diff --git a/SDL2-CS.csproj b/SDL2-CS.csproj
index e4a91ac..39eb684 100644
--- a/SDL2-CS.csproj
+++ b/SDL2-CS.csproj
@@ -8,7 +8,7 @@
libSDL2 bindings for C#
SDL2
false
- 2.0.14.1
+ 2.0.14.2
LICENSE
diff --git a/src/SDL2.cs b/src/SDL2.cs
index 2bdc528..9640e4f 100644
--- a/src/SDL2.cs
+++ b/src/SDL2.cs
@@ -630,6 +630,8 @@ namespace SDL2
"SDL_HINT_AUDIO_DEVICE_STREAM_NAME";
public const string SDL_HINT_PREFERRED_LOCALES =
"SDL_HINT_PREFERRED_LOCALES";
+ public const string SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE =
+ "SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE";
public enum SDL_HintPriority
{
@@ -6677,7 +6679,7 @@ namespace SDL2
* Only available in 2.0.14 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
- public static extern int SDL_GameControllerIsSensorEnabled(
+ public static extern int SDL_GameControllerGetSensorData(
IntPtr gamecontroller,
SDL_SensorType type,
float[] data,