name: build-native on: workflow_dispatch: inputs: rev: description: 'Ryujinx/SDL commit to build' required: false default: 'master' # schedule: # - cron: '0 0 * * *' env: BUILD_TYPE: Release jobs: build: name: ${{ matrix.platform.name }} runs-on: ${{ matrix.platform.os }} strategy: fail-fast: false matrix: platform: - { name: win-x64, os: windows-latest, flags: -A x64 } #- { name: win-x86, os: windows-latest, flags: -A Win32 } - { name: win-arm64, os: windows-latest, flags: -A ARM64 } - { name: linux-x64, os: ubuntu-20.04, flags: -GNinja, target_apt_arch: ":amd64" } #- { name: linux-x86, os: ubuntu-20.04, flags: -GNinja, cmake_configure_env: CFLAGS=-m32 CXXFLAGS=-m32, target_apt_arch: ":i386" } - { name: osx-x64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET="11.0" } - { name: osx-arm64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="11.0" } steps: - name: Setup Linux dependencies if: runner.os == 'Linux' run: | if [[ ${{ matrix.platform.target_apt_arch }} == :i386 ]]; then sudo dpkg --add-architecture i386 fi sudo apt-get update -y -qq if [[ ${{ matrix.platform.target_apt_arch }} == :i386 ]]; then # Workaround GitHub's ubuntu-20.04 image issue sudo apt-get install -y --allow-downgrades libpcre2-8-0=10.34-7 fi sudo apt-get install -y \ gcc-multilib \ g++-multilib \ cmake \ ninja-build \ wayland-scanner++ \ wayland-protocols \ pkg-config${{ matrix.platform.target_apt_arch }} \ libasound2-dev${{ matrix.platform.target_apt_arch }} \ libdbus-1-dev${{ matrix.platform.target_apt_arch }} \ libegl1-mesa-dev${{ matrix.platform.target_apt_arch }} \ libgl1-mesa-dev${{ matrix.platform.target_apt_arch }} \ libgles2-mesa-dev${{ matrix.platform.target_apt_arch }} \ libglu1-mesa-dev${{ matrix.platform.target_apt_arch }} \ libibus-1.0-dev${{ matrix.platform.target_apt_arch }} \ libpulse-dev${{ matrix.platform.target_apt_arch }} \ libsdl2-2.0-0${{ matrix.platform.target_apt_arch }} \ libsndio-dev${{ matrix.platform.target_apt_arch }} \ libudev-dev${{ matrix.platform.target_apt_arch }} \ libwayland-dev${{ matrix.platform.target_apt_arch }} \ libx11-dev${{ matrix.platform.target_apt_arch }} \ libxcursor-dev${{ matrix.platform.target_apt_arch }} \ libxext-dev${{ matrix.platform.target_apt_arch }} \ libxi-dev${{ matrix.platform.target_apt_arch }} \ libxinerama-dev${{ matrix.platform.target_apt_arch }} \ libxkbcommon-dev${{ matrix.platform.target_apt_arch }} \ libxrandr-dev${{ matrix.platform.target_apt_arch }} \ libxss-dev${{ matrix.platform.target_apt_arch }} \ libxt-dev${{ matrix.platform.target_apt_arch }} \ libxv-dev${{ matrix.platform.target_apt_arch }} \ libxxf86vm-dev${{ matrix.platform.target_apt_arch }} \ libdrm-dev${{ matrix.platform.target_apt_arch }} \ libgbm-dev${{ matrix.platform.target_apt_arch }} \ libpulse-dev${{ matrix.platform.target_apt_arch }} \ libhidapi-dev${{ matrix.platform.target_apt_arch }} \ libwayland-client++0$ \ libwayland-cursor++0$ \ - uses: actions/checkout@v4 with: repository: Ryujinx/SDL ref: ${{ github.event.inputs.rev }} - uses: actions/checkout@v4 with: path: 'SDL2-CS' - name: Configure CMake run: ${{ matrix.platform.cmake_configure_env }} cmake -B build ${{ matrix.platform.flags }} -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON - name: Build run: cmake --build build/ --config Release - name: Install (Windows) run: cmake --install build/ --prefix install_output --config Release if: runner.os == 'Windows' - name: Install run: sudo cmake --install build/ --prefix install_output --config Release if: runner.os != 'Windows' - name: Prepare release directory (Windows) run: mkdir -Force SDL2-CS/native/${{ matrix.platform.name }} if: runner.os == 'Windows' - name: Prepare release directory run: mkdir -p SDL2-CS/native/${{ matrix.platform.name }} if: runner.os != 'Windows' - name: Prepare release (Windows) run: cp install_output/bin/SDL2.dll SDL2-CS/native/${{ matrix.platform.name }}/SDL2.dll if: runner.os == 'Windows' - name: Prepare release (Linux) run: cp install_output/lib/libSDL2-2.0.so.0 SDL2-CS/native/${{ matrix.platform.name }}/libSDL2.so if: runner.os == 'Linux' - name: Prepare release (macOS) run: cp install_output/lib/libSDL2-2.0.dylib SDL2-CS/native/${{ matrix.platform.name }}/libSDL2.dylib if: runner.os == 'macOS' - name: Upload artifacts uses: actions/upload-artifact@v3 with: name: ${{ matrix.platform.name }}-binaries path: install_output - name: Create pull request uses: peter-evans/create-pull-request@v4 with: commit-message: Update ${{ matrix.platform.name }} SDL binaries title: Update ${{ matrix.platform.name }} SDL binaries body: This PR has been auto-generated to update the ${{ matrix.platform.name }} SDL binaries. branch: update-${{ matrix.platform.name }}-binaries path: 'SDL2-CS' env: ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true' build-ios: name: ios runs-on: macos-latest steps: - uses: actions/checkout@v4 with: repository: 'libsdl-org/SDL' ref: 'SDL2' - uses: actions/checkout@v4 with: path: 'SDL2-CS' - name: Build (iOS) run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -scheme xcFramework-iOS -configuration Release - name: Prepare release directory (iOS) run: mkdir -p SDL2-CS/native/ios - name: Prepare release (iOS) run: | mkdir -p SDL2-CS/native/ios/SDL2.xcframework/ios-arm64/SDL2.framework; mkdir -p SDL2-CS/native/ios/SDL2.xcframework/ios-arm64_x86_64-simulator/SDL2.framework; cp Xcode/SDL/Products/SDL2.xcframework/Info.plist SDL2-CS/native/ios/SDL2.xcframework/Info.plist; cp Xcode/SDL/Products/SDL2.xcframework/ios-arm64/SDL2.framework/SDL2 SDL2-CS/native/ios/SDL2.xcframework/ios-arm64/SDL2.framework/SDL2; cp Xcode/SDL/Products/SDL2.xcframework/ios-arm64/SDL2.framework/Info.plist SDL2-CS/native/ios/SDL2.xcframework/ios-arm64/SDL2.framework/Info.plist; cp Xcode/SDL/Products/SDL2.xcframework/ios-arm64_x86_64-simulator/SDL2.framework/SDL2 SDL2-CS/native/ios/SDL2.xcframework/ios-arm64_x86_64-simulator/SDL2.framework/SDL2; cp Xcode/SDL/Products/SDL2.xcframework/ios-arm64_x86_64-simulator/SDL2.framework/Info.plist SDL2-CS/native/ios/SDL2.xcframework/ios-arm64_x86_64-simulator/SDL2.framework/Info.plist; - name: Create pull request uses: peter-evans/create-pull-request@v4 with: commit-message: Update iOS SDL binaries title: Update iOS SDL binaries body: This PR has been auto-genereated to update the iOS SDL binaries branch: update-ios-binaries path: 'SDL2-CS' env: ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true'