name: build-native on: workflow_dispatch: inputs: rev: description: 'Ryujinx/SDL commit to build (this has to be a full commit sha, otherwise it will not work)' required: true # schedule: # - cron: '0 0 * * *' env: BUILD_TYPE: Release jobs: build: name: ${{ matrix.platform.name }} runs-on: ${{ matrix.platform.os }} strategy: fail-fast: false matrix: platform: - { name: win-x64, os: windows-latest, arch: x64 } # - { name: win-x86, os: windows-latest, arch: Win32 } - { name: win-arm64, os: windows-latest, arch: ARM64 } - { name: linux-x64, os: ubuntu-20.04, arch: amd64 } # - { name: linux-x86, os: ubuntu-20.04, arch: i386 } - { name: linux-arm64, os: ubuntu-20.04, arch: arm64 } - { name: osx-x64, os: macos-latest, arch: x86_64 } - { name: osx-arm64, os: macos-latest, arch: arm64 } steps: - name: Setup qemu static uses: docker/setup-qemu-action@v3 if: runner.os == 'Linux' - uses: actions/checkout@v4 with: repository: Ryujinx/SDL ref: ${{ github.event.inputs.rev }} - uses: actions/checkout@v4 with: path: 'SDL2-CS' - name: Build and prepare release run: SDL2-CS/ci/run.sh $PWD $PWD/SDL2-CS/native/${{ matrix.platform.name }} ${{ matrix.platform.arch }} shell: bash - name: Upload artifacts uses: actions/upload-artifact@v3 with: name: ${{ matrix.platform.name }}-binaries path: install_output - name: Create pull request uses: peter-evans/create-pull-request@v4 with: commit-message: Update ${{ matrix.platform.name }} SDL binaries title: Update ${{ matrix.platform.name }} SDL binaries body: This PR has been auto-generated to update the ${{ matrix.platform.name }} SDL binaries. branch: update-${{ matrix.platform.name }}-binaries path: 'SDL2-CS' env: ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true' build-ios: name: ios runs-on: macos-latest steps: - uses: actions/checkout@v4 with: repository: Ryujinx/SDL ref: ${{ github.event.inputs.rev }} - uses: actions/checkout@v4 with: path: 'SDL2-CS' - name: Build (iOS) run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -scheme xcFramework-iOS -configuration Release - name: Prepare release directory (iOS) run: mkdir -p SDL2-CS/native/ios - name: Prepare release (iOS) run: | mkdir -p SDL2-CS/native/ios/SDL2.xcframework/ios-arm64/SDL2.framework; mkdir -p SDL2-CS/native/ios/SDL2.xcframework/ios-arm64_x86_64-simulator/SDL2.framework; cp Xcode/SDL/Products/SDL2.xcframework/Info.plist SDL2-CS/native/ios/SDL2.xcframework/Info.plist; cp Xcode/SDL/Products/SDL2.xcframework/ios-arm64/SDL2.framework/SDL2 SDL2-CS/native/ios/SDL2.xcframework/ios-arm64/SDL2.framework/SDL2; cp Xcode/SDL/Products/SDL2.xcframework/ios-arm64/SDL2.framework/Info.plist SDL2-CS/native/ios/SDL2.xcframework/ios-arm64/SDL2.framework/Info.plist; cp Xcode/SDL/Products/SDL2.xcframework/ios-arm64_x86_64-simulator/SDL2.framework/SDL2 SDL2-CS/native/ios/SDL2.xcframework/ios-arm64_x86_64-simulator/SDL2.framework/SDL2; cp Xcode/SDL/Products/SDL2.xcframework/ios-arm64_x86_64-simulator/SDL2.framework/Info.plist SDL2-CS/native/ios/SDL2.xcframework/ios-arm64_x86_64-simulator/SDL2.framework/Info.plist; - name: Create pull request uses: peter-evans/create-pull-request@v4 with: commit-message: Update iOS SDL binaries title: Update iOS SDL binaries body: This PR has been auto-genereated to update the iOS SDL binaries branch: update-ios-binaries path: 'SDL2-CS' env: ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true'