diff --git a/src/SDL2.cs b/src/SDL2.cs
index 36d6e5d..e5ce0a1 100644
--- a/src/SDL2.cs
+++ b/src/SDL2.cs
@@ -208,7 +208,7 @@ namespace SDL2
public const string SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS =
"SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS";
public const string SDL_HINT_IDLE_TIMER_DISABLED =
- "SDL_IOS_DLE_TIMER_DISABLED";
+ "SDL_IOS_IDLE_TIMER_DISABLED";
public const string SDL_HINT_ORIENTATIONS =
"SDL_IOS_ORIENTATIONS";
public const string SDL_HINT_XINPUT_ENABLED =
@@ -221,14 +221,28 @@ namespace SDL2
"SDL_ALLOW_TOPMOST";
public const string SDL_HINT_TIMER_RESOLUTION =
"SDL_TIMER_RESOLUTION";
+ public const string SDL_HINT_RENDER_SCALE_QUALITY =
+ "SDL_RENDER_SCALE_QUALITY";
+
+ /* Only available in SDL 2.0.1 or higher */
public const string SDL_HINT_VIDEO_HIGHDPI_DISABLED =
"SDL_VIDEO_HIGHDPI_DISABLED";
- public const string SDL_HINT_RENDER_SCALE_QUALITY =
- "SDL_HINT_RENDER_SCALE_QUALITY";
+
+ /* Only available in SDL 2.0.2 or higher */
+ public const string SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK =
+ "SDL_CTRL_CLICK_EMULATE_RIGHT_CLICK";
+ public const string SDL_HINT_VIDEO_FULLSCREEN_SPACES =
+ "SDL_VIDEO_FULLSCREEN_SPACES";
+ public const string SDL_HINT_VIDEO_WIN_D3DCOMPILER =
+ "SDL_VIDEO_WIN_D3DCOMPILER";
public const string SDL_HINT_MOUSE_RELATIVE_MODE_WARP =
- "SDL_HINT_MOUSE_RELATIVE_MODE_WARP";
+ "SDL_MOUSE_RELATIVE_MODE_WARP";
+ public const string SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT =
+ "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT";
public const string SDL_HINT_VIDEO_ALLOW_SCREENSAVER =
- "SDL_HINT_VIDEO_ALLOW_SCREENSAVER";
+ "SDL_VIDEO_ALLOW_SCREENSAVER";
+ public const string SDL_HINT_ACCELEROMETER_AS_JOYSTICK =
+ "SDL_ACCELEROMETER_AS_JOYSTICK";
public enum SDL_HintPriority
{
@@ -1377,6 +1391,10 @@ namespace SDL2
string extension
);
+ /* Only available in SDL 2.0.2 or higher */
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SDL_GL_ResetAttributes();
+
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GL_GetAttribute(
SDL_GLattr attr,
@@ -3072,6 +3090,10 @@ namespace SDL2
/* Drag and drop events */
SDL_DROPFILE = 0x1000,
+ /* Render events */
+ /* Only available in SDL 2.0.2 or higher */
+ SDL_RENDER_TARGETS_RESET = 0x2000,
+
/* Events SDL_USEREVENT through SDL_LASTEVENT are for
* your use, and should be allocated with
* SDL_RegisterEvents()
@@ -4610,7 +4632,19 @@ namespace SDL2
string mappingString
);
- [DllImport(nativeLibName, EntryPoint = "SDL_GameControllerMappingForGUID", CallingConvention = CallingConvention.Cdecl)]
+ /* THIS IS AN RWops FUNCTION! */
+ [DllImport(nativeLibName, EntryPoint = "SDL_GameControllerAddMappingsFromRW", CallingConvention = CallingConvention.Cdecl)]
+ private static extern int INTERNAL_SDL_GameControllerAddMappingsFromRW(
+ IntPtr rw,
+ int freerw
+ );
+ public static int SDL_GameControllerAddMappingsFromFile(string file)
+ {
+ IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "rb");
+ return INTERNAL_SDL_GameControllerAddMappingsFromRW(rwops, 1);
+ }
+
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
[return : MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(LPUtf8StrMarshaler), MarshalCookie = LPUtf8StrMarshaler.LeaveAllocated)]
public static extern string SDL_GameControllerMappingForGUID(
SDL_JoystickGUID guid
@@ -5472,6 +5506,13 @@ namespace SDL2
#region SDL_cpuinfo.h
+ ///
+ /// This function returns the number of CPU cores available.
+ ///
+ /// The number of CPU cores available.
+ [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern int SDL_GetCPUCount();
+
///
/// This function returns the amount of RAM configured in the system, in MB.
///