byte alpha
);
[DllImport(nativeLibName)]
public static extern int SDL_GetSurfaceBlendMode(
ref SDL_Surface surface,
ref SDL_BlendMode blendMode
);
[DllImport(nativeLibName)]
public static extern int SDL_GetSurfaceColorMod(
ref SDL_Surface surface,
ref byte r,
ref byte g,
ref byte b
);
/* These are for SDL_LoadBMP, which is a macro in the SDL headers. */
/* THIS IS AN RWops FUNCTION!
*/
[DllImport(nativeLibName, EntryPoint = "SDL_LoadBMP_RW")]
private static extern IntPtr INTERNAL_SDL_LoadBMP_RW(
IntPtr src,
int freesrc
);
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public static SDL_Surface SDL_LoadBMP(string file)
{
SDL_Surface result;
IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "rb");
IntPtr result_ptr = INTERNAL_SDL_LoadBMP_RW(rwops, 1);
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result = (SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
[DllImport(nativeLibName)]
public static extern int SDL_LockSurface(ref SDL_Surface surface);
[DllImport(nativeLibName)]
public static extern int SDL_LowerBlit(
ref SDL_Surface src,
ref SDL_Rect srcrect,
ref SDL_Surface dst,
ref SDL_Rect dstrect
);
[DllImport(nativeLibName)]
public static extern int SDL_LowerBlitScaled(
ref SDL_Surface src,
ref SDL_Rect srcrect,
ref SDL_Surface dst,
ref SDL_Rect dstrect
);
[DllImport(nativeLibName)]
public static extern int SDL_SaveBMP(
ref SDL_Surface surface,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string file
);
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_SetClipRect(
ref SDL_Surface surface,
ref SDL_Rect rect
);
[DllImport(nativeLibName)]
public static extern int SDL_SetColorKey(
ref SDL_Surface surface,
int flag,
uint key
);
[DllImport(nativeLibName)]
public static extern int SDL_SetSurfaceAlphaMod(
ref SDL_Surface surface,
byte alpha
);
[DllImport(nativeLibName)]
public static extern int SDL_SetSurfaceBlendMode(
ref SDL_Surface surface,
SDL_BlendMode blendMode
);
[DllImport(nativeLibName)]
public static extern int SDL_SetSurfaceColorMod(
ref SDL_Surface surface,
byte r,
byte g,
byte b
);
/* palette refers to an SDL_Palette* */
[DllImport(nativeLibName)]
public static extern int SDL_SetSurfacePalette(
ref SDL_Surface surface,
IntPtr palette
);
[DllImport(nativeLibName)]
public static extern int SDL_SetSurfaceRLE(
ref SDL_Surface surface,
int flag
);
[DllImport(nativeLibName)]
public static extern int SDL_SoftStretch(
ref SDL_Surface src,
ref SDL_Rect srcrect,
ref SDL_Surface dst,
ref SDL_Rect dstrect
);
[DllImport(nativeLibName)]
public static extern void SDL_UnlockSurface(ref SDL_Surface surface);
[DllImport(nativeLibName)]
public static extern int SDL_UpperBlit(
ref SDL_Surface src,
ref SDL_Rect srcrect,
ref SDL_Surface dst,
ref SDL_Rect dstrect
);
[DllImport(nativeLibName)]
public static extern int SDL_UpperBlitScaled(
ref SDL_Surface src,
ref SDL_Rect srcrect,
ref SDL_Surface dst,
ref SDL_Rect dstrect
);
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#endregion
#region SDL_clipboard.h
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_HasClipboardText();
[DllImport(nativeLibName, EntryPoint = "SDL_GetClipboardText")]
private static extern IntPtr INTERNAL_SDL_GetClipboardText();
public static string SDL_GetClipboardText(string name)
{
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return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetClipboardText()
);
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}
[DllImport(nativeLibName)]
public static extern int SDL_SetClipboardText(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string text
);
#endregion
/* TODO: Input Events:
* http://wiki.libsdl.org/moin.fcg/APIByCategory#Input_Events
*/
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#region SDL_events.h
/* General keyboard/mouse state definitions. */
public const byte SDL_PRESSED = 0;
public const byte SDL_RELEASED = 1;
/* The types of events that can be delivered. */
public enum SDL_EventType : uint
{
SDL_FIRSTEVENT = 0,
/* Application events */
SDL_QUIT = 0x100,
/* Window events */
SDL_WINDOWEVENT = 0x200,
SDL_SYSWMEVENT,
/* Keyboard events */
SDL_KEYDOWN = 0x300,
SDL_KEYUP,
SDL_TEXTEDITING,
SDL_TEXTINPUT,
/* Mouse events */
SDL_MOUSEMOTION = 0x400,
SDL_MOUSEBUTTONDOWN,
SDL_MOUSEBUTTONUP,
SDL_MOUSEWHEEL,
/* Joystick events */
SDL_JOYAXISMOTION = 0x600,
SDL_JOYBALLMOTION,
SDL_JOYHATMOTION,
SDL_JOYBUTTONDOWN,
SDL_JOYBUTTONUP,
SDL_JOYDEVICEADDED,
SDL_JOYDEVICEREMOVED,
/* Game controller events */
SDL_CONTROLLERAXISMOTION = 0x650,
SDL_CONTROLLERBUTTONDOWN,
SDL_CONTROLLERBUTTONUP,
SDL_CONTROLLERDEVICEADDED,
SDL_CONTROLLERDEVICEREMOVED,
SDL_CONTROLLERDEVICEREMAPPED,
/* Touch events */
SDL_FINGERDOWN = 0x700,
SDL_FINGERUP,
SDL_FINGERMOTION,
/* Gesture events */
SDL_DOLLARGESTURE = 0x800,
SDL_DOLLARRECORD,
SDL_MULTIGESTURE,
/* Clipboard events */
SDL_CLIPBOARDUPDATE = 0x900,
/* Drag and drop events */
SDL_DROPFILE = 0x1000,
/* Events SDL_USEREVENT through SDL_LASTEVENT are for
* your use, and should be allocated with
* SDL_RegisterEvents()
*/
SDL_USEREVENT = 0x8000,
/* The last event, used for bouding arrays. */
SDL_LASTEVENT = 0xFFFF
}
/* Fields shared by every event */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_GenericEvent
{
public SDL_EventType type;
public UInt32 timestamp;
}
/* Window state change event data (event.window.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_WindowEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public UInt32 windowID;
public SDL_WindowEventID windowEvent; // event, lolC#
byte padding1;
byte padding2;
byte padding3;
public Int32 data1;
public Int32 data2;
}
/* Keyboard button event structure (event.key.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_KeyboardEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public UInt32 windowID;
public byte state;
public byte repeat; /* non-zero if this is a repeat */
byte padding2;
byte padding3;
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public SDL_Keysym keysym;
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}
//TODO: SDL_Text*Event (need to work out char[] in C#)
/* Mouse motion event structure (event.motion.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_MouseMotionEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public UInt32 windowID;
public UInt32 which;
public byte state; /* bitmask of buttons */
byte padding1;
byte padding2;
byte padding3;
public Int32 x;
public Int32 y;
public Int32 xrel;
public Int32 yrel;
}
/* Mouse button event structure (event.button.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_MouseButtonEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public UInt32 windowID;
public UInt32 which;
public byte button; /* button id */
public byte state; /* SDL_PRESSED or SDL_RELEASED */
byte padding1;
byte padding2;
public Int32 x;
public Int32 y;
}
/* Mouse wheel event structure (event.wheel.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_MouseWheelEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public UInt32 windowID;
public UInt32 which;
public Int32 x; /* amount scrolled horizontally */
public Int32 y; /* amount scrolled vertically */
}
/* Joystick axis motion event structure (event.jaxis.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_JoyAxisEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
public byte axis;
byte padding1;
byte padding2;
byte padding3;
public Int16 axisValue; /* value, lolC# */
public UInt16 padding4;
}
/* Joystick trackball motion event structure (event.jball.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_JoyBallEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
public byte ball;
byte padding1;
byte padding2;
byte padding3;
public Int16 xrel;
public Int16 yrel;
}
/* Joystick hat position change event struct (event.jhat.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_JoyHatEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
public byte hat; /* index of the hat */
public byte hatValue; /* value, lolC# */
byte padding1;
byte padding2;
}
/* Joystick button event structure (event.jbutton.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_JoyButtonEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
public byte button;
public byte state; /* SDL_PRESSED or SDL_RELEASED */
byte padding1;
byte padding2;
}
/* Joystick device event structure (event.jdevice.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_JoyDeviceEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
}
/* Game controller axis motion event (event.caxis.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_ControllerAxisEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
public byte axis;
byte padding1;
byte padding2;
byte padding3;
public Int16 axisValue; /* value, lolC# */
UInt16 padding4;
}
/* Game controller button event (event.cbutton.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_ControllerButtonEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
public byte button;
public byte state;
byte padding1;
byte padding2;
}
/* Game controller device event (event.cdevice.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_ControllerDeviceEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* joystick id for ADDED, else
instance id */
}
// TODO: Touch Finger events, Gesture Events
/* File open request by system (event.drop.*), disabled by
* default
*/
[StructLayout(LayoutKind.Sequential)]
public struct SDL_DropEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public IntPtr file; /* char* filename, to be freed */
}
/* The "quit requested" event */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_QuitEvent
{
public SDL_EventType type;
public UInt32 timestamp;
}
/* A user defined event (event.user.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_UserEvent
{
public UInt32 type;
public UInt32 timestamp;
public UInt32 windowID;
public Int32 code;
public IntPtr data1; /* user-defined */
public IntPtr data2; /* user-defined */
}
/* A video driver dependent event (event.syswm.*), disabled */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_SysWMEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public IntPtr msg; /* SDL_SysWMmsg*, system-dependent*/
}
/* General event structure */
// C# doesn't do unions, so we do this ugly thing. */
[StructLayout(LayoutKind.Explicit)]
public struct SDL_Event
{
[FieldOffset(0)]
public SDL_EventType type;
[FieldOffset(0)]
public SDL_WindowEvent window;
[FieldOffset(0)]
public SDL_KeyboardEvent key;
//TODO: TextEditingEvent, TextInputEvent
[FieldOffset(0)]
public SDL_MouseMotionEvent motion;
[FieldOffset(0)]
public SDL_MouseButtonEvent button;
[FieldOffset(0)]
public SDL_MouseWheelEvent wheel;
[FieldOffset(0)]
public SDL_JoyAxisEvent jaxis;
[FieldOffset(0)]
public SDL_JoyBallEvent jball;
[FieldOffset(0)]
public SDL_JoyHatEvent jhat;
[FieldOffset(0)]
public SDL_JoyButtonEvent jbutton;
[FieldOffset(0)]
public SDL_JoyDeviceEvent jdevice;
[FieldOffset(0)]
public SDL_ControllerAxisEvent caxis;
[FieldOffset(0)]
public SDL_ControllerButtonEvent cbutton;
[FieldOffset(0)]
public SDL_ControllerDeviceEvent cdevice;
[FieldOffset(0)]
public SDL_QuitEvent quit;
[FieldOffset(0)]
public SDL_UserEvent user;
[FieldOffset(0)]
public SDL_SysWMEvent syswm;
//TODO: Touch, Gesture events
[FieldOffset(0)]
public SDL_DropEvent drop;
}
/* Pump the event loop, getting events from the input devices*/
[DllImport(nativeLibName)]
public static extern void SDL_PumpEvents();
public enum SDL_eventaction
{
SDL_ADDEVENT,
SDL_PEEKEVENT,
SDL_GETEVENT
}
//TODO: SDL_PeepEvents
/* Checks to see if certain events are in the event queue */
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_HasEvent(SDL_EventType type);
//TODO: SDL_HasEvents
/* Clears events from the event queue */
[DllImport(nativeLibName)]
public static extern void SDL_FlushEvent(SDL_EventType type);
//TODO: SDL_FlushEvents
/* Polls for currently pending events */
[DllImport(nativeLibName)]
public static extern int SDL_PollEvent(out SDL_Event _event);
/* Waits indefinitely for the next event */
[DllImport(nativeLibName)]
public static extern int SDL_WaitEvent(out SDL_Event _event);
/* Waits until the specified timeout (in ms) for the next event
*/
[DllImport(nativeLibName)]
public static extern int SDL_WaitEventTimeout(out SDL_Event _event, int timeout);
/* Add an event to the event queue */
[DllImport(nativeLibName)]
public static extern int SDL_PushEvent(ref SDL_Event _event);
//TODO: All of the event filter stuff.
/* These are for SDL_EventState() */
public const int SDL_QUERY = -1;
public const int SDL_IGNORE = 0;
public const int SDL_DISABLE = 0;
public const int SDL_ENABLE = 1;
/* This function allows you to enable/disable certain events */
[DllImport(nativeLibName)]
public static extern byte SDL_EventState(SDL_EventType type, int state);
/* Get the state of an event */
public static byte SDL_GetEventState(SDL_EventType type)
{
return SDL_EventState(type, SDL_QUERY);
}
/* Allocate a set of user-defined events */
[DllImport(nativeLibName)]
public static extern UInt32 SDL_RegisterEvents(int numevents);
#endregion
2013-04-05 13:19:17 +00:00
#region SDL_scancode.h
/* Scancodes based off USB keyboard page (0x07) */
public enum SDL_Scancode
{
SDL_SCANCODE_UNKNOWN = 0,
SDL_SCANCODE_A = 4,
SDL_SCANCODE_B = 5,
SDL_SCANCODE_C = 6,
SDL_SCANCODE_D = 7,
SDL_SCANCODE_E = 8,
SDL_SCANCODE_F = 9,
SDL_SCANCODE_G = 10,
SDL_SCANCODE_H = 11,
SDL_SCANCODE_I = 12,
SDL_SCANCODE_J = 13,
SDL_SCANCODE_K = 14,
SDL_SCANCODE_L = 15,
SDL_SCANCODE_M = 16,
SDL_SCANCODE_N = 17,
SDL_SCANCODE_O = 18,
SDL_SCANCODE_P = 19,
SDL_SCANCODE_Q = 20,
SDL_SCANCODE_R = 21,
SDL_SCANCODE_S = 22,
SDL_SCANCODE_T = 23,
SDL_SCANCODE_U = 24,
SDL_SCANCODE_V = 25,
SDL_SCANCODE_W = 26,
SDL_SCANCODE_X = 27,
SDL_SCANCODE_Y = 28,
SDL_SCANCODE_Z = 29,
SDL_SCANCODE_1 = 30,
SDL_SCANCODE_2 = 31,
SDL_SCANCODE_3 = 32,
SDL_SCANCODE_4 = 33,
SDL_SCANCODE_5 = 34,
SDL_SCANCODE_6 = 35,
SDL_SCANCODE_7 = 36,
SDL_SCANCODE_8 = 37,
SDL_SCANCODE_9 = 38,
SDL_SCANCODE_0 = 39,
SDL_SCANCODE_RETURN = 40,
SDL_SCANCODE_ESCAPE = 41,
SDL_SCANCODE_BACKSPACE = 42,
SDL_SCANCODE_TAB = 43,
SDL_SCANCODE_SPACE = 44,
SDL_SCANCODE_MINUS = 45,
SDL_SCANCODE_EQUALS = 46,
SDL_SCANCODE_LEFTBRACKET = 47,
SDL_SCANCODE_RIGHTBRACKET = 48,
SDL_SCANCODE_BACKSLASH = 49,
SDL_SCANCODE_NONUSHASH = 50,
SDL_SCANCODE_SEMICOLON = 51,
SDL_SCANCODE_APOSTROPHE = 52,
SDL_SCANCODE_GRAVE = 53,
SDL_SCANCODE_COMMA = 54,
SDL_SCANCODE_PERIOD = 55,
SDL_SCANCODE_SLASH = 56,
SDL_SCANCODE_CAPSLOCK = 57,
SDL_SCANCODE_F1 = 58,
SDL_SCANCODE_F2 = 59,
SDL_SCANCODE_F3 = 60,
SDL_SCANCODE_F4 = 61,
SDL_SCANCODE_F5 = 62,
SDL_SCANCODE_F6 = 63,
SDL_SCANCODE_F7 = 64,
SDL_SCANCODE_F8 = 65,
SDL_SCANCODE_F9 = 66,
SDL_SCANCODE_F10 = 67,
SDL_SCANCODE_F11 = 68,
SDL_SCANCODE_F12 = 69,
SDL_SCANCODE_PRINTSCREEN = 70,
SDL_SCANCODE_SCROLLLOCK = 71,
SDL_SCANCODE_PAUSE = 72,
SDL_SCANCODE_INSERT = 73,
SDL_SCANCODE_HOME = 74,
SDL_SCANCODE_PAGEUP = 75,
SDL_SCANCODE_DELETE = 76,
SDL_SCANCODE_END = 77,
SDL_SCANCODE_PAGEDOWN = 78,
SDL_SCANCODE_RIGHT = 79,
SDL_SCANCODE_LEFT = 80,
SDL_SCANCODE_DOWN = 81,
SDL_SCANCODE_UP = 82,
SDL_SCANCODE_NUMLOCKCLEAR = 83,
SDL_SCANCODE_KP_DIVIDE = 84,
SDL_SCANCODE_KP_MULTIPLY = 85,
SDL_SCANCODE_KP_MINUS = 86,
SDL_SCANCODE_KP_PLUS = 87,
SDL_SCANCODE_KP_ENTER = 88,
SDL_SCANCODE_KP_1 = 89,
SDL_SCANCODE_KP_2 = 90,
SDL_SCANCODE_KP_3 = 91,
SDL_SCANCODE_KP_4 = 92,
SDL_SCANCODE_KP_5 = 93,
SDL_SCANCODE_KP_6 = 94,
SDL_SCANCODE_KP_7 = 95,
SDL_SCANCODE_KP_8 = 96,
SDL_SCANCODE_KP_9 = 97,
SDL_SCANCODE_KP_0 = 98,
SDL_SCANCODE_KP_PERIOD = 99,
SDL_SCANCODE_NONUSBACKSLASH = 100,
SDL_SCANCODE_APPLICATION = 101,
SDL_SCANCODE_POWER = 102,
SDL_SCANCODE_KP_EQUALS = 103,
SDL_SCANCODE_F13 = 104,
SDL_SCANCODE_F14 = 105,
SDL_SCANCODE_F15 = 106,
SDL_SCANCODE_F16 = 107,
SDL_SCANCODE_F17 = 108,
SDL_SCANCODE_F18 = 109,
SDL_SCANCODE_F19 = 110,
SDL_SCANCODE_F20 = 111,
SDL_SCANCODE_F21 = 112,
SDL_SCANCODE_F22 = 113,
SDL_SCANCODE_F23 = 114,
SDL_SCANCODE_F24 = 115,
SDL_SCANCODE_EXECUTE = 116,
SDL_SCANCODE_HELP = 117,
SDL_SCANCODE_MENU = 118,
SDL_SCANCODE_SELECT = 119,
SDL_SCANCODE_STOP = 120,
SDL_SCANCODE_AGAIN = 121,
SDL_SCANCODE_UNDO = 122,
SDL_SCANCODE_CUT = 123,
SDL_SCANCODE_COPY = 124,
SDL_SCANCODE_PASTE = 125,
SDL_SCANCODE_FIND = 126,
SDL_SCANCODE_MUTE = 127,
SDL_SCANCODE_VOLUMEUP = 128,
SDL_SCANCODE_VOLUMEDOWN = 129,
/* not sure whether there's a reason to enable these */
/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */
/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
SDL_SCANCODE_KP_COMMA = 133,
SDL_SCANCODE_KP_EQUALSAS400 = 134,
SDL_SCANCODE_INTERNATIONAL1 = 135,
SDL_SCANCODE_INTERNATIONAL2 = 136,
SDL_SCANCODE_INTERNATIONAL3 = 137,
SDL_SCANCODE_INTERNATIONAL4 = 138,
SDL_SCANCODE_INTERNATIONAL5 = 139,
SDL_SCANCODE_INTERNATIONAL6 = 140,
SDL_SCANCODE_INTERNATIONAL7 = 141,
SDL_SCANCODE_INTERNATIONAL8 = 142,
SDL_SCANCODE_INTERNATIONAL9 = 143,
SDL_SCANCODE_LANG1 = 144,
SDL_SCANCODE_LANG2 = 145,
SDL_SCANCODE_LANG3 = 146,
SDL_SCANCODE_LANG4 = 147,
SDL_SCANCODE_LANG5 = 148,
SDL_SCANCODE_LANG6 = 149,
SDL_SCANCODE_LANG7 = 150,
SDL_SCANCODE_LANG8 = 151,
SDL_SCANCODE_LANG9 = 152,
SDL_SCANCODE_ALTERASE = 153,
SDL_SCANCODE_SYSREQ = 154,
SDL_SCANCODE_CANCEL = 155,
SDL_SCANCODE_CLEAR = 156,
SDL_SCANCODE_PRIOR = 157,
SDL_SCANCODE_RETURN2 = 158,
SDL_SCANCODE_SEPARATOR = 159,
SDL_SCANCODE_OUT = 160,
SDL_SCANCODE_OPER = 161,
SDL_SCANCODE_CLEARAGAIN = 162,
SDL_SCANCODE_CRSEL = 163,
SDL_SCANCODE_EXSEL = 164,
SDL_SCANCODE_KP_00 = 176,
SDL_SCANCODE_KP_000 = 177,
SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
SDL_SCANCODE_DECIMALSEPARATOR = 179,
SDL_SCANCODE_CURRENCYUNIT = 180,
SDL_SCANCODE_CURRENCYSUBUNIT = 181,
SDL_SCANCODE_KP_LEFTPAREN = 182,
SDL_SCANCODE_KP_RIGHTPAREN = 183,
SDL_SCANCODE_KP_LEFTBRACE = 184,
SDL_SCANCODE_KP_RIGHTBRACE = 185,
SDL_SCANCODE_KP_TAB = 186,
SDL_SCANCODE_KP_BACKSPACE = 187,
SDL_SCANCODE_KP_A = 188,
SDL_SCANCODE_KP_B = 189,
SDL_SCANCODE_KP_C = 190,
SDL_SCANCODE_KP_D = 191,
SDL_SCANCODE_KP_E = 192,
SDL_SCANCODE_KP_F = 193,
SDL_SCANCODE_KP_XOR = 194,
SDL_SCANCODE_KP_POWER = 195,
SDL_SCANCODE_KP_PERCENT = 196,
SDL_SCANCODE_KP_LESS = 197,
SDL_SCANCODE_KP_GREATER = 198,
SDL_SCANCODE_KP_AMPERSAND = 199,
SDL_SCANCODE_KP_DBLAMPERSAND = 200,
SDL_SCANCODE_KP_VERTICALBAR = 201,
SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
SDL_SCANCODE_KP_COLON = 203,
SDL_SCANCODE_KP_HASH = 204,
SDL_SCANCODE_KP_SPACE = 205,
SDL_SCANCODE_KP_AT = 206,
SDL_SCANCODE_KP_EXCLAM = 207,
SDL_SCANCODE_KP_MEMSTORE = 208,
SDL_SCANCODE_KP_MEMRECALL = 209,
SDL_SCANCODE_KP_MEMCLEAR = 210,
SDL_SCANCODE_KP_MEMADD = 211,
SDL_SCANCODE_KP_MEMSUBTRACT = 212,
SDL_SCANCODE_KP_MEMMULTIPLY = 213,
SDL_SCANCODE_KP_MEMDIVIDE = 214,
SDL_SCANCODE_KP_PLUSMINUS = 215,
SDL_SCANCODE_KP_CLEAR = 216,
SDL_SCANCODE_KP_CLEARENTRY = 217,
SDL_SCANCODE_KP_BINARY = 218,
SDL_SCANCODE_KP_OCTAL = 219,
SDL_SCANCODE_KP_DECIMAL = 220,
SDL_SCANCODE_KP_HEXADECIMAL = 221,
SDL_SCANCODE_LCTRL = 224,
SDL_SCANCODE_LSHIFT = 225,
SDL_SCANCODE_LALT = 226,
SDL_SCANCODE_LGUI = 227,
SDL_SCANCODE_RCTRL = 228,
SDL_SCANCODE_RSHIFT = 229,
SDL_SCANCODE_RALT = 230,
SDL_SCANCODE_RGUI = 231,
SDL_SCANCODE_MODE = 257,
/* These come from the USB consumer page (0x0C) */
SDL_SCANCODE_AUDIONEXT = 258,
SDL_SCANCODE_AUDIOPREV = 259,
SDL_SCANCODE_AUDIOSTOP = 260,
SDL_SCANCODE_AUDIOPLAY = 261,
SDL_SCANCODE_AUDIOMUTE = 262,
SDL_SCANCODE_MEDIASELECT = 263,
SDL_SCANCODE_WWW = 264,
SDL_SCANCODE_MAIL = 265,
SDL_SCANCODE_CALCULATOR = 266,
SDL_SCANCODE_COMPUTER = 267,
SDL_SCANCODE_AC_SEARCH = 268,
SDL_SCANCODE_AC_HOME = 269,
SDL_SCANCODE_AC_BACK = 270,
SDL_SCANCODE_AC_FORWARD = 271,
SDL_SCANCODE_AC_STOP = 272,
SDL_SCANCODE_AC_REFRESH = 273,
SDL_SCANCODE_AC_BOOKMARKS = 274,
/* These come from other sources, and are mostly mac related */
SDL_SCANCODE_BRIGHTNESSDOWN = 275,
SDL_SCANCODE_BRIGHTNESSUP = 276,
SDL_SCANCODE_DISPLAYSWITCH = 277,
SDL_SCANCODE_KBDILLUMTOGGLE = 278,
SDL_SCANCODE_KBDILLUMDOWN = 279,
SDL_SCANCODE_KBDILLUMUP = 280,
SDL_SCANCODE_EJECT = 281,
SDL_SCANCODE_SLEEP = 282,
SDL_SCANCODE_APP1 = 283,
SDL_SCANCODE_APP2 = 284,
/* This is not a key, simply marks the number of scancodes
* so that you know how big to make your arrays. */
SDL_NUM_SCANCODES = 512
}
#endregion
#region SDL_keycode.h
public const int SDLK_SCANCODE_MASK = (1 << 30);
public static SDL_Keycode SDL_SCANCODE_TO_KEYCODE(SDL_Scancode X)
{
return (SDL_Keycode)((int)X | SDLK_SCANCODE_MASK);
}
/* So, in the C headers, SDL_Keycode is a typedef of Sint32
* and all of the names are in an anonymous enum. Yeah...
* that's not going to cut it for C#. We'll just put them in an
* enum for now? */
public enum SDL_Keycode
{
SDLK_UNKNOWN = 0,
SDLK_RETURN = '\r',
SDLK_ESCAPE = 033,
SDLK_BACKSPACE = '\b',
SDLK_TAB = '\t',
SDLK_SPACE = ' ',
SDLK_EXCLAIM = '!',
SDLK_QUOTEDBL = '"',
SDLK_HASH = '#',
SDLK_PERCENT = '%',
SDLK_DOLLAR = '$',
SDLK_AMPERSAND = '&',
SDLK_QUOTE = '\'',
SDLK_LEFTPAREN = '(',
SDLK_RIGHTPAREN = ')',
SDLK_ASTERISK = '*',
SDLK_PLUS = '+',
SDLK_COMMA = ',',
SDLK_MINUS = '-',
SDLK_PERIOD = '.',
SDLK_SLASH = '/',
SDLK_0 = '0',
SDLK_1 = '1',
SDLK_2 = '2',
SDLK_3 = '3',
SDLK_4 = '4',
SDLK_5 = '5',
SDLK_6 = '6',
SDLK_7 = '7',
SDLK_8 = '8',
SDLK_9 = '9',
SDLK_COLON = ':',
SDLK_SEMICOLON = ';',
SDLK_LESS = '<',
SDLK_EQUALS = '=',
SDLK_GREATER = '>',
SDLK_QUESTION = '?',
SDLK_AT = '@',
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = '[',
SDLK_BACKSLASH = '\\',
SDLK_RIGHTBRACKET = ']',
SDLK_CARET = '^',
SDLK_UNDERSCORE = '_',
SDLK_BACKQUOTE = '`',
SDLK_a = 'a',
SDLK_b = 'b',
SDLK_c = 'c',
SDLK_d = 'd',
SDLK_e = 'e',
SDLK_f = 'f',
SDLK_g = 'g',
SDLK_h = 'h',
SDLK_i = 'i',
SDLK_j = 'j',
SDLK_k = 'k',
SDLK_l = 'l',
SDLK_m = 'm',
SDLK_n = 'n',
SDLK_o = 'o',
SDLK_p = 'p',
SDLK_q = 'q',
SDLK_r = 'r',
SDLK_s = 's',
SDLK_t = 't',
SDLK_u = 'u',
SDLK_v = 'v',
SDLK_w = 'w',
SDLK_x = 'x',
SDLK_y = 'y',
SDLK_z = 'z',
SDLK_CAPSLOCK = (int)SDL_Scancode.SDL_SCANCODE_CAPSLOCK | SDLK_SCANCODE_MASK,
SDLK_F1 = (int)SDL_Scancode.SDL_SCANCODE_F1 | SDLK_SCANCODE_MASK,
SDLK_F2 = (int)SDL_Scancode.SDL_SCANCODE_F2 | SDLK_SCANCODE_MASK,
SDLK_F3 = (int)SDL_Scancode.SDL_SCANCODE_F3 | SDLK_SCANCODE_MASK,
SDLK_F4 = (int)SDL_Scancode.SDL_SCANCODE_F4 | SDLK_SCANCODE_MASK,
SDLK_F5 = (int)SDL_Scancode.SDL_SCANCODE_F5 | SDLK_SCANCODE_MASK,
SDLK_F6 = (int)SDL_Scancode.SDL_SCANCODE_F6 | SDLK_SCANCODE_MASK,
SDLK_F7 = (int)SDL_Scancode.SDL_SCANCODE_F7 | SDLK_SCANCODE_MASK,
SDLK_F8 = (int)SDL_Scancode.SDL_SCANCODE_F8 | SDLK_SCANCODE_MASK,
SDLK_F9 = (int)SDL_Scancode.SDL_SCANCODE_F9 | SDLK_SCANCODE_MASK,
SDLK_F10 = (int)SDL_Scancode.SDL_SCANCODE_F10 | SDLK_SCANCODE_MASK,
SDLK_F11 = (int)SDL_Scancode.SDL_SCANCODE_F11 | SDLK_SCANCODE_MASK,
SDLK_F12 = (int)SDL_Scancode.SDL_SCANCODE_F12 | SDLK_SCANCODE_MASK,
SDLK_PRINTSCREEN = (int)SDL_Scancode.SDL_SCANCODE_PRINTSCREEN | SDLK_SCANCODE_MASK,
SDLK_SCROLLLOCK = (int)SDL_Scancode.SDL_SCANCODE_SCROLLLOCK | SDLK_SCANCODE_MASK,
SDLK_PAUSE = (int)SDL_Scancode.SDL_SCANCODE_PAUSE | SDLK_SCANCODE_MASK,
SDLK_INSERT = (int)SDL_Scancode.SDL_SCANCODE_INSERT | SDLK_SCANCODE_MASK,
SDLK_HOME = (int)SDL_Scancode.SDL_SCANCODE_HOME | SDLK_SCANCODE_MASK,
SDLK_PAGEUP = (int)SDL_Scancode.SDL_SCANCODE_PAGEUP | SDLK_SCANCODE_MASK,
SDLK_DELETE = 177,
SDLK_END = (int)SDL_Scancode.SDL_SCANCODE_END | SDLK_SCANCODE_MASK,
SDLK_PAGEDOWN = (int)SDL_Scancode.SDL_SCANCODE_PAGEDOWN | SDLK_SCANCODE_MASK,
SDLK_RIGHT = (int)SDL_Scancode.SDL_SCANCODE_RIGHT | SDLK_SCANCODE_MASK,
SDLK_LEFT = (int)SDL_Scancode.SDL_SCANCODE_LEFT | SDLK_SCANCODE_MASK,
SDLK_DOWN = (int)SDL_Scancode.SDL_SCANCODE_DOWN | SDLK_SCANCODE_MASK,
SDLK_UP = (int)SDL_Scancode.SDL_SCANCODE_UP | SDLK_SCANCODE_MASK,
SDLK_NUMLOCKCLEAR = (int)SDL_Scancode.SDL_SCANCODE_NUMLOCKCLEAR | SDLK_SCANCODE_MASK,
SDLK_KP_DIVIDE = (int)SDL_Scancode.SDL_SCANCODE_KP_DIVIDE | SDLK_SCANCODE_MASK,
SDLK_KP_MULTIPLY = (int)SDL_Scancode.SDL_SCANCODE_KP_MULTIPLY | SDLK_SCANCODE_MASK,
SDLK_KP_MINUS = (int)SDL_Scancode.SDL_SCANCODE_KP_MINUS | SDLK_SCANCODE_MASK,
SDLK_KP_PLUS = (int)SDL_Scancode.SDL_SCANCODE_KP_PLUS | SDLK_SCANCODE_MASK,
SDLK_KP_ENTER = (int)SDL_Scancode.SDL_SCANCODE_KP_ENTER | SDLK_SCANCODE_MASK,
SDLK_KP_1 = (int)SDL_Scancode.SDL_SCANCODE_KP_1 | SDLK_SCANCODE_MASK,
SDLK_KP_2 = (int)SDL_Scancode.SDL_SCANCODE_KP_2 | SDLK_SCANCODE_MASK,
SDLK_KP_3 = (int)SDL_Scancode.SDL_SCANCODE_KP_3 | SDLK_SCANCODE_MASK,
SDLK_KP_4 = (int)SDL_Scancode.SDL_SCANCODE_KP_4 | SDLK_SCANCODE_MASK,
SDLK_KP_5 = (int)SDL_Scancode.SDL_SCANCODE_KP_5 | SDLK_SCANCODE_MASK,
SDLK_KP_6 = (int)SDL_Scancode.SDL_SCANCODE_KP_6 | SDLK_SCANCODE_MASK,
SDLK_KP_7 = (int)SDL_Scancode.SDL_SCANCODE_KP_7 | SDLK_SCANCODE_MASK,
SDLK_KP_8 = (int)SDL_Scancode.SDL_SCANCODE_KP_8 | SDLK_SCANCODE_MASK,
SDLK_KP_9 = (int)SDL_Scancode.SDL_SCANCODE_KP_9 | SDLK_SCANCODE_MASK,
SDLK_KP_0 = (int)SDL_Scancode.SDL_SCANCODE_KP_0 | SDLK_SCANCODE_MASK,
SDLK_KP_PERIOD = (int)SDL_Scancode.SDL_SCANCODE_KP_PERIOD | SDLK_SCANCODE_MASK,
SDLK_APPLICATION = (int)SDL_Scancode.SDL_SCANCODE_APPLICATION | SDLK_SCANCODE_MASK,
SDLK_POWER = (int)SDL_Scancode.SDL_SCANCODE_POWER | SDLK_SCANCODE_MASK,
SDLK_KP_EQUALS = (int)SDL_Scancode.SDL_SCANCODE_KP_EQUALS | SDLK_SCANCODE_MASK,
SDLK_F13 = (int)SDL_Scancode.SDL_SCANCODE_F13 | SDLK_SCANCODE_MASK,
SDLK_F14 = (int)SDL_Scancode.SDL_SCANCODE_F14 | SDLK_SCANCODE_MASK,
SDLK_F15 = (int)SDL_Scancode.SDL_SCANCODE_F15 | SDLK_SCANCODE_MASK,
SDLK_F16 = (int)SDL_Scancode.SDL_SCANCODE_F16 | SDLK_SCANCODE_MASK,
SDLK_F17 = (int)SDL_Scancode.SDL_SCANCODE_F17 | SDLK_SCANCODE_MASK,
SDLK_F18 = (int)SDL_Scancode.SDL_SCANCODE_F18 | SDLK_SCANCODE_MASK,
SDLK_F19 = (int)SDL_Scancode.SDL_SCANCODE_F19 | SDLK_SCANCODE_MASK,
SDLK_F20 = (int)SDL_Scancode.SDL_SCANCODE_F20 | SDLK_SCANCODE_MASK,
SDLK_F21 = (int)SDL_Scancode.SDL_SCANCODE_F21 | SDLK_SCANCODE_MASK,
SDLK_F22 = (int)SDL_Scancode.SDL_SCANCODE_F22 | SDLK_SCANCODE_MASK,
SDLK_F23 = (int)SDL_Scancode.SDL_SCANCODE_F23 | SDLK_SCANCODE_MASK,
SDLK_F24 = (int)SDL_Scancode.SDL_SCANCODE_F24 | SDLK_SCANCODE_MASK,
SDLK_EXECUTE = (int)SDL_Scancode.SDL_SCANCODE_EXECUTE | SDLK_SCANCODE_MASK,
SDLK_HELP = (int)SDL_Scancode.SDL_SCANCODE_HELP | SDLK_SCANCODE_MASK,
SDLK_MENU = (int)SDL_Scancode.SDL_SCANCODE_MENU | SDLK_SCANCODE_MASK,
SDLK_SELECT = (int)SDL_Scancode.SDL_SCANCODE_SELECT | SDLK_SCANCODE_MASK,
SDLK_STOP = (int)SDL_Scancode.SDL_SCANCODE_STOP | SDLK_SCANCODE_MASK,
SDLK_AGAIN = (int)SDL_Scancode.SDL_SCANCODE_AGAIN | SDLK_SCANCODE_MASK,
SDLK_UNDO = (int)SDL_Scancode.SDL_SCANCODE_UNDO | SDLK_SCANCODE_MASK,
SDLK_CUT = (int)SDL_Scancode.SDL_SCANCODE_CUT | SDLK_SCANCODE_MASK,
SDLK_COPY = (int)SDL_Scancode.SDL_SCANCODE_COPY | SDLK_SCANCODE_MASK,
SDLK_PASTE = (int)SDL_Scancode.SDL_SCANCODE_PASTE | SDLK_SCANCODE_MASK,
SDLK_FIND = (int)SDL_Scancode.SDL_SCANCODE_FIND | SDLK_SCANCODE_MASK,
SDLK_MUTE = (int)SDL_Scancode.SDL_SCANCODE_MUTE | SDLK_SCANCODE_MASK,
SDLK_VOLUMEUP = (int)SDL_Scancode.SDL_SCANCODE_VOLUMEUP | SDLK_SCANCODE_MASK,
SDLK_VOLUMEDOWN = (int)SDL_Scancode.SDL_SCANCODE_VOLUMEDOWN | SDLK_SCANCODE_MASK,
SDLK_KP_COMMA = (int)SDL_Scancode.SDL_SCANCODE_KP_COMMA | SDLK_SCANCODE_MASK,
SDLK_KP_EQUALSAS400 =
(int)SDL_Scancode.SDL_SCANCODE_KP_EQUALSAS400 | SDLK_SCANCODE_MASK,
SDLK_ALTERASE = (int)SDL_Scancode.SDL_SCANCODE_ALTERASE | SDLK_SCANCODE_MASK,
SDLK_SYSREQ = (int)SDL_Scancode.SDL_SCANCODE_SYSREQ | SDLK_SCANCODE_MASK,
SDLK_CANCEL = (int)SDL_Scancode.SDL_SCANCODE_CANCEL | SDLK_SCANCODE_MASK,
SDLK_CLEAR = (int)SDL_Scancode.SDL_SCANCODE_CLEAR | SDLK_SCANCODE_MASK,
SDLK_PRIOR = (int)SDL_Scancode.SDL_SCANCODE_PRIOR | SDLK_SCANCODE_MASK,
SDLK_RETURN2 = (int)SDL_Scancode.SDL_SCANCODE_RETURN2 | SDLK_SCANCODE_MASK,
SDLK_SEPARATOR = (int)SDL_Scancode.SDL_SCANCODE_SEPARATOR | SDLK_SCANCODE_MASK,
SDLK_OUT = (int)SDL_Scancode.SDL_SCANCODE_OUT | SDLK_SCANCODE_MASK,
SDLK_OPER = (int)SDL_Scancode.SDL_SCANCODE_OPER | SDLK_SCANCODE_MASK,
SDLK_CLEARAGAIN = (int)SDL_Scancode.SDL_SCANCODE_CLEARAGAIN | SDLK_SCANCODE_MASK,
SDLK_CRSEL = (int)SDL_Scancode.SDL_SCANCODE_CRSEL | SDLK_SCANCODE_MASK,
SDLK_EXSEL = (int)SDL_Scancode.SDL_SCANCODE_EXSEL | SDLK_SCANCODE_MASK,
SDLK_KP_00 = (int)SDL_Scancode.SDL_SCANCODE_KP_00 | SDLK_SCANCODE_MASK,
SDLK_KP_000 = (int)SDL_Scancode.SDL_SCANCODE_KP_000 | SDLK_SCANCODE_MASK,
SDLK_THOUSANDSSEPARATOR =
(int)SDL_Scancode.SDL_SCANCODE_THOUSANDSSEPARATOR | SDLK_SCANCODE_MASK,
SDLK_DECIMALSEPARATOR =
(int)SDL_Scancode.SDL_SCANCODE_DECIMALSEPARATOR | SDLK_SCANCODE_MASK,
SDLK_CURRENCYUNIT = (int)SDL_Scancode.SDL_SCANCODE_CURRENCYUNIT | SDLK_SCANCODE_MASK,
SDLK_CURRENCYSUBUNIT =
(int)SDL_Scancode.SDL_SCANCODE_CURRENCYSUBUNIT | SDLK_SCANCODE_MASK,
SDLK_KP_LEFTPAREN = (int)SDL_Scancode.SDL_SCANCODE_KP_LEFTPAREN | SDLK_SCANCODE_MASK,
SDLK_KP_RIGHTPAREN = (int)SDL_Scancode.SDL_SCANCODE_KP_RIGHTPAREN | SDLK_SCANCODE_MASK,
SDLK_KP_LEFTBRACE = (int)SDL_Scancode.SDL_SCANCODE_KP_LEFTBRACE | SDLK_SCANCODE_MASK,
SDLK_KP_RIGHTBRACE = (int)SDL_Scancode.SDL_SCANCODE_KP_RIGHTBRACE | SDLK_SCANCODE_MASK,
SDLK_KP_TAB = (int)SDL_Scancode.SDL_SCANCODE_KP_TAB | SDLK_SCANCODE_MASK,
SDLK_KP_BACKSPACE = (int)SDL_Scancode.SDL_SCANCODE_KP_BACKSPACE | SDLK_SCANCODE_MASK,
SDLK_KP_A = (int)SDL_Scancode.SDL_SCANCODE_KP_A | SDLK_SCANCODE_MASK,
SDLK_KP_B = (int)SDL_Scancode.SDL_SCANCODE_KP_B | SDLK_SCANCODE_MASK,
SDLK_KP_C = (int)SDL_Scancode.SDL_SCANCODE_KP_C | SDLK_SCANCODE_MASK,
SDLK_KP_D = (int)SDL_Scancode.SDL_SCANCODE_KP_D | SDLK_SCANCODE_MASK,
SDLK_KP_E = (int)SDL_Scancode.SDL_SCANCODE_KP_E | SDLK_SCANCODE_MASK,
SDLK_KP_F = (int)SDL_Scancode.SDL_SCANCODE_KP_F | SDLK_SCANCODE_MASK,
SDLK_KP_XOR = (int)SDL_Scancode.SDL_SCANCODE_KP_XOR | SDLK_SCANCODE_MASK,
SDLK_KP_POWER = (int)SDL_Scancode.SDL_SCANCODE_KP_POWER | SDLK_SCANCODE_MASK,
SDLK_KP_PERCENT = (int)SDL_Scancode.SDL_SCANCODE_KP_PERCENT | SDLK_SCANCODE_MASK,
SDLK_KP_LESS = (int)SDL_Scancode.SDL_SCANCODE_KP_LESS | SDLK_SCANCODE_MASK,
SDLK_KP_GREATER = (int)SDL_Scancode.SDL_SCANCODE_KP_GREATER | SDLK_SCANCODE_MASK,
SDLK_KP_AMPERSAND = (int)SDL_Scancode.SDL_SCANCODE_KP_AMPERSAND | SDLK_SCANCODE_MASK,
SDLK_KP_DBLAMPERSAND =
(int)SDL_Scancode.SDL_SCANCODE_KP_DBLAMPERSAND | SDLK_SCANCODE_MASK,
SDLK_KP_VERTICALBAR =
(int)SDL_Scancode.SDL_SCANCODE_KP_VERTICALBAR | SDLK_SCANCODE_MASK,
SDLK_KP_DBLVERTICALBAR =
(int)SDL_Scancode.SDL_SCANCODE_KP_DBLVERTICALBAR | SDLK_SCANCODE_MASK,
SDLK_KP_COLON = (int)SDL_Scancode.SDL_SCANCODE_KP_COLON | SDLK_SCANCODE_MASK,
SDLK_KP_HASH = (int)SDL_Scancode.SDL_SCANCODE_KP_HASH | SDLK_SCANCODE_MASK,
SDLK_KP_SPACE = (int)SDL_Scancode.SDL_SCANCODE_KP_SPACE | SDLK_SCANCODE_MASK,
SDLK_KP_AT = (int)SDL_Scancode.SDL_SCANCODE_KP_AT | SDLK_SCANCODE_MASK,
SDLK_KP_EXCLAM = (int)SDL_Scancode.SDL_SCANCODE_KP_EXCLAM | SDLK_SCANCODE_MASK,
SDLK_KP_MEMSTORE = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMSTORE | SDLK_SCANCODE_MASK,
SDLK_KP_MEMRECALL = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMRECALL | SDLK_SCANCODE_MASK,
SDLK_KP_MEMCLEAR = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMCLEAR | SDLK_SCANCODE_MASK,
SDLK_KP_MEMADD = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMADD | SDLK_SCANCODE_MASK,
SDLK_KP_MEMSUBTRACT =
(int)SDL_Scancode.SDL_SCANCODE_KP_MEMSUBTRACT | SDLK_SCANCODE_MASK,
SDLK_KP_MEMMULTIPLY =
(int)SDL_Scancode.SDL_SCANCODE_KP_MEMMULTIPLY | SDLK_SCANCODE_MASK,
SDLK_KP_MEMDIVIDE = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMDIVIDE | SDLK_SCANCODE_MASK,
SDLK_KP_PLUSMINUS = (int)SDL_Scancode.SDL_SCANCODE_KP_PLUSMINUS | SDLK_SCANCODE_MASK,
SDLK_KP_CLEAR = (int)SDL_Scancode.SDL_SCANCODE_KP_CLEAR | SDLK_SCANCODE_MASK,
SDLK_KP_CLEARENTRY = (int)SDL_Scancode.SDL_SCANCODE_KP_CLEARENTRY | SDLK_SCANCODE_MASK,
SDLK_KP_BINARY = (int)SDL_Scancode.SDL_SCANCODE_KP_BINARY | SDLK_SCANCODE_MASK,
SDLK_KP_OCTAL = (int)SDL_Scancode.SDL_SCANCODE_KP_OCTAL | SDLK_SCANCODE_MASK,
SDLK_KP_DECIMAL = (int)SDL_Scancode.SDL_SCANCODE_KP_DECIMAL | SDLK_SCANCODE_MASK,
SDLK_KP_HEXADECIMAL =
(int)SDL_Scancode.SDL_SCANCODE_KP_HEXADECIMAL | SDLK_SCANCODE_MASK,
SDLK_LCTRL = (int)SDL_Scancode.SDL_SCANCODE_LCTRL | SDLK_SCANCODE_MASK,
SDLK_LSHIFT = (int)SDL_Scancode.SDL_SCANCODE_LSHIFT | SDLK_SCANCODE_MASK,
SDLK_LALT = (int)SDL_Scancode.SDL_SCANCODE_LALT | SDLK_SCANCODE_MASK,
SDLK_LGUI = (int)SDL_Scancode.SDL_SCANCODE_LGUI | SDLK_SCANCODE_MASK,
SDLK_RCTRL = (int)SDL_Scancode.SDL_SCANCODE_RCTRL | SDLK_SCANCODE_MASK,
SDLK_RSHIFT = (int)SDL_Scancode.SDL_SCANCODE_RSHIFT | SDLK_SCANCODE_MASK,
SDLK_RALT = (int)SDL_Scancode.SDL_SCANCODE_RALT | SDLK_SCANCODE_MASK,
SDLK_RGUI = (int)SDL_Scancode.SDL_SCANCODE_RGUI | SDLK_SCANCODE_MASK,
SDLK_MODE = (int)SDL_Scancode.SDL_SCANCODE_MODE | SDLK_SCANCODE_MASK,
SDLK_AUDIONEXT = (int)SDL_Scancode.SDL_SCANCODE_AUDIONEXT | SDLK_SCANCODE_MASK,
SDLK_AUDIOPREV = (int)SDL_Scancode.SDL_SCANCODE_AUDIOPREV | SDLK_SCANCODE_MASK,
SDLK_AUDIOSTOP = (int)SDL_Scancode.SDL_SCANCODE_AUDIOSTOP | SDLK_SCANCODE_MASK,
SDLK_AUDIOPLAY = (int)SDL_Scancode.SDL_SCANCODE_AUDIOPLAY | SDLK_SCANCODE_MASK,
SDLK_AUDIOMUTE = (int)SDL_Scancode.SDL_SCANCODE_AUDIOMUTE | SDLK_SCANCODE_MASK,
SDLK_MEDIASELECT = (int)SDL_Scancode.SDL_SCANCODE_MEDIASELECT | SDLK_SCANCODE_MASK,
SDLK_WWW = (int)SDL_Scancode.SDL_SCANCODE_WWW | SDLK_SCANCODE_MASK,
SDLK_MAIL = (int)SDL_Scancode.SDL_SCANCODE_MAIL | SDLK_SCANCODE_MASK,
SDLK_CALCULATOR = (int)SDL_Scancode.SDL_SCANCODE_CALCULATOR | SDLK_SCANCODE_MASK,
SDLK_COMPUTER = (int)SDL_Scancode.SDL_SCANCODE_COMPUTER | SDLK_SCANCODE_MASK,
SDLK_AC_SEARCH = (int)SDL_Scancode.SDL_SCANCODE_AC_SEARCH | SDLK_SCANCODE_MASK,
SDLK_AC_HOME = (int)SDL_Scancode.SDL_SCANCODE_AC_HOME | SDLK_SCANCODE_MASK,
SDLK_AC_BACK = (int)SDL_Scancode.SDL_SCANCODE_AC_BACK | SDLK_SCANCODE_MASK,
SDLK_AC_FORWARD = (int)SDL_Scancode.SDL_SCANCODE_AC_FORWARD | SDLK_SCANCODE_MASK,
SDLK_AC_STOP = (int)SDL_Scancode.SDL_SCANCODE_AC_STOP | SDLK_SCANCODE_MASK,
SDLK_AC_REFRESH = (int)SDL_Scancode.SDL_SCANCODE_AC_REFRESH | SDLK_SCANCODE_MASK,
SDLK_AC_BOOKMARKS = (int)SDL_Scancode.SDL_SCANCODE_AC_BOOKMARKS | SDLK_SCANCODE_MASK,
SDLK_BRIGHTNESSDOWN =
(int)SDL_Scancode.SDL_SCANCODE_BRIGHTNESSDOWN | SDLK_SCANCODE_MASK,
SDLK_BRIGHTNESSUP = (int)SDL_Scancode.SDL_SCANCODE_BRIGHTNESSUP | SDLK_SCANCODE_MASK,
SDLK_DISPLAYSWITCH = (int)SDL_Scancode.SDL_SCANCODE_DISPLAYSWITCH | SDLK_SCANCODE_MASK,
SDLK_KBDILLUMTOGGLE =
(int)SDL_Scancode.SDL_SCANCODE_KBDILLUMTOGGLE | SDLK_SCANCODE_MASK,
SDLK_KBDILLUMDOWN = (int)SDL_Scancode.SDL_SCANCODE_KBDILLUMDOWN | SDLK_SCANCODE_MASK,
SDLK_KBDILLUMUP = (int)SDL_Scancode.SDL_SCANCODE_KBDILLUMUP | SDLK_SCANCODE_MASK,
SDLK_EJECT = (int)SDL_Scancode.SDL_SCANCODE_EJECT | SDLK_SCANCODE_MASK,
SDLK_SLEEP = (int)SDL_Scancode.SDL_SCANCODE_SLEEP | SDLK_SCANCODE_MASK
}
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/* Key modifiers (bitfield) */
[Flags]
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public enum SDL_Keymod : ushort
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{
KMOD_NONE = 0x0000,
KMOD_LSHIFT = 0x0001,
KMOD_RSHIFT = 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LGUI = 0x0400,
KMOD_RGUI = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000,
/* These are defines in the SDL headers */
KMOD_CTRL = (KMOD_LCTRL | KMOD_RCTRL),
KMOD_SHIFT = (KMOD_LSHIFT | KMOD_RSHIFT),
KMOD_ALT = (KMOD_LALT | KMOD_RALT),
KMOD_GUI = (KMOD_LGUI | KMOD_RGUI)
}
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#endregion
#region SDL_keyboard.h
[StructLayout(LayoutKind.Sequential)]
public struct SDL_Keysym
{
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public SDL_Scancode scancode;
public SDL_Keycode sym;
public SDL_Keymod mod; /* UInt16 */
public UInt32 unicode; /* Deprecated */
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}
/* Get the window which has kbd focus */
/* Return type is an SDL_Window pointer */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_GetKeyboardFocus();
/* Get a snapshot of the keyboard state. */
/* Return value is a pointer to a UInt8 array */
/* Numkeys returns the size of the array if non-null */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_GetKeyboardState(ref int numkeys);
/* Get the current key modifier state for the keyboard. */
[DllImport(nativeLibName)]
public static extern SDL_Keymod SDL_GetModState();
/* Set the current key modifier state */
[DllImport(nativeLibName)]
public static extern void SDL_SetModState(SDL_Keymod modstate);
/* Get the key code corresponding to the given scancode
* with the current keyboard layout.
*/
[DllImport(nativeLibName)]
public static extern void SDL_GetKeyFromScancode(SDL_Scancode scancode);
/* Get the scancode for the given keycode */
[DllImport(nativeLibName)]
public static extern void SDL_GetScancodeFromKey(SDL_Keycode key);
/* Wrapper for SDL_GetScancodeName */
[DllImport(nativeLibName, EntryPoint="SDL_GetScancodeName")]
private static extern IntPtr INTERNAL_SDL_GetScancodeName(SDL_Scancode scancode);
/* Get a human-readable name for a scancode */
public static string SDL_GetScancodeName(SDL_Scancode scancode)
{
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetScancodeName(scancode)
);
}
/* Get a scancode from a human-readable name */
[DllImport(nativeLibName)]
public static extern SDL_Scancode SDL_GetScancodeFromName(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string name
);
/* Wrapper for SDL_GetKeyName */
[DllImport(nativeLibName, EntryPoint="SDL_GetKeyName")]
private static extern IntPtr INTERNAL_SDL_GetKeyName(SDL_Keycode key);
/* Get a human-readable name for a key */
public static string SDL_GetKeyName(SDL_Keycode key)
{
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetKeyName(key)
);
}
/* Get a key code from a human-readable name */
[DllImport(nativeLibName)]
public static extern SDL_Keycode SDL_GetKeyFromName(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string name
);
/* Start accepting Unicode text input events, show keyboard */
[DllImport(nativeLibName)]
public static extern void SDL_StartTextInput();
/* Check if unicode input events are enabled */
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_IsTextInputActive();
/* Stop receiving any text input events, hide onscreen kbd */
[DllImport(nativeLibName)]
public static extern void SDL_StopTextInput();
/* Set the rectangle used for text input, hint for IME */
[DllImport(nativeLibName)]
public static extern void SDL_SetTextInputRect(ref SDL_Rect rect);
/* Does the platform support an on-screen keyboard? */
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_HasScreenKeyboardSupport();
/* Is the on-screen keyboard shown for a given window? */
/* window is an SDL_Window pointer */
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_IsScreenKeyboardShown(IntPtr window);
#endregion
#region SDL_mouse.c
/* Note: SDL_Cursor is a typedef normally. We'll treat it as
* an IntPtr, because C# doesn't do typedefs. Yay!
*/
/* System cursor types */
public enum SDL_SystemCursor
{
SDL_SYSTEM_CURSOR_ARROW, // Arrow
SDL_SYSTEM_CURSOR_IBEAM, // I-beam
SDL_SYSTEM_CURSOR_WAIT, // Wait
SDL_SYSTEM_CURSOR_CROSSHAIR, // Crosshair
SDL_SYSTEM_CURSOR_WAITARROW, // Small wait cursor (or Wait if not available)
SDL_SYSTEM_CURSOR_SIZENWSE, // Double arrow pointing northwest and southeast
SDL_SYSTEM_CURSOR_SIZENESW, // Double arrow pointing northeast and southwest
SDL_SYSTEM_CURSOR_SIZEWE, // Double arrow pointing west and east
SDL_SYSTEM_CURSOR_SIZENS, // Double arrow pointing north and south
SDL_SYSTEM_CURSOR_SIZEALL, // Four pointed arrow pointing north, south, east, and west
SDL_SYSTEM_CURSOR_NO, // Slashed circle or crossbones
SDL_SYSTEM_CURSOR_HAND, // Hand
SDL_NUM_SYSTEM_CURSORS
}
/* Get the window which currently has mouse focus */
/* Return value is an SDL_Window pointer */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_GetMouseFocus();
/* Get the current state of the mouse */
/* NOTE: Not sure if x,y should be 'ref', as SDL accepts null */
[DllImport(nativeLibName)]
public static extern UInt32 SDL_GetMouseState(out int x, out int y);
/* Get the mouse state with relative coords*/
[DllImport(nativeLibName)]
public static extern UInt32 SDL_GetRelativeMouseState(out int x, out int y);
/* Set the mouse cursor's position (within a window) */
/* window is an SDL_Window pointer */
[DllImport(nativeLibName)]
public static extern void SDL_WarpMouseInWindow(IntPtr window, int x, int y);
/* Enable/Disable relative mouse mode (grabs mouse, rel coords) */
[DllImport(nativeLibName)]
public static extern int SDL_SetRelativeMouseMode(SDL_bool enabled);
/* Query if the relative mouse mode is enabled */
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_GetRelativeMouseMode();
/* Create a cursor from bitmap data (amd mask) in MSB format */
/* data and mask are byte arrays, and w must be a multiple of 8 */
/* return value is an SDL_Cursor pointer */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateCursor(
IntPtr data,
IntPtr mask,
int w,
int h,
int hot_x,
int hot_y
);
/* Create a cursor from an SDL_Surface */
/* return value is an SDL_Cursor pointer */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateColorCursor(
ref SDL_Surface surface,
int hot_x,
int hot_y
);
/* Create a cursor from a system cursor id */
/* return value is an SDL_Cursor pointer */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_CreateSystemCursor(SDL_SystemCursor id);
/* Set the active cursor */
/* cursor is an SDL_Cursor pointer */
[DllImport(nativeLibName)]
public static extern void SDL_SetCursor(IntPtr cursor);
/* Return the active cursor */
/* return value is an SDL_Cursor pointer */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_GetCursor();
/* Frees a cursor created with one of the CreateCursor functions */
/* cursor in an SDL_Cursor pointer */
[DllImport(nativeLibName)]
public static extern void SDL_FreeCursor(IntPtr cursor);
/* Toggle whether or not the cursor is shown */
[DllImport(nativeLibName)]
public static extern int SDL_ShowCursor(int toggle);
public static UInt32 SDL_BUTTON(UInt32 X)
{
// If only there were a better way of doing this in C#
return (UInt32)(1 << (((int)X)-1));
}
public const UInt32 SDL_BUTTON_LEFT = 1;
public const UInt32 SDL_BUTTON_MIDDLE = 2;
public const uint SDL_BUTTON_RIGHT = 3;
public const uint SDL_BUTTON_X1 = 4;
public const uint SDL_BUTTON_X2 = 5;
public const UInt32 SDL_BUTTON_LMASK = (1 << (0));
public const UInt32 SDL_BUTTON_MMASK = (1 << (1));
public const UInt32 SDL_BUTTON_RMASK = (1 << (2));
public const UInt32 SDL_BUTTON_X1MASK = (1 << (3));
public const UInt32 SDL_BUTTON_X2MASK = (1 << (4));
#endregion
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#region SDL_joystick.h
/* FIXME: Boy, I wish I could typedef int SDL_JoystickID here! */
public const byte SDL_HAT_CENTERED = 0x00;
public const byte SDL_HAT_UP = 0x01;
public const byte SDL_HAT_RIGHT = 0x02;
public const byte SDL_HAT_DOWN = 0x04;
public const byte SDL_HAT_LEFT = 0x08;
public const byte SDL_HAT_RIGHTUP = SDL_HAT_RIGHT | SDL_HAT_UP;
public const byte SDL_HAT_RIGHTDOWN = SDL_HAT_RIGHT | SDL_HAT_DOWN;
public const byte SDL_HAT_LEFTUP = SDL_HAT_LEFT | SDL_HAT_UP;
public const byte SDL_HAT_LEFTDOWN = SDL_HAT_LEFT | SDL_HAT_DOWN;
[StructLayout(LayoutKind.Sequential)]
public unsafe struct SDL_JoystickGUID
{
public fixed byte data[16];
}
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern void SDL_JoystickClose(IntPtr joystick);
[DllImport(nativeLibName)]
public static extern int SDL_JoystickEventState(int state);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern short SDL_JoystickGetAxis(
IntPtr joystick,
int axis
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern int SDL_JoystickGetBall(
IntPtr joystick,
int ball,
ref int dx,
ref int dy
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern byte SDL_JoystickGetButton(
IntPtr joystick,
int button
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern byte SDL_JoystickGetHat(
IntPtr joystick,
int hat
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern int SDL_JoystickIndex(IntPtr joystick);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
private static extern IntPtr INTERNAL_SDL_JoystickName(
IntPtr joystick
);
public static string SDL_JoystickName(IntPtr joystick)
{
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_JoystickName(joystick)
);
}
[DllImport(nativeLibName)]
private static extern IntPtr INTERNAL_SDL_JoystickNameForIndex(
int device_index
);
public static string SDL_JoystickNameForIndex(int device_index)
{
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_JoystickNameForIndex(device_index)
);
}
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern int SDL_JoystickNumAxes(IntPtr joystick);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern int SDL_JoystickNumBalls(IntPtr joystick);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern int SDL_JoystickNumButtons(IntPtr joystick);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern int SDL_JoystickNumHats(IntPtr joystick);
/* IntPtr refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_JoystickOpen(int device_index);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern int SDL_JoystickOpened(int device_index);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern void SDL_JoystickUpdate();
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern int SDL_NumJoysticks();
[DllImport(nativeLibName)]
public static extern SDL_JoystickGUID SDL_JoystickGetDeviceGUID(
int device_index
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern SDL_JoystickGUID SDL_JoystickGetGUID(
IntPtr joystick
);
[DllImport(nativeLibName)]
public static extern void SDL_JoystickGetGUIDString(
SDL_JoystickGUID guid,
[MarshalAsAttribute(UnmanagedType.LPStr)]
System.Text.StringBuilder pszGUID,
int cbGUID
);
[DllImport(nativeLibName)]
public static extern SDL_JoystickGUID SDL_JoystickGetGUIDFromString(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string pchGUID
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern SDL_bool SDL_JoystickGetAttached(IntPtr joystick);
/* int refers to an SDL_JoystickID, joystick to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern int SDL_JoystickInstanceID(IntPtr joystick);
#endregion
#region SDL_gamecontroller.h
// TODO: http://wiki.libsdl.org/moin.fcg/CategoryGameController
#endregion
2013-04-06 11:40:57 +00:00
#region SDL_haptic.h
/* SDL_HapticCondition type */
public const ushort SDL_HAPTIC_CONSTANT = (1 << 0);
public const ushort SDL_HAPTIC_SINE = (1 << 1);
public const ushort SDL_HAPTIC_SQUARE = (1 << 2);
public const ushort SDL_HAPTIC_TRIANGLE = (1 << 3);
public const ushort SDL_HAPTIC_SAWTOOTHUP = (1 << 4);
public const ushort SDL_HAPTIC_SAWTOOTHDOWN = (1 << 5);
public const ushort SDL_HAPTIC_SPRING = (1 << 7);
public const ushort SDL_HAPTIC_DAMPER = (1 << 8);
public const ushort SDL_HAPTIC_INERTIA = (1 << 9);
public const ushort SDL_HAPTIC_FRICTION = (1 << 10);
public const ushort SDL_HAPTIC_CUSTOM = (1 << 11);
public const ushort SDL_HAPTIC_GAIN = (1 << 12);
public const ushort SDL_HAPTIC_AUTOCENTER = (1 << 13);
public const ushort SDL_HAPTIC_STATUS = (1 << 14);
public const ushort SDL_HAPTIC_PAUSE = (1 << 15);
/* SDL_HapticDirection type */
public const ushort SDL_HAPTIC_POLAR = 0;
public const ushort SDL_HAPTIC_CARTESIAN = 1;
public const ushort SDL_HAPTIC_SPHERICAL = 2;
/* SDL_HapticRunEffect */
public const uint SDL_HAPTIC_INFINITY = 4292967295U;
[StructLayout(LayoutKind.Sequential)]
public struct SDL_HapticCondition
{
// Header
public ushort type;
public SDL_HapticDirection direction;
// Replay
public uint length;
public ushort delay;
// Trigger
public ushort button;
public ushort interval;
// Condition
public ushort right_sat;
public ushort left_sat;
public short right_coeff;
public short left_coeff;
public ushort deadband;
public short center;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_HapticConstant
{
// Header
public ushort type;
public SDL_HapticDirection direction;
// Replay
public uint length;
public ushort delay;
// Trigger
public ushort button;
public ushort interval;
// Constant
public short level;
// Envelope
public ushort attack_length;
public ushort attack_level;
public ushort fade_length;
public ushort fade_level;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_HapticCustom
{
// Header
public ushort type;
public SDL_HapticDirection direction;
// Replay
public uint length;
public ushort delay;
// Trigger
public ushort button;
public ushort interval;
// Custom
public byte channels;
public ushort period;
public ushort samples;
public IntPtr data; // Uint16*
// Envelope
public ushort attack_length;
public ushort attack_level;
public ushort fade_length;
public ushort fade_level;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_HapticDirection
{
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public byte type;
public int dir;
2013-04-06 11:40:57 +00:00
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_HapticEffect
{
public ushort type;
public SDL_HapticConstant constant;
public SDL_HapticPeriodic periodic;
public SDL_HapticCondition condition;
public SDL_HapticRamp ramp;
public SDL_HapticCustom custom;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_HapticPeriodic
{
// Header
public ushort type;
public SDL_HapticDirection direction;
// Replay
public uint length;
public ushort delay;
// Trigger
public ushort button;
public ushort interval;
// Periodic
public ushort period;
public short magnitude;
public short offset;
public ushort phase;
// Envelope
public ushort attack_length;
public ushort attack_level;
public ushort fade_length;
public ushort fade_level;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_HapticRamp
{
// Header
public ushort type;
public SDL_HapticDirection direction;
// Replay
public uint length;
public ushort delay;
// Trigger
public ushort button;
public ushort interval;
// Ramp
public short start;
public short end;
// Envelope
public ushort attack_length;
public ushort attack_level;
public ushort fade_length;
public ushort fade_level;
}
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern void SDL_HapticClose(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern void SDL_HapticDestroyEffect(
IntPtr haptic,
int effect
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticEffectSupported(
IntPtr haptic,
ref SDL_HapticEffect effect
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticGetEffectStatus(
IntPtr haptic,
int effect
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticIndex(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, EntryPoint = "SDL_HapticName")]
private static extern IntPtr INTERNAL_SDL_HapticName(int device_index);
public static string SDL_HapticName(int device_index)
{
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_HapticName(device_index)
);
}
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticNewEffect(
IntPtr haptic,
ref SDL_HapticEffect effect
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticNumAxes(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticNumEffects(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticNumEffectsPlaying(IntPtr haptic);
/* IntPtr refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_HapticOpen(int device_index);
[DllImport(nativeLibName)]
public static extern int SDL_HapticOpened(int device_index);
/* IntPtr refers to an SDL_Haptic*, joystick to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_HapticOpenFromJoystick(
IntPtr joystick
);
/* IntPtr refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern IntPtr SDL_HapticOpenFromMouse();
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticPause(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern uint SDL_HapticQuery(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticRumbleInit(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticRumblePlay(
IntPtr haptic,
float strength,
uint length
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticRumbleStop(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticRumbleSupported(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticRunEffect(
IntPtr haptic,
int effect,
uint iterations
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticSetAutocenter(
IntPtr haptic,
int autocenter
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticSetGain(
IntPtr haptic,
int gain
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticStopAll(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticStopEffect(
IntPtr haptic,
int effect
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticUnpause(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName)]
public static extern int SDL_HapticUpdateEffect(
IntPtr haptic,
int effect,
ref SDL_HapticEffect data
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName)]
public static extern int SDL_JoystickIsHaptic(IntPtr joystick);
[DllImport(nativeLibName)]
public static extern int SDL_MouseIsHaptic();
[DllImport(nativeLibName)]
public static extern int SDL_NumHaptics();
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#endregion
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#region SDL_audio.h
/* FIXME: Boy, I really wish I could typedef ushort SDL_AudioFormat! */
/* FIXME: Boy, I really wish I could typedef uint SDL_AudioDeviceID! */
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public const ushort SDL_AUDIO_MASK_BITSIZE = 0xFF;
public const ushort SDL_AUDIO_MASK_DATATYPE = (1 << 8);
public const ushort SDL_AUDIO_MASK_ENDIAN = (1 << 12);
public const ushort SDL_AUDIO_MASK_SIGNED = (1 << 15);
public static ushort SDL_AUDIO_BITSIZE(ushort x)
{
return (ushort) (x & SDL_AUDIO_MASK_BITSIZE);
}
public static bool SDL_AUDIO_ISFLOAT(ushort x)
{
return (x & SDL_AUDIO_MASK_DATATYPE) != 0;
}
public static bool SDL_AUDIO_ISBIGENDIAN(ushort x)
{
return (x & SDL_AUDIO_MASK_ENDIAN) != 0;
}
public static bool SDL_AUDIO_ISSIGNED(ushort x)
{
return (x & SDL_AUDIO_MASK_SIGNED) != 0;
}
public static bool SDL_AUDIO_ISINT(ushort x)
{
return (x & SDL_AUDIO_MASK_DATATYPE) == 0;
}
public static bool SDL_AUDIO_ISLITTLEENDIAN(ushort x)
{
return (x & SDL_AUDIO_MASK_ENDIAN) == 0;
}
public static bool SDL_AUDIO_ISUNSIGNED(ushort x)
{
return (x & SDL_AUDIO_MASK_SIGNED) == 0;
}
public const ushort AUDIO_U8 = 0x0008;
public const ushort AUDIO_S8 = 0x8008;
public const ushort AUDIO_U16LSB = 0x0010;
public const ushort AUDIO_S16LSB = 0x8010;
public const ushort AUDIO_U16MSB = 0x1010;
public const ushort AUDIO_S16MSB = 0x9010;
public const ushort AUDIO_U16 = AUDIO_U16LSB;
public const ushort AUDIO_S16 = AUDIO_S16LSB;
public const ushort AUDIO_S32LSB = 0x8020;
public const ushort AUDIO_S32MSB = 0x9020;
public const ushort AUDIO_S32 = AUDIO_S32LSB;
public const ushort AUDIO_F32LSB = 0x8120;
public const ushort AUDIO_F32MSB = 0x9120;
public const ushort AUDIO_F32 = AUDIO_F32LSB;
// FIXME: ASSUMING LITTLE ENDIAN!!!
public const ushort AUDIO_U16SYS = AUDIO_U16LSB;
public const ushort AUDIO_S16SYS = AUDIO_S16LSB;
public const ushort AUDIO_S32SYS = AUDIO_S32LSB;
public const ushort AUDIO_F32SYS = AUDIO_F32LSB;
/* Big Endian
public const ushort AUDIO_U16SYS = AUDIO_U16MSB;
public const ushort AUDIO_S16SYS = AUDIO_S16MSB;
public const ushort AUDIO_S32SYS = AUDIO_S32MSB;
public const ushort AUDIO_F32SYS = AUDIO_F32MSB;
*/
public const uint SDL_AUDIO_ALLOW_FREQUENCY_CHANGE = 0x00000001;
public const uint SDL_AUDIO_ALLOW_FORMAT_CHANGE = 0x00000001;
public const uint SDL_AUDIO_ALLOW_CHANNELS_CHANGE = 0x00000001;
public const uint SDL_AUDIO_ALLOW_ANY_CHANGE = (
SDL_AUDIO_ALLOW_FREQUENCY_CHANGE |
SDL_AUDIO_ALLOW_FORMAT_CHANGE |
SDL_AUDIO_ALLOW_CHANNELS_CHANGE
);
public const int SDL_MIX_MAXVOLUME = 128;
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public enum SDL_AudioStatus
{
SDL_AUDIO_STOPPED,
SDL_AUDIO_PLAYING,
SDL_AUDIO_PAUSED
}
[StructLayoutAttribute(LayoutKind.Sequential)]
public struct SDL_AudioSpec
{
public int freq;
public ushort format; // SDL_AudioFormat
public byte channels;
public byte silence;
public ushort samples;
public uint size;
public SDL_AudioCallback callback;
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public IntPtr userdata; // void*
}
/* userdata refers to a void*, stream to a Uint8 */
public delegate void SDL_AudioCallback(
IntPtr userdata,
IntPtr stream,
int len
);
/* dev refers to an SDL_AudioDeviceID */
[DllImport(nativeLibName)]
public static extern int SDL_AudioDeviceConnected(uint dev);
[DllImport(nativeLibName)]
public static extern int SDL_AudioInit(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string driver_name
);
[DllImport(nativeLibName)]
public static extern void SDL_AudioQuit();
[DllImport(nativeLibName)]
public static extern void SDL_CloseAudio();
/* dev refers to an SDL_AudioDeviceID */
[DllImport(nativeLibName)]
public static extern void SDL_CloseAudioDevice(uint dev);
/* audio_buf refers to a malloc()'d buffer from SDL_LoadWAV */
[DllImport(nativeLibName)]
public static extern void SDL_FreeWav(IntPtr audio_buf);
[DllImport(nativeLibName, EntryPoint = "SDL_GetAudioDeviceName")]
private static extern IntPtr INTERNAL_SDL_GetAudioDeviceName(
int index,
int iscapture
);
public static string SDL_GetAudioDeviceName(
int index,
int iscapture
) {
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetAudioDeviceName(index, iscapture)
);
}
/* dev refers to an SDL_AudioDeviceID */
[DllImport(nativeLibName)]
public static extern SDL_AudioStatus SDL_GetAudioDeviceStatus(
uint dev
);
[DllImport(nativeLibName, EntryPoint = "SDL_GetAudioDriver")]
private static extern IntPtr INTERNAL_SDL_GetAudioDriver(int index);
public static string SDL_GetAudioDriver(int index)
{
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetAudioDriver(index)
);
}
[DllImport(nativeLibName)]
public static extern SDL_AudioStatus SDL_GetAudioStatus();
[DllImport(nativeLibName, EntryPoint = "SDL_GetCurrentAudioDriver")]
private static extern IntPtr INTERNAL_SDL_GetCurrentAudioDriver();
public static string SDL_GetCurrentAudioDriver()
{
return Marshal.PtrToStringAnsi(
INTERNAL_SDL_GetCurrentAudioDriver()
);
}
[DllImport(nativeLibName)]
public static extern int SDL_GetNumAudioDevices(int iscapture);
[DllImport(nativeLibName)]
public static extern int SDL_GetNumAudioDrivers();
/* audio_buf will refer to a malloc()'d byte buffer */
[DllImport(nativeLibName, EntryPoint = "SDL_LoadWAV")]
private static extern IntPtr INTERNAL_SDL_LoadWAV(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string filename,
ref SDL_AudioSpec spec,
ref IntPtr audio_buf,
ref uint audio_len
);
public static SDL_AudioSpec SDL_LoadWAV(
string filename,
ref SDL_AudioSpec spec,
ref IntPtr audio_buf,
ref uint audio_len
) {
SDL_AudioSpec result;
IntPtr result_ptr = INTERNAL_SDL_LoadWAV(
filename,
ref spec,
ref audio_buf,
ref audio_len
);
result = (SDL_AudioSpec) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
[DllImport(nativeLibName)]
public static extern void SDL_LockAudio();
/* dev refers to an SDL_AudioDeviceID */
[DllImport(nativeLibName)]
public static extern void SDL_LockAudioDevice(uint dev);
[DllImport(nativeLibName)]
public static extern void SDL_MixAudio(
byte[] dst,
byte[] src,
uint len,
int volume
);
/* format refers to an SDL_AudioFormat */
[DllImport(nativeLibName)]
public static extern void SDL_MixAudioFormat(
byte[] dst,
byte[] src,
ushort format,
uint len,
int volume
);
[DllImport(nativeLibName)]
public static extern int SDL_OpenAudio(
ref SDL_AudioSpec desired,
ref SDL_AudioSpec obtained
);
/* uint refers to an SDL_AudioDeviceID */
[DllImport(nativeLibName)]
public static extern uint SDL_OpenAudioDevice(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string device,
int iscapture,
ref SDL_AudioSpec desired,
ref SDL_AudioSpec obtained,
int allowed_changes
);
[DllImport(nativeLibName)]
public static extern void SDL_PauseAudio(int pause_on);
/* dev refers to an SDL_AudioDeviceID */
[DllImport(nativeLibName)]
public static extern void SDL_PauseAudioDevice(
uint dev,
int pause_on
);
[DllImport(nativeLibName)]
public static extern void SDL_UnlockAudio();
/* dev refers to an SDL_AudioDeviceID */
[DllImport(nativeLibName)]
public static extern void SDL_UnlockAudioDevice(uint dev);
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#endregion
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}
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}
#pragma warning restore 0169